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Test 6 · ★★★ · Loot boxes and the surprise trap

Ollie: «pact, no boxes this term, shake on it?» Why might it work?

Mova's choice: option 2 · The right answer: option 3 · wrong ✗ · Who acts: Ollie, term · What happens: shake, work · To what, where: term

This is test 6 · ★★★ of lesson 413 «Loot boxes and the surprise trap» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Ollie: «pact, no boxes this term, shake on it?»

nsubjpunctpunctappospunctdetapposdetnmod:unmarkedpunctcaseoblpunctpunctrootOlliePROPN:PUNCT«PUNCTpactNOUN,PUNCTnoDETboxesNOUNthisDETtermNOUN,PUNCTshakeVERBonADPitPRON?PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OllieOlliePROPNNumber=Sing11 shakensubj
2::PUNCT_4 pactpunct
3««PUNCT_4 pactpunct
4pactpactNOUNNumber=Sing1 Ollieappos
5,,PUNCT_7 boxespunct
6nonoDETPronType=Neg7 boxesdet
7boxesboxNOUNNumber=Plur4 pactappos
8thisthisDETNumber=Sing PronType=Dem9 termdet
9termtermNOUNNumber=Sing7 boxesnmod:unmarked
10,,PUNCT_1 Olliepunct
11shakeshakeVERBMood=Imp VerbForm=Finrootroot
12ononADP_13 itcase
13ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs11 shakeobl
14??PUNCT_11 shakepunct
15»»PUNCT_11 shakepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1shake in a quoteinfinitiveOllietermvn modes_of_being_with_motion-47.3 «NP V PP.location»: agent=Theme on it=Location

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Why might it work?

advmodauxnsubjpunctrootWhyADVmightAUXitPRONworkVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhywhyADVPronType=Int4 workadvmod
2mightmightAUXVerbForm=Fin4 workaux
3ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 worknsubj
4workworkVERBVerbForm=Infrootroot
5??PUNCT_4 workpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1workmighttermvn employment-95.3 «NP V»: agent=Agent

The options

Option 1

The game rewards pacts with gems

detcompoundcompoundcasenmodrootTheDETgameNOUNrewardsNOUNpactsNOUNwithADPgemsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 rewardsdet
2gamegameNOUNNumber=Sing3 rewardscompound
3rewardsrewardNOUNNumber=Plur4 pactscompound
4pactspactNOUNNumber=Plurrootroot
5withwithADP_6 gemscase
6gemsgemNOUNNumber=Plur4 pactsnmod

The frames reader finds no event or fact in this sentence.

Option 2 · ← Mova's choice

Jayden will pay if Ollie loses

nsubjauxmarknsubjadvclrootJaydenPROPNwillAUXpayVERBifSCONJOlliePROPNlosesVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1JaydenJaydenPROPNNumber=Sing3 paynsubj
2willwillAUXVerbForm=Fin3 payaux
3paypayVERBVerbForm=Infrootroot
4ififSCONJ_6 losesmark
5OllieOlliePROPNNumber=Sing6 losesnsubj
6losesloseVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 payadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1payfutureJaydenvn pay-68-1 «NP V NP»: agent=Agent
2lose a condition, not said to happenpresentOllievn succeed-74-3-1 «NP V»: agent=Agent

Option 3 · ✓ the right answer

Saying no is easier with someone beside you

csubjobjcopcaseoblcasenmodrootSayingVERBnoDETisAUXeasierADJwithADPsomeonePRONbesideADPyouPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SayingsayVERBTense=Pres VerbForm=Part4 easiercsubj
2nonoDETPronType=Neg1 Sayingobj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 easiercop
4easiereasyADJDegree=Cmprootroot
5withwithADP_6 someonecase
6someonesomeonePRONNumber=Sing PronType=Ind4 easierobl
7besidebesideADP_8 youcase
8youyouPRONCase=Acc Person=2 PronType=Prs6 someonenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertgerundnovn say-37.7-1-1 «NP V NP.topic»: agent=Agent no=Topic
2ispresentSayingwith someone; easy propertytree rules

Option 4

Pacts make loot boxes cheaper for both of you

nsubjcompoundobjxcompcaseoblcasenmodrootPactsNOUNmakeVERBlootNOUNboxesNOUNcheaperADJforADPbothDETofADPyouPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PactspactNOUNNumber=Plur2 makensubj
2makemakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3lootlootNOUNNumber=Sing4 boxescompound
4boxesboxNOUNNumber=Plur2 makeobj
5cheapercheapADJDegree=Cmp2 makexcomp
6forforADP_7 bothcase
7bothbothDETPronType=Tot5 cheaperobl
8ofofADP_9 youcase
9youyouPRONCase=Acc Person=2 PronType=Prs7 bothnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresentPactsloot boxescheap propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset box=Product

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/413-loot-boxes-and-the-surprise-trap/t6/