Exam question 2 · Teamwork, strategy and Minecraft building
It is given that a team admits an inexperienced player and instructs her patiently. Select the outcome most consistent with the account.
Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: team, you · What happens: give, admit, instruct, select · To what, where: It, inexperienced player, outcome
This is exam question 2 of lesson 424 «Teamwork, strategy and Minecraft building» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: It is given that a team admits an inexperienced player and instructs her patiently.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 3 given | nsubj:pass |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 given | aux:pass |
| 3 | given | give | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 4 | that | that | SCONJ | _ | 7 admits | mark |
| 5 | a | a | DET | Definite=Ind PronType=Art | 6 team | det |
| 6 | team | team | NOUN | Number=Sing | 7 admits | nsubj |
| 7 | admits | admit | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 given | advcl |
| 8 | an | a | DET | Definite=Ind PronType=Art | 10 player | det |
| 9 | inexperienced | inexperienced | ADJ | Degree=Pos | 10 player | amod |
| 10 | player | player | NOUN | Number=Sing | 7 admits | obj |
| 11 | and | and | CCONJ | _ | 12 instructs | cc |
| 12 | instructs | instruct | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 7 admits | conj |
| 13 | her | her | PRON | Case=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs | 14 patiently | nmod:poss |
| 14 | patiently | patiently | ADV | _ | 12 instructs | advmod |
| 15 | . | . | PUNCT | _ | 3 given | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | give | present · passive | It | vn give-13.1-1 «NP V NP»: subject=Theme | |||||
| 2 | admit speech: other | present | a team | a inexperienced player | vn admit-64.3-1 «NP V NP»: agent=Agent player=Theme | ||||
| 3 | instruct speech: other | present | a team not said here | patiently property | vn advise-37.9-1 «NP V PP.topic»: agent=Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: Select the outcome most consistent with the account.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Select | select | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 outcome | det |
| 3 | outcome | outcome | NOUN | Number=Sing | 1 Select | obj |
| 4 | most | most | ADV | Degree=Sup | 5 consistent | advmod |
| 5 | consistent | consistent | ADJ | Degree=Pos | 3 outcome | amod |
| 6 | with | with | ADP | _ | 8 account | case |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 account | det |
| 8 | account | account | NOUN | Number=Sing | 5 consistent | obl |
| 9 | . | . | PUNCT | _ | 1 Select | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | select | imperative | you not said here | the outcome | vn obtain-13.5.2 «NP V NP»: agent=Agent outcome=Theme |
The options
Option 1 · ← Mova's choice
The player is permanently unable to improve
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 player | det |
| 2 | player | player | NOUN | Number=Sing | 5 unable | nsubj |
| 3 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 unable | cop |
| 4 | permanently | permanently | ADV | _ | 5 unable | advmod |
| 5 | unable | unable | ADJ | Degree=Pos | root | root |
| 6 | to | to | PART | _ | 7 improve | mark |
| 7 | improve | improve | VERB | VerbForm=Inf | 5 unable | xcomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | the player | permanently, unable property | tree rules | ||||
| 2 | improve | to-infinitive | the player not said here | vn other_cos-45.4 «NP.patient V»: agent=Patient |
Option 2
The team is penalised for assisting her
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 team | det |
| 2 | team | team | NOUN | Number=Sing | 4 penalised | nsubj:pass |
| 3 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 penalised | aux:pass |
| 4 | penalised | penalis | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 5 | for | for | SCONJ | _ | 6 assisting | mark |
| 6 | assisting | assist | VERB | Tense=Pres VerbForm=Part | 4 penalised | advcl |
| 7 | her | she | PRON | Case=Acc Gender=Fem Number=Sing Person=3 PronType=Prs | 6 assisting | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | penalis | present · passive | the team | tree rules | |||||
| 2 | assist | gerund | her = she | vn help-72.1-1-1 «NP V NP»: agent=Agent she=Beneficiary |
Option 3
The match is cancelled by the game's operators
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 match | det |
| 2 | match | match | NOUN | Number=Sing | 4 cancelled | nsubj:pass |
| 3 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 cancelled | aux:pass |
| 4 | cancelled | cancel | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 5 | by | by | ADP | _ | 9 operators | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 game | det |
| 7 | game | game | NOUN | Number=Sing | 9 operators | nmod:poss |
| 8 | 's | 's | PART | _ | 7 game | case |
| 9 | operators | operator | NOUN | Number=Plur | 4 cancelled | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | cancel | present · passive | the game's operators | the match | tree rules |
Option 4 · ✓ the right answer
The player subsequently contributes to the team's success
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 player | det |
| 2 | player | player | NOUN | Number=Sing | 4 contributes | nsubj |
| 3 | subsequently | subsequently | ADV | _ | 4 contributes | advmod |
| 4 | contributes | contribute | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 5 | to | to | ADP | _ | 9 success | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 team | det |
| 7 | team | team | NOUN | Number=Sing | 9 success | nmod:poss |
| 8 | 's | 's | PART | _ | 7 team | case |
| 9 | success | success | NOUN | Number=Sing | 4 contributes | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | contribute | present | the player | the team's success | subsequently property | vn contribute-13.2-1-1 «NP V PP.recipient»: agent=Agent to success=Recipient |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/424-teamwork-strategy-and-minecraft-building/e2/