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Exam question 1 · Family game night

Identify the principal reason for which a victory obtained against an opponent who did not concede deliberately is experienced as more satisfying.

Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: you, opponent, victory · What happens: identify, obtain, not concede, be, satisfy · To what, where: principal reason, victory

This is exam question 1 of lesson 425 «Family game night» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detamodobjcaseobldetnsubjaclcasedetoblnsubjauxadvmodacl:relcladvmodcopaclmarkamodadvclpunctrootIdentifyVERBtheDETprincipalADJreasonNOUNforADPwhichPRONaDETvictoryNOUNobtainedVERBagainstADPanDETopponentNOUNwhoPRONdidAUXnotPARTconcedeVERBdeliberatelyADVisAUXexperiencedADJasSCONJmoreADJsatisfyingVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IdentifyidentifyVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art4 reasondet
3principalprincipalADJDegree=Pos4 reasonamod
4reasonreasonNOUNNumber=Sing1 Identifyobj
5forforADP_6 whichcase
6whichwhichPRONPronType=Rel19 experiencedobl
7aaDETDefinite=Ind PronType=Art8 victorydet
8victoryvictoryNOUNNumber=Sing19 experiencednsubj
9obtainedobtainVERBTense=Past VerbForm=Part Voice=Pass8 victoryacl
10againstagainstADP_12 opponentcase
11anaDETDefinite=Ind PronType=Art12 opponentdet
12opponentopponentNOUNNumber=Sing9 obtainedobl
13whowhoPRONPronType=Rel16 concedensubj
14diddoAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin16 concedeaux
15notnotPARTPolarity=Neg16 concedeadvmod
16concedeconcedeVERBVerbForm=Inf12 opponentacl:relcl
17deliberatelydeliberatelyADV_16 concedeadvmod
18isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin19 experiencedcop
19experiencedexperiencedADJDegree=Pos4 reasonacl
20asasSCONJ_22 satisfyingmark
21moremoreADJDegree=Cmp22 satisfyingamod
22satisfyingsatisfyVERBTense=Pres VerbForm=Part19 experiencedadvcl
23..PUNCT_1 Identifypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1identifyimperativeyou not said herethe principal reasonvn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent reason=Theme
2obtainparticiplea victory not said hereagainst a opponentvn obtain-13.5.2-1 «NP.asset V NP»: agent=Asset
3not concedepast · do-supporta opponentdeliberately propertyvn future_having-13.3 «NP V NP.theme (PP)»: agent=Agent
4ispresenta victoryfor the principal reason; experienced propertytree rules
5satisfygerunda victory not said herevn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

The victory carries a monetary reward

detnsubjdetamodobjrootTheDETvictoryNOUNcarriesVERBaDETmonetaryADJrewardNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 victorydet
2victoryvictoryNOUNNumber=Sing3 carriesnsubj
3carriescarryVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art6 rewarddet
5monetarymonetaryADJDegree=Pos6 rewardamod
6rewardrewardNOUNNumber=Sing3 carriesobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1carrypresentthe victorya monetary rewardvn carry-11.4 «NP V NP»: agent=Agent reward=Theme

Option 2

The victory may be recorded in an official register

detnsubj:passauxaux:passcasedetamodoblrootTheDETvictoryNOUNmayAUXbeAUXrecordedVERBinADPanDETofficialADJregisterNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 victorydet
2victoryvictoryNOUNNumber=Sing5 recordednsubj:pass
3maymayAUXVerbForm=Fin5 recordedaux
4bebeAUXVerbForm=Inf5 recordedaux:pass
5recordedrecordVERBTense=Past VerbForm=Part Voice=Passrootroot
6ininADP_9 registercase
7anaDETDefinite=Ind PronType=Art9 registerdet
8officialofficialADJDegree=Pos9 registeramod
9registerregisterNOUNNumber=Sing5 recordedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1recordmay · passivethe victorya official registervn scribble-25.2-1 «NP V NP PP.destination»: subject=Theme in register=Destination

Option 3 · ✓ the right answer

The victory is genuinely earned by the player's own skill

detnsubj:passaux:passadvmodcasedetnmod:posscaseamodoblrootTheDETvictoryNOUNisAUXgenuinelyADVearnedVERBbyADPtheDETplayerNOUN'sPARTownADJskillNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 victorydet
2victoryvictoryNOUNNumber=Sing5 earnednsubj:pass
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 earnedaux:pass
4genuinelygenuinelyADV_5 earnedadvmod
5earnedearnVERBTense=Past VerbForm=Part Voice=Passrootroot
6bybyADP_11 skillcase
7thetheDETDefinite=Def PronType=Art8 playerdet
8playerplayerNOUNNumber=Sing11 skillnmod:poss
9's'sPART_8 playercase
10ownownADJDegree=Pos11 skillamod
11skillskillNOUNNumber=Sing5 earnedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1earnpresent · passivethe player's own skillthe victorygenuinely propertyvn get-13.5.1-1 «NP V NP»: agent=Agent subject=Theme

Option 4

The victory obliges the opponent to cease playing

detnsubjdetobjmarkadvclxcomprootTheDETvictoryNOUNobligesVERBtheDETopponentNOUNtoPARTceaseVERBplayingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 victorydet
2victoryvictoryNOUNNumber=Sing3 obligesnsubj
3obligesobligeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 opponentdet
5opponentopponentNOUNNumber=Sing3 obligesobj
6totoPART_7 ceasemark
7ceaseceaseVERBVerbForm=Inf3 obligesadvcl
8playingplayVERBVerbForm=Ger7 ceasexcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1obligepresentthe victorythe opponentvn compel-59.1-1 «NP V NP»: agent=Agent opponent=Patient
2ceaseto-infinitivethe victory not said herevn stop-55.4-1-1 «NP V S_ING»: agent=Affector clause=Eventuality
3playgerundthe victory not said herevn performance-26.7-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/425-family-game-night/e1/