Exam question 1 · Family game night
Identify the principal reason for which a victory obtained against an opponent who did not concede deliberately is experienced as more satisfying.
Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: you, opponent, victory · What happens: identify, obtain, not concede, be, satisfy · To what, where: principal reason, victory
This is exam question 1 of lesson 425 «Family game night» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Identify | identify | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 4 reason | det |
| 3 | principal | principal | ADJ | Degree=Pos | 4 reason | amod |
| 4 | reason | reason | NOUN | Number=Sing | 1 Identify | obj |
| 5 | for | for | ADP | _ | 6 which | case |
| 6 | which | which | PRON | PronType=Rel | 19 experienced | obl |
| 7 | a | a | DET | Definite=Ind PronType=Art | 8 victory | det |
| 8 | victory | victory | NOUN | Number=Sing | 19 experienced | nsubj |
| 9 | obtained | obtain | VERB | Tense=Past VerbForm=Part Voice=Pass | 8 victory | acl |
| 10 | against | against | ADP | _ | 12 opponent | case |
| 11 | an | a | DET | Definite=Ind PronType=Art | 12 opponent | det |
| 12 | opponent | opponent | NOUN | Number=Sing | 9 obtained | obl |
| 13 | who | who | PRON | PronType=Rel | 16 concede | nsubj |
| 14 | did | do | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 16 concede | aux |
| 15 | not | not | PART | Polarity=Neg | 16 concede | advmod |
| 16 | concede | concede | VERB | VerbForm=Inf | 12 opponent | acl:relcl |
| 17 | deliberately | deliberately | ADV | _ | 16 concede | advmod |
| 18 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 19 experienced | cop |
| 19 | experienced | experienced | ADJ | Degree=Pos | 4 reason | acl |
| 20 | as | as | SCONJ | _ | 22 satisfying | mark |
| 21 | more | more | ADJ | Degree=Cmp | 22 satisfying | amod |
| 22 | satisfying | satisfy | VERB | Tense=Pres VerbForm=Part | 19 experienced | advcl |
| 23 | . | . | PUNCT | _ | 1 Identify | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | identify | imperative | you not said here | the principal reason | vn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent reason=Theme | ||||
| 2 | obtain | participle | a victory not said here | against a opponent | vn obtain-13.5.2-1 «NP.asset V NP»: agent=Asset | ||||
| 3 | not concede | past · do-support | a opponent | deliberately property | vn future_having-13.3 «NP V NP.theme (PP)»: agent=Agent | ||||
| 4 | is | present | a victory | for the principal reason; experienced property | tree rules | ||||
| 5 | satisfy | gerund | a victory not said here | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ← Mova's choice
The victory carries a monetary reward
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 victory | det |
| 2 | victory | victory | NOUN | Number=Sing | 3 carries | nsubj |
| 3 | carries | carry | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | a | a | DET | Definite=Ind PronType=Art | 6 reward | det |
| 5 | monetary | monetary | ADJ | Degree=Pos | 6 reward | amod |
| 6 | reward | reward | NOUN | Number=Sing | 3 carries | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | carry | present | the victory | a monetary reward | vn carry-11.4 «NP V NP»: agent=Agent reward=Theme |
Option 2
The victory may be recorded in an official register
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 victory | det |
| 2 | victory | victory | NOUN | Number=Sing | 5 recorded | nsubj:pass |
| 3 | may | may | AUX | VerbForm=Fin | 5 recorded | aux |
| 4 | be | be | AUX | VerbForm=Inf | 5 recorded | aux:pass |
| 5 | recorded | record | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 6 | in | in | ADP | _ | 9 register | case |
| 7 | an | a | DET | Definite=Ind PronType=Art | 9 register | det |
| 8 | official | official | ADJ | Degree=Pos | 9 register | amod |
| 9 | register | register | NOUN | Number=Sing | 5 recorded | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | record | may · passive | the victory | a official register | vn scribble-25.2-1 «NP V NP PP.destination»: subject=Theme in register=Destination |
Option 3 · ✓ the right answer
The victory is genuinely earned by the player's own skill
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 victory | det |
| 2 | victory | victory | NOUN | Number=Sing | 5 earned | nsubj:pass |
| 3 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 earned | aux:pass |
| 4 | genuinely | genuinely | ADV | _ | 5 earned | advmod |
| 5 | earned | earn | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 6 | by | by | ADP | _ | 11 skill | case |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 player | det |
| 8 | player | player | NOUN | Number=Sing | 11 skill | nmod:poss |
| 9 | 's | 's | PART | _ | 8 player | case |
| 10 | own | own | ADJ | Degree=Pos | 11 skill | amod |
| 11 | skill | skill | NOUN | Number=Sing | 5 earned | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | earn | present · passive | the player's own skill | the victory | genuinely property | vn get-13.5.1-1 «NP V NP»: agent=Agent subject=Theme |
Option 4
The victory obliges the opponent to cease playing
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 victory | det |
| 2 | victory | victory | NOUN | Number=Sing | 3 obliges | nsubj |
| 3 | obliges | oblige | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 opponent | det |
| 5 | opponent | opponent | NOUN | Number=Sing | 3 obliges | obj |
| 6 | to | to | PART | _ | 7 cease | mark |
| 7 | cease | cease | VERB | VerbForm=Inf | 3 obliges | advcl |
| 8 | playing | play | VERB | VerbForm=Ger | 7 cease | xcomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | oblige | present | the victory | the opponent | vn compel-59.1-1 «NP V NP»: agent=Agent opponent=Patient | ||||
| 2 | cease | to-infinitive | the victory not said here | vn stop-55.4-1-1 «NP V S_ING»: agent=Affector clause=Eventuality | |||||
| 3 | play | gerund | the victory not said here | vn performance-26.7-1 «NP V»: agent=Agent |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/425-family-game-night/e1/