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Test 10 · ★★★ · Family game night

Kai's friend: «family game night is so lame». Kai: «...» What would Kai say?

Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: game night, Kai · What happens: be, say · Speech: someone speaks here

This is test 10 · ★★★ of lesson 425 «Family game night» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Kai's friend: «family game night is so lame».

nmod:posscasepunctpunctcompoundcompoundnsubjcopadvmodparataxispunctpunctrootKaiPROPN'sPARTfriendNOUN:PUNCT«PUNCTfamilyNOUNgameNOUNnightNOUNisAUXsoADVlameADJ»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1KaiKaiPROPNNumber=Sing3 friendnmod:poss
2's'sPART_1 Kaicase
3friendfriendNOUNNumber=Singrootroot
4::PUNCT_11 lamepunct
5««PUNCT_11 lamepunct
6familyfamilyNOUNNumber=Sing7 gamecompound
7gamegameNOUNNumber=Sing8 nightcompound
8nightnightNOUNNumber=Sing11 lamensubj
9isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin11 lamecop
10sosoADV_11 lameadvmod
11lamelameADJDegree=Pos3 friendparataxis
12»»PUNCT_11 lamepunct
13..PUNCT_3 friendpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is in a quotepresentgame nightlame propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Kai: «...»

punctpunctpunctpunctrootKaiPROPN:PUNCT«PUNCT...PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1KaiKaiPROPNNumber=Singrootroot
2::PUNCT_3 «punct
3««PUNCT_1 Kaipunct
4......PUNCT_1 Kaipunct
5»»PUNCT_1 Kaipunct

The frames reader finds no event or fact in this sentence.

Sentence 3: What would Kai say?

objauxnsubjpunctrootWhatPRONwouldAUXKaiPROPNsayVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int4 sayobj
2wouldwouldAUXVerbForm=Fin4 sayaux
3KaiKaiPROPNNumber=Sing4 saynsubj
4saysayVERBVerbForm=Infrootroot
5??PUNCT_4 saypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertwouldKaivn say-37.7-1-1 «NP V NP.topic»: agent=Agent what=Topic

The options

Option 1 · ← Mova's choice

My parents make me go, I hate it

nmod:possnsubjobjxcomppunctnsubjparataxisobjrootMyPRONparentsNOUNmakeVERBmePRONgoVERB,PUNCTIPRONhateVERBitPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs2 parentsnmod:poss
2parentsparentNOUNNumber=Plur3 makensubj
3makemakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4meIPRONCase=Acc Number=Sing Person=1 PronType=Prs3 makeobj
5gogoVERBVerbForm=Inf3 makexcomp
6,,PUNCT_8 hatepunct
7IIPRONCase=Nom Number=Sing Person=1 PronType=Prs8 hatensubj
8hatehateVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin3 makeparataxis
9ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs8 hateobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresentMy parentsmetree rules
2goinfinitiveme not said herevn disappearance-48.2-1 «NP V»: agent=Theme
3hatepresentIitvn admire-31.2-1 «NP V NP»: agent=Experiencer it=Stimulus

Option 2 · ✓ the right answer

The best bit is an hour where nobody's rushing

detamodnsubjcopdetadvmodnsubjauxacl:relclrootTheDETbestADJbitNOUNisAUXanDEThourNOUNwhereADVnobodyPRON'sAUXrushingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 bitdet
2bestgoodADJDegree=Sup3 bitamod
3bitbitNOUNNumber=Sing6 hournsubj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 hourcop
5anaDETDefinite=Ind PronType=Art6 hourdet
6hourhourNOUNNumber=Singrootroot
7wherewhereADVPronType=Rel10 rushingadvmod
8nobodynobodyPRONNumber=Sing PronType=Neg10 rushingnsubj
9'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 rushingaux
10rushingrushVERBTense=Pres VerbForm=Part6 houracl:relcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe best bita hourtree rules
2rushpresent · progressivenobodyvn run-51.3.2-2-1 «NP V»: agent=Theme

Option 3

It's only fun when I win every game

nsubjcopadvmodadvmodnsubjadvcldetobjrootItPRON'sAUXonlyADVfunADJwhenADVIPRONwinVERBeveryDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 funnsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 funcop
3onlyonlyADV_4 funadvmod
4funfunADJDegree=Posrootroot
5whenwhenADVPronType=Int7 winadvmod
6IIPRONCase=Nom Number=Sing Person=1 PronType=Prs7 winnsubj
7winwinVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin4 funadvcl
8everyeveryDETPronType=Tot9 gamedet
9gamegameNOUNNumber=Sing7 winobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentItfun propertytree rules
2winpresentIevery gamevn succeed-74-2 «NP V NP»: agent=Agent game=Eventuality

Option 4

It's lame, I only go for the snacks

nsubjcoppunctnsubjadvmodconjcasedetoblrootItPRON'sAUXlameADJ,PUNCTIPRONonlyADVgoVERBforADPtheDETsnacksNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 lamensubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 lamecop
3lamelameADJDegree=Posrootroot
4,,PUNCT_7 gopunct
5IIPRONCase=Nom Number=Sing Person=1 PronType=Prs7 gonsubj
6onlyonlyADV_7 goadvmod
7gogoVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin3 lameconj
8forforADP_10 snackscase
9thetheDETDefinite=Def PronType=Art10 snacksdet
10snackssnackNOUNNumber=Plur7 goobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentItlame propertytree rules
2gopresentIfor the snacksvn help-72.1-2 «NP V PP.beneficiary»: agent=Agent for snack=Beneficiary

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/425-family-game-night/t10/