Test 10 · ★★★ · Family game night
Kai's friend: «family game night is so lame». Kai: «...» What would Kai say?
Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: game night, Kai · What happens: be, say · Speech: someone speaks here
This is test 10 · ★★★ of lesson 425 «Family game night» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: Kai's friend: «family game night is so lame».
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Kai | Kai | PROPN | Number=Sing | 3 friend | nmod:poss |
| 2 | 's | 's | PART | _ | 1 Kai | case |
| 3 | friend | friend | NOUN | Number=Sing | root | root |
| 4 | : | : | PUNCT | _ | 11 lame | punct |
| 5 | « | « | PUNCT | _ | 11 lame | punct |
| 6 | family | family | NOUN | Number=Sing | 7 game | compound |
| 7 | game | game | NOUN | Number=Sing | 8 night | compound |
| 8 | night | night | NOUN | Number=Sing | 11 lame | nsubj |
| 9 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 11 lame | cop |
| 10 | so | so | ADV | _ | 11 lame | advmod |
| 11 | lame | lame | ADJ | Degree=Pos | 3 friend | parataxis |
| 12 | » | » | PUNCT | _ | 11 lame | punct |
| 13 | . | . | PUNCT | _ | 3 friend | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is in a quote | present | game night | lame property | tree rules |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: Kai: «...»
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Kai | Kai | PROPN | Number=Sing | root | root |
| 2 | : | : | PUNCT | _ | 3 « | punct |
| 3 | « | « | PUNCT | _ | 1 Kai | punct |
| 4 | ... | ... | PUNCT | _ | 1 Kai | punct |
| 5 | » | » | PUNCT | _ | 1 Kai | punct |
The frames reader finds no event or fact in this sentence.
Sentence 3: What would Kai say?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | 4 say | obj |
| 2 | would | would | AUX | VerbForm=Fin | 4 say | aux |
| 3 | Kai | Kai | PROPN | Number=Sing | 4 say | nsubj |
| 4 | say | say | VERB | VerbForm=Inf | root | root |
| 5 | ? | ? | PUNCT | _ | 4 say | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | say speech: assert | would | Kai | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent what=Topic |
The options
Option 1 · ← Mova's choice
My parents make me go, I hate it
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | My | my | PRON | Case=Gen Number=Sing Person=1 Poss=Yes PronType=Prs | 2 parents | nmod:poss |
| 2 | parents | parent | NOUN | Number=Plur | 3 make | nsubj |
| 3 | make | make | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | me | I | PRON | Case=Acc Number=Sing Person=1 PronType=Prs | 3 make | obj |
| 5 | go | go | VERB | VerbForm=Inf | 3 make | xcomp |
| 6 | , | , | PUNCT | _ | 8 hate | punct |
| 7 | I | I | PRON | Case=Nom Number=Sing Person=1 PronType=Prs | 8 hate | nsubj |
| 8 | hate | hate | VERB | Mood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin | 3 make | parataxis |
| 9 | it | it | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs | 8 hate | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | make | present | My parents | me | tree rules | ||||
| 2 | go | infinitive | me not said here | vn disappearance-48.2-1 «NP V»: agent=Theme | |||||
| 3 | hate | present | I | it | vn admire-31.2-1 «NP V NP»: agent=Experiencer it=Stimulus |
Option 2 · ✓ the right answer
The best bit is an hour where nobody's rushing
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 3 bit | det |
| 2 | best | good | ADJ | Degree=Sup | 3 bit | amod |
| 3 | bit | bit | NOUN | Number=Sing | 6 hour | nsubj |
| 4 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 6 hour | cop |
| 5 | an | a | DET | Definite=Ind PronType=Art | 6 hour | det |
| 6 | hour | hour | NOUN | Number=Sing | root | root |
| 7 | where | where | ADV | PronType=Rel | 10 rushing | advmod |
| 8 | nobody | nobody | PRON | Number=Sing PronType=Neg | 10 rushing | nsubj |
| 9 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 10 rushing | aux |
| 10 | rushing | rush | VERB | Tense=Pres VerbForm=Part | 6 hour | acl:relcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | the best bit | a hour | tree rules | ||||
| 2 | rush | present · progressive | nobody | vn run-51.3.2-2-1 «NP V»: agent=Theme |
Option 3
It's only fun when I win every game
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 4 fun | nsubj |
| 2 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 fun | cop |
| 3 | only | only | ADV | _ | 4 fun | advmod |
| 4 | fun | fun | ADJ | Degree=Pos | root | root |
| 5 | when | when | ADV | PronType=Int | 7 win | advmod |
| 6 | I | I | PRON | Case=Nom Number=Sing Person=1 PronType=Prs | 7 win | nsubj |
| 7 | win | win | VERB | Mood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin | 4 fun | advcl |
| 8 | every | every | DET | PronType=Tot | 9 game | det |
| 9 | game | game | NOUN | Number=Sing | 7 win | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | It | fun property | tree rules | ||||
| 2 | win | present | I | every game | vn succeed-74-2 «NP V NP»: agent=Agent game=Eventuality |
Option 4
It's lame, I only go for the snacks
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 3 lame | nsubj |
| 2 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 lame | cop |
| 3 | lame | lame | ADJ | Degree=Pos | root | root |
| 4 | , | , | PUNCT | _ | 7 go | punct |
| 5 | I | I | PRON | Case=Nom Number=Sing Person=1 PronType=Prs | 7 go | nsubj |
| 6 | only | only | ADV | _ | 7 go | advmod |
| 7 | go | go | VERB | Mood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin | 3 lame | conj |
| 8 | for | for | ADP | _ | 10 snacks | case |
| 9 | the | the | DET | Definite=Def PronType=Art | 10 snacks | det |
| 10 | snacks | snack | NOUN | Number=Plur | 7 go | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | It | lame property | tree rules | ||||
| 2 | go | present | I | for the snacks | vn help-72.1-2 «NP V PP.beneficiary»: agent=Agent for snack=Beneficiary |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/425-family-game-night/t10/