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Test 9 · ★★★ · Family game night

Leo's family on mixed teams: Dad + Leo vs Mum + Leo's sister. Why is that good?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · What happens: be

This is test 9 · ★★★ of lesson 425 «Family game night» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Leo's family on mixed teams: Dad + Leo vs Mum + Leo's sister.

nmod:posscasensubjcaseamodnmodpunctnsubjccconjcasensubjcompoundnmod:posscasepunctrootLeoPROPN'sPARTfamilyNOUNonADPmixedADJteamsNOUN:PUNCTDadNOUN+SYMLeoPROPNvsADPMumNOUN+SYMLeoPROPN'sPARTsisterNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LeoLeoPROPNNumber=Sing3 familynmod:poss
2's'sPART_1 Leocase
3familyfamilyNOUNNumber=Sing16 sisternsubj
4ononADP_6 teamscase
5mixedmixedADJDegree=Pos6 teamsamod
6teamsteamNOUNNumber=Plur3 familynmod
7::PUNCT_8 Dadpunct
8DaddadNOUNNumber=Sing16 sisternsubj
9++SYM_10 Leocc
10LeoLeoPROPNNumber=Sing8 Dadconj
11vsversusADPAbbr=Yes12 Mumcase
12MummumNOUNNumber=Sing16 sisternsubj
13++SYM_12 Mumcompound
14LeoLeoPROPNNumber=Sing16 sisternmod:poss
15's'sPART_14 Leocase
16sistersisterNOUNNumber=Singrootroot
17..PUNCT_16 sisterpunct

The frames reader finds no event or fact in this sentence.

Sentence 2: Why is that good?

advmodcopmarkpunctrootWhyADVisAUXthatSCONJgoodADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhywhyADVPronType=Int4 goodadvmod
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 goodcop
3thatthatSCONJ_4 goodmark
4goodgoodADJDegree=Posrootroot
5??PUNCT_4 goodpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentgood propertytree rules

The options

Option 1 · ← Mova's choice · ✓ the right answer

Kids aren't always beaten and grown-ups explain

nsubj:passaux:passadvmodadvmodccamodpunctnsubjconjrootKidsNOUNareAUXn'tPARTalwaysADVbeatenVERBandCCONJgrownVERB-PUNCTupsNOUNexplainVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1KidskidNOUNNumber=Plur5 beatennsubj:pass
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 beatenaux:pass
3n'tnotPARTPolarity=Neg5 beatenadvmod
4alwaysalwaysADVPronType=Tot5 beatenadvmod
5beatenbeatVERBTense=Past VerbForm=Part Voice=Passrootroot
6andandCCONJ_10 explaincc
7growngrowVERBTense=Past VerbForm=Part Voice=Pass9 upsamod
8--PUNCT_7 grownpunct
9upsupNOUNNumber=Plur10 explainnsubj
10explainexplainVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 beatenconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not beatpresent · passiveKidsalways propertyvn sound_emission-43.2 «PP.location V NP»: subject=Theme
2growparticiplevn appear-48.1.1 «NP V»: agent=Theme
3explain speech: assertpresentgrown upsvn transfer_mesg-37.1.1 «NP V»: agent=Agent

Option 2

The kids can rest while grown-ups play

detnsubjauxmarkamodpunctnsubjadvclrootTheDETkidsNOUNcanAUXrestVERBwhileSCONJgrownVERB-PUNCTupsNOUNplayVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 kidsdet
2kidskidNOUNNumber=Plur4 restnsubj
3cancanAUXVerbForm=Fin4 restaux
4restrestVERBVerbForm=Infrootroot
5whilewhileSCONJ_9 playmark
6growngrowVERBTense=Past VerbForm=Part Voice=Pass8 upsamod
7--PUNCT_6 grownpunct
8upsupNOUNNumber=Plur9 playnsubj
9playplayVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 restadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1restcanthe kidsvn spatial_configuration-47.6-1 «NP V»: agent=Theme
2growparticiplevn appear-48.1.1 «NP V»: agent=Theme
3playpresentgrown upsvn performance-26.7-1 «NP V»: agent=Agent

Option 3

Nobody needs to know the rules

nsubjmarkxcompdetobjrootNobodyPRONneedsVERBtoPARTknowVERBtheDETrulesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NobodynobodyPRONNumber=Sing PronType=Neg2 needsnsubj
2needsneedVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3totoPART_4 knowmark
4knowknowVERBVerbForm=Inf2 needsxcomp
5thetheDETDefinite=Def PronType=Art6 rulesdet
6rulesruleNOUNNumber=Plur4 knowobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1needpresentNobodyvn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme
2know not said to happento-infinitiveNobody not said herethe rulesvn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer rule=Stimulus

Option 4

Grown-ups get to win every single time

amodpunctnsubjmarkxcompdetamodobjrootGrownVERB-PUNCTupsNOUNgetVERBtoPARTwinVERBeveryDETsingleADJtimeNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GrowngrowVERBTense=Past VerbForm=Part Voice=Pass3 upsamod
2--PUNCT_1 Grownpunct
3upsupNOUNNumber=Plur4 getnsubj
4getgetVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
5totoPART_6 winmark
6winwinVERBVerbForm=Inf4 getxcomp
7everyeveryDETPronType=Tot9 timedet
8singlesingleADJDegree=Pos9 timeamod
9timetimeNOUNNumber=Sing6 winobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1growparticiplevn appear-48.1.1 «NP V»: agent=Theme
2getpresentGrown upsvn comprehend-87.2-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus
3winto-infinitiveGrown ups not said heretimevn succeed-74-2 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/425-family-game-night/t9/