Mova0.5 pre-release⌕
☰
home / corpora / questions / Everyday / Family game night / t3

Test 3 · ★★★ · Family game night

Theo finally beats Mum after six years. Mum: «...» Which reply shows she's a good loser?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: Theo, reply · What happens: beat, show, be · To what, where: Mum, good loser · Speech: someone speaks here

This is test 3 · ★★★ of lesson 425 «Family game night» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Theo finally beats Mum after six years.

nsubjadvmodobjcasenummodoblpunctrootTheoPROPNfinallyADVbeatsVERBMumNOUNafterADPsixNUMyearsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheoTheoPROPNNumber=Sing3 beatsnsubj
2finallyfinallyADV_3 beatsadvmod
3beatsbeatVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4MummumNOUNNumber=Sing3 beatsobj
5afterafterADP_7 yearscase
6sixsixNUMNumForm=Word NumType=Card7 yearsnummod
7yearsyearNOUNNumber=Plur3 beatsobl
8..PUNCT_3 beatspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1beatpresentTheoMumyearfinally propertyvn sound_emission-43.2 «PP.location V NP»: agent=Location mum=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Mum: «...»

punctpunctpunctpunctrootMumNOUN:PUNCT«PUNCT...PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MummumNOUNNumber=Singrootroot
2::PUNCT_1 Mumpunct
3««PUNCT_2 :punct
4......PUNCT_1 Mumpunct
5»»PUNCT_1 Mumpunct

The frames reader finds no event or fact in this sentence.

Sentence 3: Which reply shows she's a good loser?

detnsubjnsubjcopdetamodccomppunctrootWhichDETreplyNOUNshowsVERBshePRON'sAUXaDETgoodADJloserNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhichwhichDETPronType=Int2 replydet
2replyreplyNOUNNumber=Sing3 showsnsubj
3showsshowVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs8 losernsubj
5'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 losercop
6aaDETDefinite=Ind PronType=Art8 loserdet
7goodgoodADJDegree=Pos8 loseramod
8loserloserNOUNNumber=Sing3 showsccomp
9??PUNCT_3 showspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1showpresentwhich replyvn transfer_mesg-37.1.1-1-1 «NP V»: agent=Agent
2is apresentreplya good losertree rules

The options

Option 1 · ← Mova's choice · ✓ the right answer

Well played, you beat me properly!

discourseadvclpunctnsubjobjadvmodpunctrootWellINTJplayedVERB,PUNCTyouPRONbeatVERBmePRONproperlyADV!PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WellwellINTJ_2 playeddiscourse
2playedplayVERBTense=Past VerbForm=Part Voice=Pass5 beatadvcl
3,,PUNCT_2 playedpunct
4youyouPRONCase=Nom Person=2 PronType=Prs5 beatnsubj
5beatbeatVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Finrootroot
6meIPRONCase=Acc Number=Sing Person=1 PronType=Prs5 beatobj
7properlyproperlyADV_5 beatadvmod
8!!PUNCT_5 beatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playparticipleyou not said herevn performance-26.7-1 «NP V»: agent=Agent
2beatpresentyoumeproperly propertyvn sound_emission-43.2 «PP.location V NP»: agent=Location i=Theme

Option 2

You only won because I was so tired tonight

nsubjadvmodmarknsubjcopadvmodadvclobl:unmarkedrootYouPRONonlyADVwonVERBbecauseSCONJIPRONwasAUXsoADVtiredADJtonightNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YouyouPRONCase=Nom Person=2 PronType=Prs3 wonnsubj
2onlyonlyADV_3 wonadvmod
3wonwinVERBMood=Ind Number=Sing Person=2 Tense=Past VerbForm=Finrootroot
4becausebecauseSCONJ_8 tiredmark
5IIPRONCase=Nom Number=Sing Person=1 PronType=Prs8 tirednsubj
6wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin8 tiredcop
7sosoADV_8 tiredadvmod
8tiredtiredADJDegree=Pos3 wonadvcl
9tonighttonightNOUNNumber=Sing3 wonobl:unmarked
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1winpastYoutonightvn succeed-74-2 «NP V»: agent=Agent
2ispastItired propertytree rules

Option 3

That doesn't count, let's play again

nsubjauxadvmodpunctconjobjxcompadvmodrootThatPRONdoesAUXn'tPARTcountVERB,PUNCTletVERB'sPRONplayVERBagainADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThatthatPRONNumber=Sing PronType=Dem4 countnsubj
2doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 countaux
3n'tnotPARTPolarity=Neg4 countadvmod
4countcountVERBVerbForm=Infrootroot
5,,PUNCT_6 letpunct
6letletVERBVerbForm=Inf4 countconj
7'swePRONCase=Acc Number=Plur Person=1 PronType=Prs6 letobj
8playplayVERBVerbForm=Inf6 letxcomp
9againagainADV_8 playadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not countpresent · do-supportThatvn matter-91 «NP V»: agent=Stimulus
2letinfinitiveThat not said here'stree rules
3playinfinitive's not said hereagainvn performance-26.7-1 «NP V»: agent=Agent

Option 4

I let you win, so don't get excited

nsubjobjxcomppunctadvmodauxadvmodadvclxcomprootIPRONletVERByouPRONwinVERB,PUNCTsoADVdoAUXn'tPARTgetVERBexcitedADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs2 letnsubj
2letletVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
3youyouPRONCase=Acc Person=2 PronType=Prs2 letobj
4winwinVERBVerbForm=Inf2 letxcomp
5,,PUNCT_9 getpunct
6sosoADV_9 getadvmod
7dodoAUXMood=Imp VerbForm=Fin9 getaux
8n'tnotPARTPolarity=Neg9 getadvmod
9getgetVERBVerbForm=Inf2 letadvcl
10excitedexcitedADJDegree=Pos9 getxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1letpastIyoutree rules
2wininfinitiveyou not said herevn succeed-74-2 «NP V»: agent=Agent
3not getinfinitive · do-supportI not said hereexcited propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/425-family-game-night/t3/