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Test 1 · ★ · Joining a game, and the shy kid

«nah teams are even, jog on». What's the best next move?

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: teams, best next move · What happens: be · To what, where: jog

This is test 1 · ★ of lesson 466 «Joining a game, and the shy kid» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: «nah teams are even, jog on».

punctdiscoursensubjcopadvmodpunctcompound:prtpunctpunctroot«PUNCTnahINTJteamsNOUNareAUXevenADV,PUNCTjogNOUNonADP»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_7 jogpunct
2nahnahINTJ_3 teamsdiscourse
3teamsteamNOUNNumber=Plur7 jognsubj
4arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin7 jogcop
5evenevenADV_7 jogadvmod
6,,PUNCT_7 jogpunct
7jogjogNOUNNumber=Singrootroot
8ononADP_9 »compound:prt
9»»PUNCT_7 jogpunct
10..PUNCT_7 jogpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is a in a quotepresentteamsjogtree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What's the best next move?

copdetamodamodnsubjpunctrootWhatPRON'sAUXtheDETbestADJnextADJmoveNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art6 movedet
4bestgoodADJDegree=Sup6 moveamod
5nextnextADJDegree=Pos6 moveamod
6movemoveNOUNNumber=Sing1 Whatnsubj
7??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe best next movetree rules

The options

Option 1 · ← Mova's choice

Call them names from far away, then run off

objobjcaseadvmodadvmodpunctadvmodparataxiscompound:prtrootCallVERBthemPRONnamesNOUNfromADPfarADVawayADV,PUNCTthenADVrunVERBoffADP
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CallcallVERBMood=Imp VerbForm=Finrootroot
2themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs1 Callobj
3namesnameNOUNNumber=Plur1 Callobj
4fromfromADP_5 farcase
5farfarADVDegree=Pos1 Calladvmod
6awayawayADV_5 faradvmod
7,,PUNCT_9 runpunct
8thenthenADVPronType=Dem9 runadvmod
9runrunVERBMood=Imp VerbForm=Fin1 Callparataxis
10offoffADP_9 runcompound:prt
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1call speech: assertimperativeyou not said herethem = theyfar propertyvn dub-29.3.2 «NP V NP NP»: agent=Agent they=Theme name=Result
2run offinfinitivethenvn run-51.3.2-2-1 «NP V»: agent=Theme

Option 2

Never ask anyone ever again

advmodobjadvmodadvmodrootNeverADVaskVERBanyonePRONeverADVagainADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NeverneverADVPronType=Neg2 askadvmod
2askaskVERBMood=Imp VerbForm=Finrootroot
3anyoneanyonePRONNumber=Sing PronType=Ind2 askobj
4evereverADVPronType=Ind2 askadvmod
5againagainADV_2 askadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not ask speech: askimperativeyou not said hereanyoneever; againvn inquire-37.1.2 «NP V NP.recipient»: agent=Agent anyone=Recipient

Option 3

Take the ball off them

detobjcaseoblrootTakeVERBtheDETballNOUNoffADPthemPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TaketakeVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 balldet
3ballballNOUNNumber=Sing1 Takeobj
4offoffADP_5 themcase
5themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs1 Takeobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1takeimperativeyou not said herethe balloff them = theyvn bring-11.3 «NP V NP PP.initial_location»: agent=Agent ball=Theme off they=Initial_Location

Option 4 · ✓ the right answer

Watch, then ask again when the game changes

punctadvmodconjadvmodmarkdetnsubjadvclrootWatchVERB,PUNCTthenADVaskVERBagainADVwhenSCONJtheDETgameNOUNchangesVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WatchwatchVERBMood=Imp VerbForm=Finrootroot
2,,PUNCT_4 askpunct
3thenthenADVPronType=Dem4 askadvmod
4askaskVERBMood=Imp VerbForm=Fin1 Watchconj
5againagainADV_4 askadvmod
6whenwhenSCONJ_9 changesmark
7thetheDETDefinite=Def PronType=Art8 gamedet
8gamegameNOUNNumber=Sing9 changesnsubj
9changeschangeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 askadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1watchimperativeyou not said herevn search-35.2 «NP V PP.location»: agent=Agent
2ask speech: askinfinitiveyou not said herethen; againvn inquire-37.1.2 «NP V»: agent=Agent
3changepresentthe gamevn dress-41.1.1-1-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/466-joining-a-game-and-the-shy-kid/t1/