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Test 10 · ★ · Joining a game, and the shy kid

Ruby beats Sam at chess in nine moves and says «GG, easy». What's a good reply?

Mova's choice: option 4 · The right answer: option 1 · wrong ✗ · Who acts: Ruby · What happens: beat, say, be · To what, where: Sam, chess, good reply · Speech: someone speaks here

This is test 10 · ★ of lesson 466 «Joining a game, and the shy kid» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Ruby beats Sam at chess in nine moves and says «GG, easy».

nsubjobjcaseoblcasenummodoblccconjpunctnsubjpunctccomppunctpunctrootRubyPROPNbeatsVERBSamPROPNatADPchessNOUNinADPnineNUMmovesNOUNandCCONJsaysVERB«PUNCTGGPROPN,PUNCTeasyADJ»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RubyRubyPROPNNumber=Sing2 beatsnsubj
2beatsbeatVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3SamSamPROPNNumber=Sing2 beatsobj
4atatADP_5 chesscase
5chesschessNOUNNumber=Sing2 beatsobl
6ininADP_8 movescase
7ninenineNUMNumForm=Word NumType=Card8 movesnummod
8movesmoveNOUNNumber=Plur2 beatsobl
9andandCCONJ_10 sayscc
10sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 beatsconj
11««PUNCT_14 easypunct
12GGGGPROPNNumber=Sing14 easynsubj
13,,PUNCT_14 easypunct
14easyeasyADJDegree=Pos10 saysccomp
15»»PUNCT_14 easypunct
16..PUNCT_2 beatspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1beatpresentRubySamchessin nine movesvn crane-40.3.2 «NP V NP PP.recipient PP.theme»: agent=Agent sam=Patient in move=Topic
2say speech: assertpresentRuby not said herevn say-37.7-1-1 «NP V that S»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What's a good reply?

nsubjcopdetamodpunctrootWhatPRON'sAUXaDETgoodADJreplyNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int5 replynsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 replycop
3aaDETDefinite=Ind PronType=Art5 replydet
4goodgoodADJDegree=Pos5 replyamod
5replyreplyNOUNNumber=Singrootroot
6??PUNCT_5 replypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta good replytree rules

The options

Option 1 · ✓ the right answer

«Rematch next week?»

punctamodnmod:unmarkedpunctpunctroot«PUNCTRematchNOUNnextADJweekNOUN?PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_2 Rematchpunct
2RematchrematchNOUNNumber=Singrootroot
3nextnextADJDegree=Pos4 weekamod
4weekweekNOUNNumber=Sing2 Rematchnmod:unmarked
5??PUNCT_2 Rematchpunct
6»»PUNCT_2 Rematchpunct

The frames reader finds no event or fact in this sentence.

Option 2

Throw the pieces on the floor

detobjcasedetoblrootThrowVERBtheDETpiecesNOUNonADPtheDETfloorNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThrowthrowVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 piecesdet
3piecespieceNOUNNumber=Plur1 Throwobj
4ononADP_6 floorcase
5thetheDETDefinite=Def PronType=Art6 floordet
6floorfloorNOUNNumber=Sing1 Throwobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1throwimperativeyou not said herethe piecesthe floorvn throw-17.1-1-1 «NP V NP PP.destinations»: agent=Agent piece=Theme on floor=Destination

Option 3

Never play chess again

advmodobjadvmodrootNeverADVplayVERBchessNOUNagainADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NeverneverADVPronType=Neg2 playadvmod
2playplayVERBMood=Imp VerbForm=Finrootroot
3chesschessNOUNNumber=Sing2 playobj
4againagainADV_2 playadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not playimperativeyou not said herechessagainvn use-105.1 «NP V NP»: agent=Agent chess=Theme

Option 4 · ← Mova's choice

«You cheated, I'm telling»

punctnsubjpunctnsubjauxconjpunctroot«PUNCTYouPRONcheatedVERB,PUNCTIPRON'mAUXtellingVERB»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_3 cheatedpunct
2YouyouPRONCase=Nom Person=2 PronType=Prs3 cheatednsubj
3cheatedcheatVERBMood=Ind Number=Sing Person=2 Tense=Past VerbForm=Finrootroot
4,,PUNCT_7 tellingpunct
5IIPRONCase=Nom Number=Sing Person=1 PronType=Prs7 tellingnsubj
6'mbeAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin7 tellingaux
7tellingtellVERBTense=Pres VerbForm=Part3 cheatedconj
8»»PUNCT_3 cheatedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1cheat in a quotepastYouvn cheat-10.6.1 «NP V NP»: agent=Agent
2tell speech: assert in a quotepresent · progressiveIvn transfer_mesg-37.1.1-1-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/466-joining-a-game-and-the-shy-kid/t10/