Exam question 2 · The row over a game
Which of the following measures is most likely to prevent disputes concerning the rules of a game?
Mova's choice: option 2 · The right answer: option 1 · wrong ✗ · Who acts: disputes, game · What happens: follow, be, prevent, concern, rule · To what, where: measures, disputes, rules
This is exam question 2 of lesson 475 «The row over a game» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Which | which | PRON | PronType=Rel | 8 likely | nsubj |
| 2 | of | of | SCONJ | _ | 8 likely | mark |
| 3 | the | the | DET | Definite=Def PronType=Art | 8 likely | det |
| 4 | following | follow | VERB | VerbForm=Ger | 8 likely | csubj |
| 5 | measures | measure | NOUN | Number=Plur | 4 following | obj |
| 6 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 8 likely | cop |
| 7 | most | most | ADV | Degree=Sup | 8 likely | advmod |
| 8 | likely | likely | ADJ | Degree=Pos | root | root |
| 9 | to | to | PART | _ | 10 prevent | mark |
| 10 | prevent | prevent | VERB | VerbForm=Inf | 8 likely | xcomp |
| 11 | disputes | dispute | NOUN | Number=Plur | 10 prevent | obj |
| 12 | concerning | concern | VERB | VerbForm=Ger | 11 disputes | acl |
| 13 | the | the | DET | Definite=Def PronType=Art | 14 rules | det |
| 14 | rules | rule | NOUN | Number=Plur | 12 concerning | obj |
| 15 | of | of | ADP | _ | 17 game | case |
| 16 | a | a | DET | Definite=Ind PronType=Art | 17 game | det |
| 17 | game | game | NOUN | Number=Sing | 14 rules | nmod |
| 18 | ? | ? | PUNCT | _ | 8 likely | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | follow | gerund | measures | vn chase-51.6 «NP V NP»: agent=Agent measure=Theme | |||||
| 2 | is | present | likely property | tree rules | |||||
| 3 | prevent | to-infinitive | disputes | vn forbid-64.4-1 «NP V NP»: agent=Causer dispute=Theme | |||||
| 4 | concern | gerund | disputes not said here | the rules of a game | vn amuse-31.1 «NP V NP»: agent=Stimulus rule=Experiencer | ||||
| 5 | rule | a game | nom rule «cognition intransitive»: of=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ✓ the right answer
Agreement upon the rules prior to commencement
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Agreement | agreement | NOUN | Number=Sing | root | root |
| 2 | upon | upon | ADP | _ | 4 rules | case |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 rules | det |
| 4 | rules | rule | NOUN | Number=Plur | 1 Agreement | nmod |
| 5 | prior | prior | ADJ | Degree=Pos ExtPos=ADP | 7 commencement | case |
| 6 | to | to | ADP | _ | 5 prior | fixed |
| 7 | commencement | commencement | NOUN | Number=Sing | 4 rules | nmod |
The frames reader finds no event or fact in this sentence.
Option 2 · ← Mova's choice
The adoption of new rules during play as needs arise
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 adoption | det |
| 2 | adoption | adoption | NOUN | Number=Sing | 10 arise | nsubj |
| 3 | of | of | ADP | _ | 5 rules | case |
| 4 | new | new | ADJ | Degree=Pos | 5 rules | amod |
| 5 | rules | rule | NOUN | Number=Plur | 2 adoption | nmod |
| 6 | during | during | ADP | _ | 7 play | case |
| 7 | play | play | NOUN | Number=Sing | 5 rules | nmod |
| 8 | as | as | ADP | _ | 9 needs | case |
| 9 | needs | need | NOUN | Number=Plur | 7 play | nmod |
| 10 | arise | arise | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | arise | present | the adoption of new rules during play as needs | vn appear-48.1.1 «NP V»: agent=Theme | |||||
| 2 | adopt | new rules during play as needs | nom adoption «act transitive»: of=patient |
Option 3
Deference to the loudest participant
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Deference | deference | NOUN | Number=Sing | root | root |
| 2 | to | to | ADP | _ | 5 participant | case |
| 3 | the | the | DET | Definite=Def PronType=Art | 5 participant | det |
| 4 | loudest | loud | ADJ | Degree=Sup | 5 participant | amod |
| 5 | participant | participant | NOUN | Number=Sing | 1 Deference | nmod |
The frames reader finds no event or fact in this sentence.
Option 4
The abandonment of all games
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 abandonment | det |
| 2 | abandonment | abandonment | NOUN | Number=Sing | root | root |
| 3 | of | of | ADP | _ | 5 games | case |
| 4 | all | all | DET | PronType=Tot | 5 games | det |
| 5 | games | game | NOUN | Number=Plur | 2 abandonment | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | abandon | all games | nom abandonment «act transitive»: of=patient |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/e2/