Exam question 1 · The row over a game
Identify the principal cause, as established in the lesson, of disputes arising between friends during games.
Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: you, principal, disputes · What happens: identify, cause, establish, arise · To what, where: principal, lesson
This is exam question 1 of lesson 475 «The row over a game» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Identify | identify | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 principal | det |
| 3 | principal | principal | NOUN | Number=Sing | 1 Identify | obj |
| 4 | cause | cause | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 3 principal | acl:relcl |
| 5 | , | , | PUNCT | _ | 7 established | punct |
| 6 | as | as | SCONJ | _ | 7 established | mark |
| 7 | established | establish | VERB | Tense=Past VerbForm=Part Voice=Pass | 1 Identify | parataxis |
| 8 | in | in | ADP | _ | 10 lesson | case |
| 9 | the | the | DET | Definite=Def PronType=Art | 10 lesson | det |
| 10 | lesson | lesson | NOUN | Number=Sing | 7 established | obl |
| 11 | , | , | PUNCT | _ | 13 disputes | punct |
| 12 | of | of | ADP | _ | 13 disputes | case |
| 13 | disputes | dispute | NOUN | Number=Plur | 7 established | obl |
| 14 | arising | arise | VERB | VerbForm=Ger | 13 disputes | acl |
| 15 | between | between | ADP | _ | 16 friends | case |
| 16 | friends | friend | NOUN | Number=Plur | 14 arising | obl |
| 17 | during | during | ADP | _ | 18 games | case |
| 18 | games | game | NOUN | Number=Plur | 14 arising | obl |
| 19 | . | . | PUNCT | _ | 1 Identify | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | identify | imperative | you not said here | the principal | vn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent principal=Theme | ||||
| 2 | cause | present | the principal not said here | vn result-27.2 «NP V PP»: agent=Precondition | |||||
| 3 | establish | participle | the lesson | of disputes | vn indicate-78-1-1 «NP V NP to be NP»: agent=Pivot | ||||
| 4 | arise | gerund | disputes not said here | during games | between friends | vn appear-48.1.1 «NP V PP.location»: agent=Theme between friend=Location |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ← Mova's choice · ✓ the right answer
The desire to win rather than enmity towards the friend
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 desire | det |
| 2 | desire | desire | NOUN | Number=Sing | root | root |
| 3 | to | to | PART | _ | 4 win | mark |
| 4 | win | win | VERB | VerbForm=Inf | 2 desire | acl |
| 5 | rather | rather | ADV | ExtPos=CCONJ | 7 enmity | cc |
| 6 | than | than | ADP | _ | 5 rather | fixed |
| 7 | enmity | enmity | NOUN | Number=Sing | 4 win | conj |
| 8 | towards | towards | ADP | _ | 10 friend | case |
| 9 | the | the | DET | Definite=Def PronType=Art | 10 friend | det |
| 10 | friend | friend | NOUN | Number=Sing | 4 win | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | win | to-infinitive | towards the friend | vn succeed-74-2 «NP V»: agent=Agent |
Option 2
A deep and lasting hatred between the players
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 5 hatred | det |
| 2 | deep | deep | ADJ | Degree=Pos | 5 hatred | amod |
| 3 | and | and | CCONJ | _ | 4 lasting | cc |
| 4 | lasting | lasting | ADJ | Degree=Pos | 2 deep | conj |
| 5 | hatred | hatred | NOUN | Number=Sing | root | root |
| 6 | between | between | ADP | _ | 8 players | case |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 players | det |
| 8 | players | player | NOUN | Number=Plur | 5 hatred | nmod |
The frames reader finds no event or fact in this sentence.
Option 3
The intervention of parents
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 intervention | det |
| 2 | intervention | intervention | NOUN | Number=Sing | root | root |
| 3 | of | of | ADP | _ | 4 parents | case |
| 4 | parents | parent | NOUN | Number=Plur | 2 intervention | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | intervene | parents | nom intervention «act intransitive»: of=agent |
Option 4
Defects in the equipment employed
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Defects | defect | NOUN | Number=Plur | 5 employed | nsubj |
| 2 | in | in | ADP | _ | 4 equipment | case |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 equipment | det |
| 4 | equipment | equipment | NOUN | Number=Sing | 1 Defects | nmod |
| 5 | employed | employ | VERB | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | employ | past | Defects in the equipment | vn hire-13.5.3 «NP V NP»: agent=Agent |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/e1/