Mova0.5 pre-release⌕
☰
home / corpora / questions / Everyday / The row over a game / e1

Exam question 1 · The row over a game

Identify the principal cause, as established in the lesson, of disputes arising between friends during games.

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: you, principal, disputes · What happens: identify, cause, establish, arise · To what, where: principal, lesson

This is exam question 1 of lesson 475 «The row over a game» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detobjacl:relclpunctmarkparataxiscasedetoblpunctcaseoblaclcaseoblcaseoblpunctrootIdentifyVERBtheDETprincipalNOUNcauseVERB,PUNCTasSCONJestablishedVERBinADPtheDETlessonNOUN,PUNCTofADPdisputesNOUNarisingVERBbetweenADPfriendsNOUNduringADPgamesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IdentifyidentifyVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 principaldet
3principalprincipalNOUNNumber=Sing1 Identifyobj
4causecauseVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 principalacl:relcl
5,,PUNCT_7 establishedpunct
6asasSCONJ_7 establishedmark
7establishedestablishVERBTense=Past VerbForm=Part Voice=Pass1 Identifyparataxis
8ininADP_10 lessoncase
9thetheDETDefinite=Def PronType=Art10 lessondet
10lessonlessonNOUNNumber=Sing7 establishedobl
11,,PUNCT_13 disputespunct
12ofofADP_13 disputescase
13disputesdisputeNOUNNumber=Plur7 establishedobl
14arisingariseVERBVerbForm=Ger13 disputesacl
15betweenbetweenADP_16 friendscase
16friendsfriendNOUNNumber=Plur14 arisingobl
17duringduringADP_18 gamescase
18gamesgameNOUNNumber=Plur14 arisingobl
19..PUNCT_1 Identifypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1identifyimperativeyou not said herethe principalvn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent principal=Theme
2causepresentthe principal not said herevn result-27.2 «NP V PP»: agent=Precondition
3establishparticiplethe lessonof disputesvn indicate-78-1-1 «NP V NP to be NP»: agent=Pivot
4arisegerunddisputes not said hereduring gamesbetween friendsvn appear-48.1.1 «NP V PP.location»: agent=Theme between friend=Location

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice · ✓ the right answer

The desire to win rather than enmity towards the friend

detmarkaclccfixedconjcasedetoblrootTheDETdesireNOUNtoPARTwinVERBratherADVthanADPenmityNOUNtowardsADPtheDETfriendNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 desiredet
2desiredesireNOUNNumber=Singrootroot
3totoPART_4 winmark
4winwinVERBVerbForm=Inf2 desireacl
5ratherratherADVExtPos=CCONJ7 enmitycc
6thanthanADP_5 ratherfixed
7enmityenmityNOUNNumber=Sing4 winconj
8towardstowardsADP_10 friendcase
9thetheDETDefinite=Def PronType=Art10 frienddet
10friendfriendNOUNNumber=Sing4 winobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1winto-infinitivetowards the friendvn succeed-74-2 «NP V»: agent=Agent

Option 2

A deep and lasting hatred between the players

detamodccconjcasedetnmodrootADETdeepADJandCCONJlastingADJhatredNOUNbetweenADPtheDETplayersNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art5 hatreddet
2deepdeepADJDegree=Pos5 hatredamod
3andandCCONJ_4 lastingcc
4lastinglastingADJDegree=Pos2 deepconj
5hatredhatredNOUNNumber=Singrootroot
6betweenbetweenADP_8 playerscase
7thetheDETDefinite=Def PronType=Art8 playersdet
8playersplayerNOUNNumber=Plur5 hatrednmod

The frames reader finds no event or fact in this sentence.

Option 3

The intervention of parents

detcasenmodrootTheDETinterventionNOUNofADPparentsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 interventiondet
2interventioninterventionNOUNNumber=Singrootroot
3ofofADP_4 parentscase
4parentsparentNOUNNumber=Plur2 interventionnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1interveneparentsnom intervention «act intransitive»: of=agent

Option 4

Defects in the equipment employed

nsubjcasedetnmodrootDefectsNOUNinADPtheDETequipmentNOUNemployedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DefectsdefectNOUNNumber=Plur5 employednsubj
2ininADP_4 equipmentcase
3thetheDETDefinite=Def PronType=Art4 equipmentdet
4equipmentequipmentNOUNNumber=Sing1 Defectsnmod
5employedemployVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1employpastDefects in the equipmentvn hire-13.5.3 «NP V NP»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/e1/