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Test 7 · The row over a game

«I touched it first!» «No, I did!» They don't talk for a week. What does this show?

Mova's choice: option 2 · The right answer: option 3 · wrong ✗ · Who acts: I, They, this · What happens: touch, do, not talk, show · To what, where: it

This is test 7 of lesson 475 «The row over a game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: «I touched it first!»

punctnsubjobjadvmodpunctpunctroot«PUNCTIPRONtouchedVERBitPRONfirstADV!PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_3 touchedpunct
2IIPRONCase=Nom Number=Sing Person=1 PronType=Prs3 touchednsubj
3touchedtouchVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
4ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs3 touchedobj
5firstfirstADVNumForm=Word NumType=Ord3 touchedadvmod
6!!PUNCT_3 touchedpunct
7»»PUNCT_3 touchedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1touch in a quotepastIitfirst propertyvn contiguous_location-47.8-1 «NP V NP»: agent=Theme it=Co-Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: «No, I did!»

punctdiscoursepunctnsubjpunctpunctroot«PUNCTNoINTJ,PUNCTIPRONdidVERB!PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_5 didpunct
2NonoINTJPolarity=Neg5 diddiscourse
3,,PUNCT_5 didpunct
4IIPRONCase=Nom Number=Sing Person=1 PronType=Prs5 didnsubj
5diddoVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
6!!PUNCT_5 didpunct
7»»PUNCT_5 didpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1do in a quotepastIvn act-114-1 «NP V»: agent=Agent

Sentence 3: They don't talk for a week.

nsubjauxadvmodcasedetoblpunctrootTheyPRONdoAUXn'tPARTtalkVERBforADPaDETweekNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs4 talknsubj
2dodoAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 talkaux
3n'tnotPARTPolarity=Neg4 talkadvmod
4talktalkVERBVerbForm=Infrootroot
5forforADP_7 weekcase
6aaDETDefinite=Ind PronType=Art7 weekdet
7weekweekNOUNNumber=Sing4 talkobl
8..PUNCT_4 talkpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not talkpresent · do-supportTheyweekvn talk-37.5 «NP V»: agent=Agent

Sentence 4: What does this show?

objauxnsubjpunctrootWhatPRONdoesAUXthisPRONshowVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int4 showobj
2doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 showaux
3thisthisPRONNumber=Sing PronType=Dem4 shownsubj
4showshowVERBVerbForm=Infrootroot
5??PUNCT_4 showpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1showpresent · do-supportthisvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent what=Recipient

The options

Option 1

Lampposts are dangerous

nsubjcoprootLamppostsNOUNareAUXdangerousADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LamppostslamppostNOUNNumber=Plur3 dangerousnsubj
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 dangerouscop
3dangerousdangerousADJDegree=Posrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentLamppostsdangerous propertytree rules

Option 2 · ← Mova's choice

They should have a proper fight to settle it

nsubjauxdetamodobjmarkadvclobjrootTheyPRONshouldAUXhaveVERBaDETproperADJfightNOUNtoPARTsettleVERBitPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs3 havensubj
2shouldshouldAUXVerbForm=Fin3 haveaux
3havehaveVERBVerbForm=Infrootroot
4aaDETDefinite=Ind PronType=Art6 fightdet
5properproperADJDegree=Pos6 fightamod
6fightfightNOUNNumber=Sing3 haveobj
7totoPART_8 settlemark
8settlesettleVERBVerbForm=Inf3 haveadvcl
9ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs8 settleobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1haveshouldTheya proper fightvn birth-28.2-1 «NP V NP»: agent=Agent fight=Patient
2settleto-infinitiveThey not said herefightvn odge-46-1 «NP V ADV»: agent=Theme it=Location

Option 3 · ✓ the right answer

Some rows are tiny and a laugh can end them

detnsubjcopccdetnsubjauxconjobjrootSomeDETrowsNOUNareAUXtinyADJandCCONJaDETlaughNOUNcanAUXendVERBthemPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SomesomeDETPronType=Ind2 rowsdet
2rowsrowNOUNNumber=Plur4 tinynsubj
3arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 tinycop
4tinytinyADJDegree=Posrootroot
5andandCCONJ_9 endcc
6aaDETDefinite=Ind PronType=Art7 laughdet
7laughlaughNOUNNumber=Sing9 endnsubj
8cancanAUXVerbForm=Fin9 endaux
9endendVERBVerbForm=Inf4 tinyconj
10themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs9 endobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentsome rowstiny propertytree rules
2endcana laughrows = rowvn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality they=Eventuality

Option 4

They'll be enemies forever

nsubjauxcopadvmodrootTheyPRON'llAUXbeAUXenemiesNOUNforeverADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs4 enemiesnsubj
2'llwillAUXVerbForm=Fin4 enemiesaux
3bebeAUXVerbForm=Inf4 enemiescop
4enemiesenemyNOUNNumber=Plurrootroot
5foreverforeverADV_4 enemiesadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is afutureTheyenemiesforever propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/t7/