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Test 8 · The row over a game

«tig-backs are allowed, everyone knows that, innit». What's the best way to stop this kind of row?

Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: everyone, best way · What happens: allow, know, innit, be, stop · To what, where: tig backs, that, kind · Speech: someone speaks here

This is test 8 of lesson 475 «The row over a game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: «tig-backs are allowed, everyone knows that, innit».

punctcompoundpunctnsubj:passaux:passpunctnsubjconjobjpunctccomppunctpunctroot«PUNCTtigNOUN-PUNCTbacksNOUNareAUXallowedVERB,PUNCTeveryonePRONknowsVERBthatPRON,PUNCTinnitVERB»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_6 allowedpunct
2tigtigNOUN_4 backscompound
3--PUNCT_2 tigpunct
4backsbackNOUNNumber=Plur6 allowednsubj:pass
5arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 allowedaux:pass
6allowedallowVERBTense=Past VerbForm=Part Voice=Passrootroot
7,,PUNCT_9 knowspunct
8everyoneeveryonePRONNumber=Sing PronType=Tot9 knowsnsubj
9knowsknowVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 allowedconj
10thatthatPRONNumber=Sing PronType=Dem9 knowsobj
11,,PUNCT_12 innitpunct
12innitinnitVERBVerbForm=Inf9 knowsccomp
13»»PUNCT_12 innitpunct
14..PUNCT_6 allowedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1allow in a quotepresent · passivetig backsvn allow-64.1-1 «NP V NP»: subject=Beneficiary
2know in a quotepresenteveryonethattree rules
3innit in a quoteinfinitivetree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What's the best way to stop this kind of row?

copdetamodnsubjmarkacldetobjcasenmodpunctrootWhatPRON'sAUXtheDETbestADJwayNOUNtoPARTstopVERBthisDETkindNOUNofADProwNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art5 waydet
4bestgoodADJDegree=Sup5 wayamod
5waywayNOUNNumber=Sing1 Whatnsubj
6totoPART_7 stopmark
7stopstopVERBVerbForm=Inf5 wayacl
8thisthisDETNumber=Sing PronType=Dem9 kinddet
9kindkindNOUNNumber=Sing7 stopobj
10ofofADP_11 rowcase
11rowrowNOUNNumber=Sing9 kindnmod
12??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe best waytree rules
2stopto-infinitivethe best way not said herethis kind of rowvn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality kind=Eventuality

The options

Option 1 · ← Mova's choice

Stop playing games forever

xcompobjadvmodrootStopVERBplayingVERBgamesNOUNforeverADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1StopstopVERBMood=Imp VerbForm=Finrootroot
2playingplayVERBVerbForm=Ger1 Stopxcomp
3gamesgameNOUNNumber=Plur2 playingobj
4foreverforeverADV_2 playingadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stopimperativeyou not said herevn stop-55.4-1-1 «NP V S_ING»: agent=Affector clause=Eventuality
2playgerundyou not said heregamesforever propertyvn use-105.1 «NP V NP»: agent=Agent game=Theme

Option 2

Let whoever is it make up rules

nsubjcopnsubjxcompcompound:prtobjrootLetVERBwhoeverPRONisAUXitPRONmakeVERBupADPrulesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LetletVERBMood=Imp VerbForm=Finrootroot
2whoeverwhoeverPRONPronType=Rel5 makensubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 makecop
4ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs5 makensubj
5makemakeVERBVerbForm=Inf1 Letxcomp
6upupADP_5 makecompound:prt
7rulesruleNOUNNumber=Plur5 makeobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1letimperativeyou not said heretree rules
2ispresentwhoevermake propertytree rules

Option 3 · ✓ the right answer

Agree the rules before you start

detobjmarknsubjadvclrootAgreeVERBtheDETrulesNOUNbeforeSCONJyouPRONstartVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AgreeagreeVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 rulesdet
3rulesruleNOUNNumber=Plur1 Agreeobj
4beforebeforeSCONJ_6 startmark
5youyouPRONCase=Nom Person=2 PronType=Prs6 startnsubj
6startstartVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin1 Agreeadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1agree speech: agreeimperativeyou not said herethe rulesvn correspond-36.1-1 «NP V S»: agent=Agent rule=Topic
2startpresentyouvn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality

Option 4

The loudest person decides

detamodnsubjrootTheDETloudestADJpersonNOUNdecidesVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 persondet
2loudestloudADJDegree=Sup3 personamod
3personpersonNOUNNumber=Sing4 decidesnsubj
4decidesdecideVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1decidepresentthe loudest personvn correspond-36.1-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/t8/