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Test 9 · The row over a game

In a cartoon, two pals smash controllers and never speak again. What happens more often in real life?

Mova's choice: option 2 · The right answer: option 1 · wrong ✗ · Who acts: two pals · What happens: smash, not speak, happen · To what, where: controllers, cartoon, real life · Speech: someone speaks here

This is test 9 of lesson 475 «The row over a game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In a cartoon, two pals smash controllers and never speak again.

casedetoblpunctnummodnsubjobjccadvmodconjadvmodpunctrootInADPaDETcartoonNOUN,PUNCTtwoNUMpalsNOUNsmashVERBcontrollersNOUNandCCONJneverADVspeakVERBagainADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 cartooncase
2aaDETDefinite=Ind PronType=Art3 cartoondet
3cartooncartoonNOUNNumber=Sing7 smashobl
4,,PUNCT_3 cartoonpunct
5twotwoNUMNumForm=Word NumType=Card6 palsnummod
6palspalNOUNNumber=Plur7 smashnsubj
7smashsmashVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
8controllerscontrollerNOUNNumber=Plur7 smashobj
9andandCCONJ_11 speakcc
10neverneverADVPronType=Neg11 speakadvmod
11speakspeakVERBVerbForm=Inf7 smashconj
12againagainADV_11 speakadvmod
13..PUNCT_7 smashpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1smashpresenttwo palscontrollersa cartoonvn throw-17.1-1 «NP V NP PP.destinations»: agent=Agent controller=Theme in cartoon=Destination
2not speak speech: otherinfinitivetwo pals not said hereagainvn talk-37.5 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What happens more often in real life?

nsubjadvmodadvmodcaseamodoblpunctrootWhatPRONhappensVERBmoreADVoftenADVinADPrealADJlifeNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int2 happensnsubj
2happenshappenVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3moremoreADVDegree=Cmp4 oftenadvmod
4oftenoftenADV_2 happensadvmod
5ininADP_7 lifecase
6realrealADJDegree=Pos7 lifeamod
7lifelifeNOUNNumber=Sing2 happensobl
8??PUNCT_2 happenspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1happenpresentreal lifeoften propertyvn occur-48.3-1 «NP V PP»: agent=Theme in life=Location

The options

Option 1 · ✓ the right answer

They cool off and play again

nsubjcompound:prtccconjadvmodrootTheyPRONcoolVERBoffADPandCCONJplayVERBagainADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs2 coolnsubj
2coolcoolVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3offoffADP_2 coolcompound:prt
4andandCCONJ_5 playcc
5playplayVERBVerbForm=Inf2 coolconj
6againagainADV_5 playadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1cool offpresentTheyvn other_cos-45.4 «NP.patient V»: agent=Patient
2playinfinitiveThey not said hereagainvn performance-26.7-1 «NP V»: agent=Agent

Option 2 · ← Mova's choice

They buy new friends

nsubjamodobjrootTheyPRONbuyVERBnewADJfriendsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs2 buynsubj
2buybuyVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3newnewADJDegree=Pos4 friendsamod
4friendsfriendNOUNNumber=Plur2 buyobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1buypresentTheynew friendsvn accept-77.1 «NP V NP»: agent=Agent friend=Theme

Option 3

They move house

nsubjobjrootTheyPRONmoveVERBhouseNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs2 movensubj
2movemoveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3househouseNOUNNumber=Sing2 moveobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepresentTheyhousevn roll-51.3.1 «NP V NP.theme»: agent=Agent house=Theme

Option 4

They never speak to each other again

nsubjadvmodcaseoblfixedadvmodrootTheyPRONneverADVspeakVERBtoADPeachDETotherADJagainADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs3 speaknsubj
2neverneverADVPronType=Neg3 speakadvmod
3speakspeakVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4totoADP_5 eachcase
5eacheachDETExtPos=PRON PronType=Rcp3 speakobl
6otherotherADJDegree=Pos5 eachfixed
7againagainADV_3 speakadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not speak speech: otherpresentTheyagainto eachvn talk-37.5 «NP V PP.co-agent»: agent=Agent to each=Co-Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/t9/