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Test 13 · Manners and kindness

lost the game, what do i say

Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: i · What happens: lose, say · To what, where: game · Speech: someone speaks here

This is test 13 of lesson 51 «Manners and kindness» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detobjpunctobjauxnsubjacl:relclrootlostVERBtheDETgameNOUN,PUNCTwhatPRONdoAUXiPRONsayVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1lostloseVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing1 lostobj
4,,PUNCT_8 saypunct
5whatwhatPRONPronType=Int8 sayobj
6dodoAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin8 sayaux
7iIPRONCase=Nom Number=Sing Person=1 PronType=Prs8 saynsubj
8saysayVERBVerbForm=Inf3 gameacl:relcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losepastthe gamevn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality
2say speech: assertpresent · do-supportithe gamevn say-37.7-1-1 «NP V NP.topic»: agent=Agent what=Topic

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

I'll never play again

nsubjauxadvmodadvmodrootIPRON'llAUXneverADVplayVERBagainADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs4 playnsubj
2'llwillAUXVerbForm=Fin4 playaux
3neverneverADVPronType=Neg4 playadvmod
4playplayVERBVerbForm=Infrootroot
5againagainADV_4 playadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not playfutureIagainvn performance-26.7-1 «NP V»: agent=Agent

Option 2

Nothing, just walk off

nsubjpunctadvmodcompound:prtrootNothingPRON,PUNCTjustADVwalkVERBoffADP
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NothingnothingPRONNumber=Sing PronType=Neg4 walknsubj
2,,PUNCT_1 Nothingpunct
3justjustADV_4 walkadvmod
4walkwalkVERBVerbForm=Infrootroot
5offoffADP_4 walkcompound:prt
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1walk offinfinitiveNothingvn resign-10.11-2 «NP V»: agent=Agent

Option 3 · ✓ the right answer

Well played, to the winner

discoursepunctcasedetoblrootWellINTJplayedVERB,PUNCTtoADPtheDETwinnerNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WellwellINTJ_2 playeddiscourse
2playedplayVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
3,,PUNCT_2 playedpunct
4totoADP_6 winnercase
5thetheDETDefinite=Def PronType=Art6 winnerdet
6winnerwinnerNOUNNumber=Sing2 playedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playpastto the winnervn performance-26.7-1 «NP V»: agent=Agent

Option 4

It was unfair

nsubjcoprootItPRONwasAUXunfairADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 unfairnsubj
2wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 unfaircop
3unfairunfairADJDegree=Posrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastItunfair propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/51-manners-and-kindness/t13/