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Test 18 · ★ · Skating and sports safety

our coach's mate got a knock in rugby, kept playing, and they're saying he forgot his own name

Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: mate, they · What happens: get, keep, play, say, forget, name · To what, where: knock, rugby, own name · Speech: someone speaks here

This is test 18 · ★ of lesson 6 «Skating and sports safety» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nmod:possnmod:posscasensubjdetobjcasenmodpunctconjxcomppunctccnsubjauxadvclnsubjccompnmod:possamodobjrootourPRONcoachNOUN'sPARTmateNOUNgotVERBaDETknockNOUNinADPrugbyNOUN,PUNCTkeptVERBplayingVERB,PUNCTandCCONJtheyPRON'reAUXsayingVERBhePRONforgotVERBhisPRONownADJnameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ourourPRONCase=Gen Number=Plur Person=1 Poss=Yes PronType=Prs2 coachnmod:poss
2coachcoachNOUNNumber=Sing4 matenmod:poss
3's'sPART_2 coachcase
4matemateNOUNNumber=Sing5 gotnsubj
5gotgetVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
6aaDETDefinite=Ind PronType=Art7 knockdet
7knockknockNOUNNumber=Sing5 gotobj
8ininADP_9 rugbycase
9rugbyrugbyNOUNNumber=Sing7 knocknmod
10,,PUNCT_11 keptpunct
11keptkeepVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 gotconj
12playingplayVERBVerbForm=Ger11 keptxcomp
13,,PUNCT_17 sayingpunct
14andandCCONJ_17 sayingcc
15theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs17 sayingnsubj
16'rebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin17 sayingaux
17sayingsayVERBTense=Pres VerbForm=Part5 gotadvcl
18hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs19 forgotnsubj
19forgotforgetVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin17 sayingccomp
20hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs22 namenmod:poss
21ownownADJDegree=Pos22 nameamod
22namenameNOUNNumber=Sing19 forgotobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1getpastour coach's matea knockrugbyvn comprehend-87.2-1 «NP V NP»: agent=Experiencer knock=Stimulus
2keeppastour coach's mate not said heretree rules
3playgerundour coach's mate not said herevn performance-26.7-1 «NP V»: agent=Agent
4say speech: assertpresent · progressivetheyvn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
5forgetpastmatemate's own nametree rules
6namematenom name «communication transitive»: poss=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

It is just a story, so it is fine to keep playing after a knock

The tree, 15 words
nsubjcopadvmoddetpunctadvmodexplcopparataxismarkcsubjxcompcasedetoblrootItPRONisAUXjustADVaDETstoryNOUN,PUNCTsoADVitPRONisAUXfineADJtoPARTkeepVERBplayingVERBafterADPaDETknockNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs5 storynsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 storycop
3justjustADV_5 storyadvmod
4aaDETDefinite=Ind PronType=Art5 storydet
5storystoryNOUNNumber=Singrootroot
6,,PUNCT_10 finepunct
7sosoADV_10 fineadvmod
8ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs10 fineexpl
9isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 finecop
10finefineADJDegree=Pos5 storyparataxis
11totoPART_12 keepmark
12keepkeepVERBVerbForm=Inf10 finecsubj
13playingplayVERBVerbForm=Ger12 keepxcomp
14afterafterADP_16 knockcase
15aaDETDefinite=Ind PronType=Art16 knockdet
16knockknockNOUNNumber=Sing13 playingobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentIta storytree rules
2ispresentfine propertytree rules
3keepto-infinitivetree rules
4playgerundafter a knockvn performance-26.7-1 «NP V»: agent=Agent

Option 2

It means you only stop if you forget your name

nsubjnsubjadvmodccompmarknsubjadvclnmod:possobjrootItPRONmeansVERByouPRONonlyADVstopVERBifSCONJyouPRONforgetVERByourPRONnameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 meansnsubj
2meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3youyouPRONCase=Nom Person=2 PronType=Prs5 stopnsubj
4onlyonlyADV_5 stopadvmod
5stopstopVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin2 meansccomp
6ififSCONJ_8 forgetmark
7youyouPRONCase=Nom Person=2 PronType=Prs8 forgetnsubj
8forgetforgetVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin5 stopadvcl
9youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs10 namenmod:poss
10namenameNOUNNumber=Sing8 forgetobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meanpresentItvn intend-61.2-1 «NP V S»: agent=Agent clause=Topic
2stoppresentyouvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
3forget a condition, not said to happenpresentyouyour nametree rules
4nameyournom name «communication transitive»: poss=agent

Option 3 · ✓ the right answer

Whatever the details, a knock to the head means stop playing and be checked

The tree, 14 words
det:predetdetnsubjpunctdetapposcasedetnmodccompxcompccaux:passconjrootWhateverPRONtheDETdetailsNOUN,PUNCTaDETknockNOUNtoADPtheDETheadNOUNmeansVERBstopVERBplayingVERBandCCONJbeAUXcheckedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhateverwhateverPRONPronType=Rel3 detailsdet:predet
2thetheDETDefinite=Def PronType=Art3 detailsdet
3detailsdetailNOUNNumber=Plur10 meansnsubj
4,,PUNCT_6 knockpunct
5aaDETDefinite=Ind PronType=Art6 knockdet
6knockknockNOUNNumber=Sing3 detailsappos
7totoADP_9 headcase
8thetheDETDefinite=Def PronType=Art9 headdet
9headheadNOUNNumber=Sing6 knocknmod
10meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
11stopstopVERBVerbForm=Inf10 meansccomp
12playingplayVERBVerbForm=Ger11 stopxcomp
13andandCCONJ_15 checkedcc
14bebeAUXVerbForm=Inf15 checkedaux:pass
15checkedcheckVERBTense=Past VerbForm=Part Voice=Pass11 stopconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meanpresentwhatever detailsvn intend-61.2-1 «NP V S»: agent=Agent clause=Topic
2stopinfinitivevn stop-55.4-1-1 «NP V S_ING»: agent=Affector clause=Eventuality
3playgerundvn performance-26.7-1 «NP V»: agent=Agent
4checkinfinitive · passivevn assessment-34.1 «NP V NP»

Option 4

It proves only rugby players get concussion

nsubjadvmodcompoundnsubjccompobjrootItPRONprovesVERBonlyADVrugbyNOUNplayersNOUNgetVERBconcussionNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 provesnsubj
2provesproveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3onlyonlyADV_4 rugbyadvmod
4rugbyrugbyNOUNNumber=Sing5 playerscompound
5playersplayerNOUNNumber=Plur6 getnsubj
6getgetVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin2 provesccomp
7concussionconcussionNOUNNumber=Sing6 getobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1provepresentItvn declare-29.4-1-1 «NP V what S_INF»: agent=Agent clause=Theme
2getpresentrugby playersconcussionvn comprehend-87.2-1 «NP V NP»: agent=Experiencer concussion=Stimulus

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/6-skating-and-sports-safety/t18/