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Test 10 · ★ · Handling anger

lost the level 10 times grr, one more go!!

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · What happens: lose · To what, where: level

This is test 10 · ★ of lesson 89 «Handling anger» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detobjnummodcompoundoblpunctnummodamodappospunctrootlostVERBtheDETlevelNOUN10NUMtimesNOUNgrrNOUN,PUNCToneNUMmoreADJgoNOUN!!PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1lostloseVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 leveldet
3levellevelNOUNNumber=Sing1 lostobj
41010NUMNumForm=Digit NumType=Card5 timesnummod
5timestimeNOUNNumber=Plur6 grrcompound
6grrgrrNOUNNumber=Sing1 lostobl
7,,PUNCT_10 gopunct
8oneoneNUMNumForm=Word NumType=Card10 gonummod
9moremoreADJDegree=Cmp10 goamod
10gogoNOUNNumber=Sing6 grrappos
11!!!!PUNCT_1 lostpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losepastthe leveltimes grr oblvn succeed-74-3-1 «NP V NP»: agent=Agent level=Eventuality

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

Play faster and press the buttons harder so you finally beat it

advmodccconjdetobjadvmodadvmodnsubjadvmodadvclobjrootPlayVERBfasterADVandCCONJpressVERBtheDETbuttonsNOUNharderADVsoADVyouPRONfinallyADVbeatVERBitPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PlayplayVERBMood=Imp VerbForm=Finrootroot
2fasterfastADVDegree=Cmp1 Playadvmod
3andandCCONJ_4 presscc
4presspressVERBMood=Imp VerbForm=Fin1 Playconj
5thetheDETDefinite=Def PronType=Art6 buttonsdet
6buttonsbuttonNOUNNumber=Plur4 pressobj
7harderhardADVDegree=Cmp4 pressadvmod
8sosoADV_11 beatadvmod
9youyouPRONCase=Nom Person=2 PronType=Prs11 beatnsubj
10finallyfinallyADV_11 beatadvmod
11beatbeatVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin1 Playadvcl
12ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs11 beatobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playimperativeyou not said herefast propertyvn performance-26.7-1 «NP V»: agent=Agent
2pressinfinitiveyou not said herethe buttonshard propertyvn push-12-1-1 «NP V NP»: agent=Agent button=Theme
3beatpresentyouitfinally propertyvn sound_emission-43.2 «PP.location V NP»: agent=Location it=Theme

Option 2

Smash the controller a bit

detobjdetobl:unmarkedrootSmashVERBtheDETcontrollerNOUNaDETbitNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SmashsmashVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 controllerdet
3controllercontrollerNOUNNumber=Sing1 Smashobj
4aaDETDefinite=Ind PronType=Art5 bitdet
5bitbitNOUNNumber=Sing1 Smashobl:unmarked
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1smashimperativeyou not said herethe controllera bit obl:unmarkedvn throw-17.1-1 «NP V NP»: agent=Agent controller=Theme

Option 3

Keep going till you win

xcompmarknsubjadvclrootKeepVERBgoingVERBtillSCONJyouPRONwinVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1KeepkeepVERBMood=Imp VerbForm=Finrootroot
2goinggoVERBVerbForm=Ger1 Keepxcomp
3tilltillSCONJ_5 winmark
4youyouPRONCase=Nom Person=2 PronType=Prs5 winnsubj
5winwinVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin2 goingadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1keepimperativeyou not said heretree rules
2gogerundyou not said herevn disappearance-48.2-1 «NP V»: agent=Theme
3winpresentyouvn succeed-74-2 «NP V»: agent=Agent

Option 4 · ✓ the right answer

Take a break and a drink, an angry brain plays worse

detobjccdetconjpunctdetamodnsubjparataxisxcomprootTakeVERBaDETbreakNOUNandCCONJaDETdrinkNOUN,PUNCTanDETangryADJbrainNOUNplaysVERBworseADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TaketakeVERBMood=Imp VerbForm=Finrootroot
2aaDETDefinite=Ind PronType=Art3 breakdet
3breakbreakNOUNNumber=Sing1 Takeobj
4andandCCONJ_6 drinkcc
5aaDETDefinite=Ind PronType=Art6 drinkdet
6drinkdrinkNOUNNumber=Sing3 breakconj
7,,PUNCT_11 playspunct
8anaDETDefinite=Ind PronType=Art10 braindet
9angryangryADJDegree=Pos10 brainamod
10brainbrainNOUNNumber=Sing11 playsnsubj
11playsplayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Takeparataxis
12worsebadADJDegree=Cmp11 playsxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1takeimperativeyou not said herea break and a drinkvn bring-11.3 «NP V NP»: agent=Agent break=Theme
2playpresenta angry brainbad propertyvn performance-26.7-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/89-handling-anger/t10/