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Test 10 · ★★★ · The game map and the real map: what EU5 simplifies

A friend says a game map is exactly the real world because experts made it. What is the best answer?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: friend, game map, experts, best answer · What happens: say, be, make · To what, where: real world, map · Speech: someone speaks here

This is test 10 · ★★★ of lesson 40 «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: A friend says a game map is exactly the real world because experts made it.

detnsubjdetcompoundnsubjcopadvmoddetamodccompmarknsubjccompobjpunctrootADETfriendNOUNsaysVERBaDETgameNOUNmapNOUNisAUXexactlyADVtheDETrealADJworldNOUNbecauseSCONJexpertsNOUNmadeVERBitPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 frienddet
2friendfriendNOUNNumber=Sing3 saysnsubj
3sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art6 mapdet
5gamegameNOUNNumber=Sing6 mapcompound
6mapmapNOUNNumber=Sing11 worldnsubj
7isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin11 worldcop
8exactlyexactlyADV_11 worldadvmod
9thetheDETDefinite=Def PronType=Art11 worlddet
10realrealADJDegree=Pos11 worldamod
11worldworldNOUNNumber=Sing3 saysccomp
12becausebecauseSCONJ_14 mademark
13expertsexpertNOUNNumber=Plur14 madensubj
14mademakeVERBMood=Ind Tense=Past VerbForm=Fin3 saysccomp
15ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs14 madeobj
16..PUNCT_3 sayspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertpresenta friendvn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2is apresenta game mapthe real worldexactly propertytree rules
3makepastexpertsmapvn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What is the best answer?

copdetamodnsubjpunctrootWhatPRONisAUXtheDETbestADJanswerNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art5 answerdet
4bestgoodADJDegree=Sup5 answeramod
5answeranswerNOUNNumber=Sing1 Whatnsubj
6??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe best answertree rules

The options

Option 1 · ← Mova's choice · ✓ the right answer

Every map simplifies, and sharp borders and empty lands were not real

detnsubjpunctccamodnsubjccamodconjcopadvmodoblrootEveryDETmapNOUNsimplifiesVERB,PUNCTandCCONJsharpADJbordersNOUNandCCONJemptyADJlandsNOUNwereAUXnotPARTrealADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EveryeveryDETPronType=Tot2 mapdet
2mapmapNOUNNumber=Sing3 simplifiesnsubj
3simplifiessimplifyVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4,,PUNCT_13 realpunct
5andandCCONJ_13 realcc
6sharpsharpADJDegree=Pos7 bordersamod
7bordersborderNOUNNumber=Plur13 realnsubj
8andandCCONJ_10 landscc
9emptyemptyADJDegree=Pos10 landsamod
10landslandNOUNNumber=Plur7 bordersconj
11werebeAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin13 realcop
12notnotPARTPolarity=Neg13 realadvmod
13realrealADJDegree=Pos3 simplifiesobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1simplifypresentevery maptree rules
2not ispastsharp borders and empty landsreal propertytree rules

Option 2

Yes, the only mistake is that the sea is the wrong colour

discoursepunctdetamodnsubjcopmarkdetnsubjcopdetamodrootYesINTJ,PUNCTtheDETonlyADJmistakeNOUNisAUXthatSCONJtheDETseaNOUNisAUXtheDETwrongADJcolourNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos9 seadiscourse
2,,PUNCT_1 Yespunct
3thetheDETDefinite=Def PronType=Art5 mistakedet
4onlyonlyADJDegree=Pos5 mistakeamod
5mistakemistakeNOUNNumber=Sing9 seansubj
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 seacop
7thatthatSCONJ_9 seamark
8thetheDETDefinite=Def PronType=Art9 seadet
9seaseaNOUNNumber=Sing13 colournsubj
10isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin13 colourcop
11thetheDETDefinite=Def PronType=Art13 colourdet
12wrongwrongADJDegree=Pos13 colouramod
13colourcolourNOUNNumber=Singrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe only mistakethe seatree rules
2is apresentthe seathe wrong colourtree rules

Option 3

Yes, the game is a perfect copy of the real world in every single detail

The tree, 15 words
discoursepunctdetnsubjcopdetamodcasedetamodnmodcasedetamodnmodrootYesINTJ,PUNCTtheDETgameNOUNisAUXaDETperfectADJcopyNOUNofADPtheDETrealADJworldNOUNinADPeveryDETsingleADJdetailNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos8 copydiscourse
2,,PUNCT_1 Yespunct
3thetheDETDefinite=Def PronType=Art4 gamedet
4gamegameNOUNNumber=Sing8 copynsubj
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 copycop
6aaDETDefinite=Ind PronType=Art8 copydet
7perfectperfectADJDegree=Pos8 copyamod
8copycopyNOUNNumber=Singrootroot
9ofofADP_12 worldcase
10thetheDETDefinite=Def PronType=Art12 worlddet
11realrealADJDegree=Pos12 worldamod
12worldworldNOUNNumber=Sing8 copynmod
13ininADP_16 detailcase
14everyeveryDETPronType=Tot16 detaildet
15singlesingleADJDegree=Pos16 detailamod
16detaildetailNOUNNumber=Sing8 copynmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe gamea perfect copyevery single detailof the real worldtree rules

Option 4

No, the game invents every single place and every name it shows

discoursepunctdetnsubjadvcldetamodobjccdetconjnsubjrootNoINTJ,PUNCTtheDETgameNOUNinventsVERBeveryDETsingleADJplaceNOUNandCCONJeveryDETnameNOUNitPRONshowsVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoINTJPolarity=Neg5 inventsdiscourse
2,,PUNCT_5 inventspunct
3thetheDETDefinite=Def PronType=Art4 gamedet
4gamegameNOUNNumber=Sing5 inventsnsubj
5inventsinventVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin13 showsadvcl
6everyeveryDETPronType=Tot8 placedet
7singlesingleADJDegree=Pos8 placeamod
8placeplaceNOUNNumber=Sing5 inventsobj
9andandCCONJ_11 namecc
10everyeveryDETPronType=Tot11 namedet
11namenameNOUNNumber=Sing8 placeconj
12ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs13 showsnsubj
13showsshowVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1inventpresentthe gameevery single place and every namevn create-26.4-1 «NP V NP»: agent=Agent place=Result
2showpresentitvn transfer_mesg-37.1.1-1-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/t10/