Test 11 · ★★★ · The game map and the real map: what EU5 simplifies
If EU5 added winter stopping campaigns, slow letters and uneven harvests, how would the game feel?
Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: EU5, game · What happens: add, stop, feel · To what, where: winter stopping campaigns
This is test 11 · ★★★ of lesson 40 «The game map and the real map: what EU5 simplifies» of the geography course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | If | if | SCONJ | _ | 3 added | mark |
| 2 | EU5 | EU5 | PROPN | Number=Sing | 3 added | nsubj |
| 3 | added | add | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 18 feel | advcl |
| 4 | winter | winter | NOUN | Number=Sing | 6 campaigns | compound |
| 5 | stopping | stop | VERB | VerbForm=Ger | 6 campaigns | amod |
| 6 | campaigns | campaign | NOUN | Number=Plur | 3 added | obj |
| 7 | , | , | PUNCT | _ | 9 letters | punct |
| 8 | slow | slow | ADJ | Degree=Pos | 9 letters | amod |
| 9 | letters | letter | NOUN | Number=Plur | 6 campaigns | conj |
| 10 | and | and | CCONJ | _ | 12 harvests | cc |
| 11 | uneven | uneven | ADJ | Degree=Pos | 12 harvests | amod |
| 12 | harvests | harvest | NOUN | Number=Plur | 6 campaigns | conj |
| 13 | , | , | PUNCT | _ | 18 feel | punct |
| 14 | how | how | ADV | PronType=Int | 18 feel | advmod |
| 15 | would | would | AUX | VerbForm=Fin | 18 feel | aux |
| 16 | the | the | DET | Definite=Def PronType=Art | 17 game | det |
| 17 | game | game | NOUN | Number=Sing | 18 feel | nsubj |
| 18 | feel | feel | VERB | VerbForm=Inf | root | root |
| 19 | ? | ? | PUNCT | _ | 18 feel | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | add speech: assert a condition, not said to happen | past | EU5 | winter stopping campaigns and slow letters and uneven harvests | vn mix-22.1-2 «NP V NP»: agent=Agent campaign=Patient | ||||
| 2 | stop | gerund | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality | ||||||
| 3 | feel | would | the game | vn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ← Mova's choice
It would have no wars at all
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 3 have | nsubj |
| 2 | would | would | AUX | VerbForm=Fin | 3 have | aux |
| 3 | have | have | VERB | VerbForm=Inf | root | root |
| 4 | no | no | DET | PronType=Neg | 5 wars | det |
| 5 | wars | war | NOUN | Number=Plur | 3 have | obj |
| 6 | at | at | ADP | _ | 7 all | case |
| 7 | all | all | DET | PronType=Tot | 3 have | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | have | would | It | no wars | all | vn birth-28.2-1 «NP V NP»: agent=Agent war=Patient |
Option 2
Exactly the same as now
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Exactly | exactly | ADV | _ | 3 same | advmod |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 same | det |
| 3 | same | same | ADJ | Degree=Pos | root | root |
| 4 | as | as | ADP | _ | 5 now | case |
| 5 | now | now | ADV | PronType=Dem | 3 same | obl |
The frames reader finds no event or fact in this sentence.
Option 3
Faster and easier than before, with shorter wars and more battles
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Faster | fast | ADJ | Degree=Cmp | 9 wars | amod |
| 2 | and | and | CCONJ | _ | 3 easier | cc |
| 3 | easier | easy | ADJ | Degree=Cmp | 1 Faster | conj |
| 4 | than | than | ADP | _ | 5 before | case |
| 5 | before | before | ADV | _ | 3 easier | obl |
| 6 | , | , | PUNCT | _ | 9 wars | punct |
| 7 | with | with | ADP | _ | 9 wars | case |
| 8 | shorter | short | ADJ | Degree=Cmp | 9 wars | amod |
| 9 | wars | war | NOUN | Number=Plur | root | root |
| 10 | and | and | CCONJ | _ | 12 battles | cc |
| 11 | more | more | ADJ | Degree=Cmp | 12 battles | amod |
| 12 | battles | battle | NOUN | Number=Plur | 9 wars | conj |
The frames reader finds no event or fact in this sentence.
Option 4 · ✓ the right answer
Slower and more unpredictable, more like real history
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Slower | slow | ADV | Degree=Cmp | 4 unpredictable | advmod |
| 2 | and | and | CCONJ | _ | 4 unpredictable | cc |
| 3 | more | more | ADV | Degree=Cmp | 4 unpredictable | advmod |
| 4 | unpredictable | unpredictable | ADJ | Degree=Pos | root | root |
| 5 | , | , | PUNCT | _ | 6 more | punct |
| 6 | more | more | ADV | Degree=Cmp | 4 unpredictable | advmod |
| 7 | like | like | ADP | _ | 9 history | case |
| 8 | real | real | ADJ | Degree=Pos | 9 history | amod |
| 9 | history | history | NOUN | Number=Sing | 4 unpredictable | obl |
The frames reader finds no event or fact in this sentence.
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/geography/40-the-game-map-and-the-real-map-what-eu5-simplifies/t11/