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Test 11 · ★★★ · Ancient India: Ashoka, zero and our numbers

Chess went from India to Persia to Europe. What happened to it on the way?

Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: Chess · What happens: go, happen · To what, where: Persia, India, Chess, way

This is test 11 · ★★★ of lesson 8 «Ancient India: Ashoka, zero and our numbers» of the history course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Chess went from India to Persia to Europe.

nsubjcaseoblcaseoblcaseoblpunctrootChessNOUNwentVERBfromADPIndiaPROPNtoADPPersiaPROPNtoADPEuropePROPN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ChesschessNOUNNumber=Sing2 wentnsubj
2wentgoVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3fromfromADP_4 Indiacase
4IndiaIndiaPROPNNumber=Sing2 wentobl
5totoADP_6 Persiacase
6PersiaPersiaPROPNNumber=Sing2 wentobl
7totoADP_8 Europecase
8EuropeEuropePROPNNumber=Sing2 wentobl
9..PUNCT_2 wentpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1gopastChessPersiaIndiato Europevn escape-51.1-1 «NP V PP.initial_location PP.destination»: agent=Theme from india=Initial_Location to persia=Destination

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What happened to it on the way?

nsubjcaseoblcasedetoblpunctrootWhatPRONhappenedVERBtoADPitPRONonADPtheDETwayNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int2 happenednsubj
2happenedhappenVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3totoADP_4 itcase
4ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs2 happenedobl
5ononADP_7 waycase
6thetheDETDefinite=Def PronType=Art7 waydet
7waywayNOUNNumber=Sing2 happenedobl
8??PUNCT_2 happenedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1happenpastChessthe wayvn occur-48.3-1 «NP V PP»: agent=Theme on way=Location

The options

Option 1

It stayed exactly the same, piece for piece

nsubjadvmoddetxcomppunctoblcasenmodrootItPRONstayedVERBexactlyADVtheDETsameADJ,PUNCTpieceNOUNforADPpieceNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 stayednsubj
2stayedstayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3exactlyexactlyADV_5 sameadvmod
4thetheDETDefinite=Def PronType=Art5 samedet
5samesameADJDegree=Pos2 stayedxcomp
6,,PUNCT_7 piecepunct
7piecepieceNOUNNumber=Sing2 stayedobl
8forforADP_9 piececase
9piecepieceNOUNNumber=Sing7 piecenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1staypastItpiece for piecesame propertyvn exist-47.1 «NP V»: agent=Theme

Option 2

It was forgotten until 1990

nsubj:passaux:passcaseoblrootItPRONwasAUXforgottenVERBuntilADP1990NUM
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 forgottennsubj:pass
2wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 forgottenaux:pass
3forgottenforgetVERBTense=Past VerbForm=Part Voice=Passrootroot
4untiluntilADP_5 1990case
519901990NUMNumForm=Digit NumType=Card3 forgottenobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1forgetpast · passiveItuntil 1990tree rules

Option 3 · ← Mova's choice · ✓ the right answer

It changed into the game we play today

nsubjcasedetoblnsubjacl:relclobl:unmarkedrootItPRONchangedVERBintoADPtheDETgameNOUNwePRONplayVERBtodayNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 changednsubj
2changedchangeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3intointoADP_5 gamecase
4thetheDETDefinite=Def PronType=Art5 gamedet
5gamegameNOUNNumber=Sing2 changedobl
6wewePRONCase=Nom Number=Plur Person=1 PronType=Prs7 playnsubj
7playplayVERBMood=Ind Number=Plur Person=1 Tense=Pres VerbForm=Fin5 gameacl:relcl
8todaytodayNOUNNumber=Sing2 changedobl:unmarked
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1changepastIttodayinto the game resultvn turn-26.6.1-1 «NP.patient V PP.result»: agent=Patient into game=Result
2playpresentwethe game not said herevn use-105.1 «NP V NP»: agent=Agent game=Theme

Option 4

It turned into football

nsubjcaseoblrootItPRONturnedVERBintoADPfootballNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 turnednsubj
2turnedturnVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3intointoADP_4 footballcase
4footballfootballNOUNNumber=Sing2 turnedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turnpastItfootballvn roll-51.3.1 «NP V PP.trajectory»: agent=Theme into football=Trajectory

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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