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Test 4 · ★ · A bit nippy and not ideal: British understatement

«Dad said there's a slight problem downstairs, so I'll finish my game first» You can hear water splashing. What is wrong?

Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: Dad, slight problem, You, water · What happens: say, be, finish, hear, splash · To what, where: game, water · Speech: someone speaks here

This is test 4 · ★ of lesson 49 «A bit nippy and not ideal: British understatement» of the language course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: «Dad said there's a slight problem downstairs, so I'll finish my game first» You can hear water splashing.

punctnsubjexplccompdetamodnsubjadvmodpunctadvmodnsubjauxccompnmod:possobjadvmodpunctnsubjauxccompobjxcomppunctroot«PUNCTDadNOUNsaidVERBtherePRON'sVERBaDETslightADJproblemNOUNdownstairsADV,PUNCTsoADVIPRON'llAUXfinishVERBmyPRONgameNOUNfirstADV»PUNCTYouPRONcanAUXhearVERBwaterNOUNsplashingVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_3 saidpunct
2DaddadNOUNNumber=Sing3 saidnsubj
3saidsayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4theretherePRONPronType=Dem5 'sexpl
5'sbeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 saidccomp
6aaDETDefinite=Ind PronType=Art8 problemdet
7slightslightADJDegree=Pos8 problemamod
8problemproblemNOUNNumber=Sing5 'snsubj
9downstairsdownstairsADV_5 'sadvmod
10,,PUNCT_14 finishpunct
11sosoADV_14 finishadvmod
12IIPRONCase=Nom Number=Sing Person=1 PronType=Prs14 finishnsubj
13'llwillAUXVerbForm=Fin14 finishaux
14finishfinishVERBVerbForm=Inf3 saidccomp
15mymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs16 gamenmod:poss
16gamegameNOUNNumber=Sing14 finishobj
17firstfirstADVNumForm=Word NumType=Ord14 finishadvmod
18»»PUNCT_3 saidpunct
19YouyouPRONCase=Nom Person=2 PronType=Prs21 hearnsubj
20cancanAUXVerbForm=Fin21 hearaux
21hearhearVERBVerbForm=Inf3 saidccomp
22waterwaterNOUNNumber=Sing21 hearobj
23splashingsplashVERBVerbForm=Ger21 hearxcomp
24..PUNCT_3 saidpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assert in a quotepastDadvn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2be in a quotepresenta slight problemtheredownstairs propertyvn exist-47.1 «NP V»: agent=Theme
3finish in a quotefutureDadmy gamefirst propertyvn stop-55.4-1-1 «NP V NP.eventuality»: agent=Affector game=Eventuality
4hearcanYouwatertree rules
5splashgerundwater not said herevn sound_emission-43.2 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What is wrong?

nsubjcoppunctrootWhatPRONisAUXwrongADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 wrongnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 wrongcop
3wrongwrongADJDegree=Posrootroot
4??PUNCT_3 wrongpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentwrong propertytree rules

The options

Option 1 · ← Mova's choice

Nothing, «slight» means the problem can wait until after your game

nsubjpunctpunctappospunctdetnsubjauxccompcasecasenmod:possoblrootNothingPRON,PUNCT«PUNCTslightNOUN»PUNCTmeansVERBtheDETproblemNOUNcanAUXwaitVERBuntilADPafterADPyourPRONgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NothingnothingPRONNumber=Sing PronType=Neg6 meansnsubj
2,,PUNCT_4 slightpunct
3««PUNCT_4 slightpunct
4slightslightNOUNNumber=Sing1 Nothingappos
5»»PUNCT_4 slightpunct
6meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7thetheDETDefinite=Def PronType=Art8 problemdet
8problemproblemNOUNNumber=Sing10 waitnsubj
9cancanAUXVerbForm=Fin10 waitaux
10waitwaitVERBVerbForm=Inf6 meansccomp
11untiluntilADP_14 gamecase
12afterafterADP_14 gamecase
13youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs14 gamenmod:poss
14gamegameNOUNNumber=Sing10 waitobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meanpresentNothingvn intend-61.2-1 «NP V S»: agent=Agent clause=Topic
2waitcanthe problemuntil your gamevn exist-47.1 «NP V»: agent=Theme

Option 2

Nothing, Dad likes to fix things on his own

compoundpunctnsubjmarkxcompobjcasenmod:possoblrootNothingPRON,PUNCTDadNOUNlikesVERBtoPARTfixVERBthingsNOUNonADPhisPRONownADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NothingnothingPRONNumber=Sing PronType=Neg3 Dadcompound
2,,PUNCT_1 Nothingpunct
3DaddadNOUNNumber=Sing4 likesnsubj
4likeslikeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5totoPART_6 fixmark
6fixfixVERBVerbForm=Inf4 likesxcomp
7thingsthingNOUNNumber=Plur6 fixobj
8ononADP_10 owncase
9hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs10 ownnmod:poss
10ownownADJDegree=Pos6 fixobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1likepresentNothing Dadvn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme
2fix not said to happento-infinitiveNothing Dad not said herethingsDad's ownvn shake-22.3-2 «NP V NP together»: agent=Agent thing=Patient

Option 3 · ✓ the right answer

«Slight» was playing it down: the splashing shows a big problem

punctadvclpunctauxadvclobjcompound:prtpunctdetnsubjdetamodobjroot«PUNCTSlightADJ»PUNCTwasAUXplayingVERBitPRONdownADP:PUNCTtheDETsplashingNOUNshowsVERBaDETbigADJproblemNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_2 Slightpunct
2SlightslightADJDegree=Pos11 showsadvcl
3»»PUNCT_2 Slightpunct
4wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 playingaux
5playingplayVERBTense=Pres VerbForm=Part2 Slightadvcl
6ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs5 playingobj
7downdownADP_5 playingcompound:prt
8::PUNCT_11 showspunct
9thetheDETDefinite=Def PronType=Art10 splashingdet
10splashingsplashingNOUNNumber=Sing11 showsnsubj
11showsshowVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
12aaDETDefinite=Ind PronType=Art14 problemdet
13bigbigADJDegree=Pos14 problemamod
14problemproblemNOUNNumber=Sing11 showsobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1play downpast · progressivethe splashing not said hereitvn use-105.1 «NP V NP»: agent=Agent it=Theme
2showpresentthe splashinga big problemvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent problem=Recipient

Option 4

Splashing water is always a good sign in a kitchen

csubjobjcopadvmoddetamodcasedetnmodrootSplashingVERBwaterNOUNisAUXalwaysADVaDETgoodADJsignNOUNinADPaDETkitchenNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SplashingsplashVERBVerbForm=Ger7 signcsubj
2waterwaterNOUNNumber=Sing1 Splashingobj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 signcop
4alwaysalwaysADVPronType=Tot7 signadvmod
5aaDETDefinite=Ind PronType=Art7 signdet
6goodgoodADJDegree=Pos7 signamod
7signsignNOUNNumber=Singrootroot
8ininADP_10 kitchencase
9aaDETDefinite=Ind PronType=Art10 kitchendet
10kitchenkitchenNOUNNumber=Sing7 signnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1splashgerundwatervn sound_emission-43.2 «PP.location V NP»: agent=Location water=Theme
2is apresentSplashinga good signa kitchenalways propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/language/49-a-bit-nippy-and-not-ideal-british-understatement/t4/