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Exam question 4 · In-game currency: coins and gems are real money

Identify the principal purpose of a countdown timer displayed upon an offer within a game.

Mova's choice: option 2 · The right answer: option 2 · right ✓ · Who acts: you, principal purpose, countdown timer · What happens: identify, display, purpose

This is exam question 4 of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detamodnsubjcasedetcompoundnmodparataxiscasedetoblcasedetoblpunctrootIdentifyVERBtheDETprincipalADJpurposeNOUNofADPaDETcountdownNOUNtimerNOUNdisplayedVERBuponADPanDETofferNOUNwithinADPaDETgameNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IdentifyidentifyVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art4 purposedet
3principalprincipalADJDegree=Pos4 purposeamod
4purposepurposeNOUNNumber=Sing9 displayednsubj
5ofofADP_8 timercase
6aaDETDefinite=Ind PronType=Art8 timerdet
7countdowncountdownNOUNNumber=Sing8 timercompound
8timertimerNOUNNumber=Sing4 purposenmod
9displayeddisplayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin1 Identifyparataxis
10uponuponADP_12 offercase
11anaDETDefinite=Ind PronType=Art12 offerdet
12offerofferNOUNNumber=Sing9 displayedobl
13withinwithinADP_15 gamecase
14aaDETDefinite=Ind PronType=Art15 gamedet
15gamegameNOUNNumber=Sing9 displayedobl
16..PUNCT_1 Identifypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1identifyimperativeyou not said herevn empathize-88.2 «NP V»: agent=Experiencer
2displaypastthe principal purpose of a countdown timerupon a offer; within a gamevn reflexive_appearance-48.1.2 «NP V NP»: agent=Agent
3purposea countdown timernom purpose «cognition intransitive»: of=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

To guarantee that the offer shall never recur

markmarkdetnsubjauxadvmodccomprootToPARTguaranteeVERBthatSCONJtheDETofferNOUNshallAUXneverADVrecurVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 guaranteemark
2guaranteeguaranteeVERBMood=Imp VerbForm=Finrootroot
3thatthatSCONJ_8 recurmark
4thetheDETDefinite=Def PronType=Art5 offerdet
5offerofferNOUNNumber=Sing8 recurnsubj
6shallshallAUXVerbForm=Fin8 recuraux
7neverneverADVPronType=Neg8 recuradvmod
8recurrecurVERBVerbForm=Inf2 guaranteeccomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1guaranteeto-infinitivevn ensure-99 «NP V that S»: agent=Precondition clause=Theme
2not recurshallthe offervn occur-48.3 «NP V»: agent=Theme

Option 2 · ← Mova's choice · ✓ the right answer

To induce haste and thereby discourage consideration of the price

markobjccadvmodconjobjcasedetnmodrootToPARTinduceVERBhasteNOUNandCCONJtherebyADVdiscourageVERBconsiderationNOUNofADPtheDETpriceNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 inducemark
2induceinduceVERBMood=Imp VerbForm=Finrootroot
3hastehasteNOUNNumber=Sing2 induceobj
4andandCCONJ_6 discouragecc
5therebytherebyADV_6 discourageadvmod
6discouragediscourageVERBMood=Imp VerbForm=Fin2 induceconj
7considerationconsiderationNOUNNumber=Sing6 discourageobj
8ofofADP_10 pricecase
9thetheDETDefinite=Def PronType=Art10 pricedet
10pricepriceNOUNNumber=Sing7 considerationnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1induceto-infinitivehastevn compel-59.1-1 «NP V NP»: agent=Agent haste=Patient
2discourageinfinitiveconsideration of the pricethereby propertyvn amuse-31.1 «NP V NP»: agent=Stimulus consideration=Experiencer
3considerthe pricenom consideration «cognition transitive»: of=patient

Option 3

To inform the player of the time remaining before bedtime

markdetobjcasedetnmodaclcaseoblrootToPARTinformVERBtheDETplayerNOUNofADPtheDETtimeNOUNremainingVERBbeforeADPbedtimeNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 informmark
2informinformVERBMood=Imp VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 playerdet
4playerplayerNOUNNumber=Sing2 informobj
5ofofADP_7 timecase
6thetheDETDefinite=Def PronType=Art7 timedet
7timetimeNOUNNumber=Sing4 playernmod
8remainingremainVERBVerbForm=Ger4 playeracl
9beforebeforeADP_10 bedtimecase
10bedtimebedtimeNOUNNumber=Sing8 remainingobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1inform speech: otherto-infinitivethe player of the timevn tell-37.2 «NP V NP.recipient»: agent=Agent player=Recipient
2remaingerundthe player of the time not said herebedtimevn exist-47.1 «NP V PP.location»: agent=Theme before bedtime=Location

Option 4

To indicate the duration of play hitherto completed

markdetobjcasenmodadvmodadvclrootToPARTindicateVERBtheDETdurationNOUNofADPplayNOUNhithertoADVcompletedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 indicatemark
2indicateindicateVERBMood=Imp VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 durationdet
4durationdurationNOUNNumber=Sing2 indicateobj
5ofofADP_6 playcase
6playplayNOUNNumber=Sing4 durationnmod
7hithertohithertoADV_8 completedadvmod
8completedcompleteVERBTense=Past VerbForm=Part Voice=Pass2 indicateadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1indicateto-infinitivethe duration of playvn indicate-78-1 «NP V NP»: agent=Pivot duration=Topic
2completeparticiplehitherto propertyvn complete-55.2 «NP V S_ING»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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