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Test 2 · ★ · In-game currency: coins and gems are real money

Jordan panics at "SPECIAL OFFER — 4 hours left!" His sis: "chill, they do that every week." What's the clock for?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: Jordan, 4 hours, sis, they, clock · What happens: panic, leave, chill, do, be · To what, where: SPECIAL OFFER, that

This is test 2 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Jordan panics at "SPECIAL OFFER — 4 hours left!"

nsubjcasepunctamodoblpunctnummodnsubjacl:relclpunctpunctrootJordanPROPNpanicsVERBatADP"PUNCTSPECIALADJOFFERNOUN—PUNCT4NUMhoursNOUNleftVERB!PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1JordanJordanPROPNNumber=Sing2 panicsnsubj
2panicspanicVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3atatADP_6 OFFERcase
4""PUNCT_6 OFFERpunct
5SPECIALspecialADJDegree=Pos6 OFFERamod
6OFFERofferNOUNNumber=Sing2 panicsobl
7—-PUNCT_9 hourspunct
844NUMNumForm=Digit NumType=Card9 hoursnummod
9hourshourNOUNNumber=Plur10 leftnsubj
10leftleaveVERBTense=Past VerbForm=Part Voice=Pass6 OFFERacl:relcl
11!!PUNCT_2 panicspunct
12""PUNCT_2 panicspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1panicpresentJordanSPECIAL OFFERvn bully-59.5 «NP V NP»: agent=Agent
2leave in a quoteparticiple4 hoursSPECIAL OFFER not said herevn keep-15.2 «NP V NP»: agent=Agent offer=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: His sis: "chill, they do that every week."

nmod:possnsubjpunctpunctpunctnsubjparataxisobjdetobl:unmarkedpunctpunctrootHisPRONsisNOUN:PUNCT"PUNCTchillVERB,PUNCTtheyPRONdoVERBthatPRONeveryDETweekNOUN.PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs2 sisnmod:poss
2sissisNOUNNumber=Sing5 chillnsubj
3::PUNCT_5 chillpunct
4""PUNCT_5 chillpunct
5chillchillVERBVerbForm=Infrootroot
6,,PUNCT_8 dopunct
7theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs8 donsubj
8dodoVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 chillparataxis
9thatthatPRONNumber=Sing PronType=Dem8 doobj
10everyeveryDETPronType=Tot11 weekdet
11weekweekNOUNNumber=Sing8 doobl:unmarked
12..PUNCT_5 chillpunct
13""PUNCT_5 chillpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1chill in a quoteinfinitiveJordan's sisvn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer
2do in a quotepresenttheythatweekvn act-114-1 «NP V NP»: agent=Agent that=Eventuality

Sentence 3: What's the clock for?

copdetnsubjcasepunctrootWhatPRON'sAUXtheDETclockNOUNforADP?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art4 clockdet
4clockclockNOUNNumber=Sing1 Whatnsubj
5forforADP_1 Whatcase
6??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthe clocktree rules

The options

Option 1 · ← Mova's choice · ✓ the right answer

To make you rush instead of thinking about the price

markobjxcompmarkfixedadvclcasedetoblrootToPARTmakeVERByouPRONrushVERBinsteadADVofADPthinkingVERBaboutADPtheDETpriceNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 makemark
2makemakeVERBMood=Imp VerbForm=Finrootroot
3youyouPRONCase=Acc Person=2 PronType=Prs2 makeobj
4rushrushVERBVerbForm=Inf2 makexcomp
5insteadinsteadADVExtPos=SCONJ7 thinkingmark
6ofofADP_5 insteadfixed
7thinkingthinkVERBTense=Pres VerbForm=Part2 makeadvcl
8aboutaboutADP_10 pricecase
9thetheDETDefinite=Def PronType=Art10 pricedet
10pricepriceNOUNNumber=Sing7 thinkingobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1maketo-infinitiveyoutree rules
2rushinfinitiveyou not said herevn run-51.3.2-2-1 «NP V»: agent=Theme
3think speech: othergerundabout the pricevn focus-87.1-1 «NP V PP.topic»: agent=Agent about price=Topic

Option 2

To show the real end of the game

markdetamodobjcasedetnmodrootToPARTshowVERBtheDETrealADJendNOUNofADPtheDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 showmark
2showshowVERBMood=Imp VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art5 enddet
4realrealADJDegree=Pos5 endamod
5endendNOUNNumber=Sing2 showobj
6ofofADP_8 gamecase
7thetheDETDefinite=Def PronType=Art8 gamedet
8gamegameNOUNNumber=Sing5 endnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1showto-infinitivethe real end of the gamevn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent end=Recipient

Option 3

To help you plan your homework

markobjxcompnmod:possobjrootToPARThelpVERByouPRONplanVERByourPRONhomeworkNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 helpmark
2helphelpVERBMood=Imp VerbForm=Finrootroot
3youyouPRONCase=Acc Person=2 PronType=Prs2 helpobj
4planplanVERBVerbForm=Inf2 helpxcomp
5youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs6 homeworknmod:poss
6homeworkhomeworkNOUNNumber=Sing4 planobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1helpto-infinitiveyouvn help-72.1-1-1 «NP V NP S_INF»: agent=Agent you=Beneficiary clause=Theme
2planinfinitiveyou not said hereyour homeworkvn intend-61.2-1-1 «NP V NP»: agent=Agent homework=Topic

Option 4

To count how long you've played

markadvmodadvmodnsubjauxadvclrootToPARTcountVERBhowADVlongADVyouPRON'veAUXplayedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 countmark
2countcountVERBMood=Imp VerbForm=Finrootroot
3howhowADVPronType=Int4 longadvmod
4longlongADVDegree=Pos2 countadvmod
5youyouPRONCase=Nom Person=2 PronType=Prs7 playednsubj
6'vehaveAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin7 playedaux
7playedplayVERBTense=Past VerbForm=Part4 longadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1countto-infinitivelong propertyvn matter-91 «NP V»: agent=Stimulus
2playpresent · perfectyouvn performance-26.7-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/t2/