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Test 1 · ★ · In-game currency: coins and gems are real money

Ethan goes "1,000 V-Bucks and the skin's 1,200? That's a con, bro." Is the pack size an accident?

Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: Ethan, That · What happens: go, be · To what, where: con, pack size

This is test 1 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Ethan goes "1,000 V-Bucks and the skin's 1,200?

nsubjpunctnummodcompoundpunctparataxisccdetnmod:posscaseconjpunctrootEthanPROPNgoesVERB"PUNCT1,000NUMVNOUN-PUNCTBucksNOUNandCCONJtheDETskinNOUN'sPART1,200NUM?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EthanEthanPROPNNumber=Sing2 goesnsubj
2goesgoVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3""PUNCT_7 Buckspunct
41,0001000NUMNumForm=Digit NumType=Card7 Bucksnummod
5VvNOUNNumber=Sing7 Buckscompound
6--PUNCT_5 Vpunct
7BucksbuckNOUNNumber=Plur2 goesparataxis
8andandCCONJ_12 1,200cc
9thetheDETDefinite=Def PronType=Art10 skindet
10skinskinNOUNNumber=Sing12 1,200nmod:poss
11's'sPART_10 skincase
121,2001200NUMNumForm=Digit NumType=Card7 Bucksconj
13??PUNCT_2 goespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1gopresentEthanvn say-37.7 «NP V S-Quote»: agent=Agent clause=Topic

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: That's a con, bro."

nsubjcopdetpunctconjpunctpunctrootThatPRON'sAUXaDETconNOUN,PUNCTbroNOUN.PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThatthatPRONNumber=Sing PronType=Dem4 connsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 concop
3aaDETDefinite=Ind PronType=Art4 condet
4conconNOUNNumber=Singrootroot
5,,PUNCT_6 bropunct
6brobroNOUNNumber=Sing4 conconj
7..PUNCT_4 conpunct
8""PUNCT_4 conpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentThata con and brotree rules

Sentence 3: Is the pack size an accident?

copdetcompounddetconjpunctrootIsAUXtheDETpackNOUNsizeNOUNanDETaccidentNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IsbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 sizecop
2thetheDETDefinite=Def PronType=Art4 sizedet
3packpackNOUNNumber=Sing4 sizecompound
4sizesizeNOUNNumber=Singrootroot
5anaDETDefinite=Ind PronType=Art6 accidentdet
6accidentaccidentNOUNNumber=Sing4 sizeconj
7??PUNCT_4 sizepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe pack size and a accidenttree rules

The options

Option 1 · ← Mova's choice

Yes, games never think about pack sizes when making them

discoursepunctnsubjadvmodcasecompoundobladvmodadvclobjrootYesINTJ,PUNCTgamesNOUNneverADVthinkVERBaboutADPpackNOUNsizesNOUNwhenADVmakingVERBthemPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos3 gamesdiscourse
2,,PUNCT_1 Yespunct
3gamesgameNOUNNumber=Plur5 thinknsubj
4neverneverADVPronType=Neg5 thinkadvmod
5thinkthinkVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
6aboutaboutADP_8 sizescase
7packpackNOUNNumber=Sing8 sizescompound
8sizessizeNOUNNumber=Plur5 thinkobl
9whenwhenADVPronType=Int10 makingadvmod
10makingmakeVERBTense=Pres VerbForm=Part5 thinkadvcl
11themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs10 makingobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not think speech: otherpresentgamesabout pack sizesvn focus-87.1-1 «NP V PP.topic»: agent=Agent about size=Topic
2makegerundgames not said heregames = gamevn build-26.1-1 «NP.asset V NP»: agent=Asset they=Product

Option 2 · ✓ the right answer

No, packs are made so you buy more than you need

discoursepunctnsubj:passaux:passadvmodnsubjadvclobjmarknsubjadvclrootNoINTJ,PUNCTpacksNOUNareAUXmadeVERBsoADVyouPRONbuyVERBmoreADJthanSCONJyouPRONneedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoINTJPolarity=Neg5 madediscourse
2,,PUNCT_1 Nopunct
3packspackNOUNNumber=Plur5 madensubj:pass
4arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 madeaux:pass
5mademakeVERBTense=Past VerbForm=Part Voice=Passrootroot
6sosoADV_8 buyadvmod
7youyouPRONCase=Nom Person=2 PronType=Prs8 buynsubj
8buybuyVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin5 madeadvcl
9moremoreADJDegree=Cmp8 buyobj
10thanthanSCONJ_12 needmark
11youyouPRONCase=Nom Person=2 PronType=Prs12 neednsubj
12needneedVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin9 moreadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresent · passivepacksvn build-26.1-1 «NP.asset V NP»: subject=Product
2buypresentyoumorevn accept-77.1 «NP V NP»: agent=Agent more=Theme
3needpresentyouvn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot

Option 3

Yes, it's a bug the game will fix

discoursepunctnsubjcopdetdetnsubjauxacl:relclrootYesINTJ,PUNCTitPRON'sAUXaDETbugNOUNtheDETgameNOUNwillAUXfixVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos6 bugdiscourse
2,,PUNCT_1 Yespunct
3ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs6 bugnsubj
4'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 bugcop
5aaDETDefinite=Ind PronType=Art6 bugdet
6bugbugNOUNNumber=Singrootroot
7thetheDETDefinite=Def PronType=Art8 gamedet
8gamegameNOUNNumber=Sing10 fixnsubj
9willwillAUXVerbForm=Fin10 fixaux
10fixfixVERBVerbForm=Inf6 bugacl:relcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentita bugtree rules
2fixfuturethe gamea bug not said herevn shake-22.3-2 «NP V NP together»: agent=Agent bug=Patient

Option 4

No, it's so you get free V-Bucks

discoursepunctnsubjcopadvmodnsubjamodcompoundpunctobjrootNoINTJ,PUNCTitPRON'sAUXsoADVyouPRONgetVERBfreeADJVNOUN-PUNCTBucksNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoINTJPolarity=Neg7 getdiscourse
2,,PUNCT_1 Nopunct
3ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs7 getnsubj
4'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 getcop
5sosoADV_7 getadvmod
6youyouPRONCase=Nom Person=2 PronType=Prs7 getnsubj
7getgetVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Finrootroot
8freefreeADJDegree=Pos11 Bucksamod
9VvNOUNNumber=Sing11 Buckscompound
10--PUNCT_9 Vpunct
11BucksbuckNOUNNumber=Plur7 getobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentitget propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/t1/