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Test 9 · ★★ · Loot boxes and "free" skins

What would happen if a game had to show the real odds on every box?

Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: game · What happens: happen, have, show · To what, where: real odds, box

This is test 9 · ★★ of lesson 17 «Loot boxes and "free" skins» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjauxmarkdetnsubjadvclmarkxcompdetamodobjcasedetnmodpunctrootWhatPRONwouldAUXhappenVERBifSCONJaDETgameNOUNhadVERBtoPARTshowVERBtheDETrealADJoddsNOUNonADPeveryDETboxNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 happennsubj
2wouldwouldAUXVerbForm=Fin3 happenaux
3happenhappenVERBVerbForm=Infrootroot
4ififSCONJ_7 hadmark
5aaDETDefinite=Ind PronType=Art6 gamedet
6gamegameNOUNNumber=Sing7 hadnsubj
7hadhaveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 happenadvcl
8totoPART_9 showmark
9showshowVERBVerbForm=Inf7 hadxcomp
10thetheDETDefinite=Def PronType=Art12 oddsdet
11realrealADJDegree=Pos12 oddsamod
12oddsoddNOUNNumber=Plur9 showobj
13ononADP_15 boxcase
14everyeveryDETPronType=Tot15 boxdet
15boxboxNOUNNumber=Sing12 oddsnmod
16??PUNCT_3 happenpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1happenwouldvn occur-48.3-1 «NP V»: agent=Theme
2have a condition, not said to happenpasta gametree rules
3showto-infinitivea game not said herethe real oddsevery boxvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent odd=Recipient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

Rare items would become common

amodnsubjauxxcomprootRareADJitemsNOUNwouldAUXbecomeVERBcommonADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RarerareADJDegree=Pos2 itemsamod
2itemsitemNOUNNumber=Plur4 becomensubj
3wouldwouldAUXVerbForm=Fin4 becomeaux
4becomebecomeVERBVerbForm=Infrootroot
5commoncommonADJDegree=Pos4 becomexcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1becomewouldRare itemscommon propertyvn become-109.1-1-1 «NP V PP.attribute»: agent=Patient

Option 2

Boxes would become free

nsubjauxxcomprootBoxesNOUNwouldAUXbecomeVERBfreeADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BoxesboxNOUNNumber=Plur3 becomensubj
2wouldwouldAUXVerbForm=Fin3 becomeaux
3becomebecomeVERBVerbForm=Infrootroot
4freefreeADJDegree=Pos3 becomexcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1becomewouldBoxesfree propertyvn become-109.1-1-1 «NP V PP.attribute»: agent=Patient

Option 3 · ← Mova's choice · ✓ the right answer

Players could see how unlikely rare items are and choose better

nsubjauxadvmodccompamodoblcopccconjadvmodrootPlayersNOUNcouldAUXseeVERBhowADVunlikelyADJrareADJitemsNOUNareAUXandCCONJchooseVERBbetterADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PlayersplayerNOUNNumber=Plur3 seensubj
2couldcouldAUXVerbForm=Fin3 seeaux
3seeseeVERBVerbForm=Infrootroot
4howhowADVPronType=Int5 unlikelyadvmod
5unlikelyunlikelyADJDegree=Pos3 seeccomp
6rarerareADJDegree=Pos7 itemsamod
7itemsitemNOUNNumber=Plur5 unlikelyobl
8arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 unlikelycop
9andandCCONJ_10 choosecc
10choosechooseVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 seeconj
11betterwellADVDegree=Cmp10 chooseadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1seecouldPlayersvn comprehend-87.2-1-1 «NP V»: agent=Experiencer
2ispresentrare items obl; unlikely propertytree rules
3choosepresentPlayers not said herewell propertyvn get-13.5.1 «NP V NP»: agent=Agent

Option 4

Nothing, odds don't matter

compoundpunctnsubjauxadvmodrootNothingPRON,PUNCToddsNOUNdoAUXn'tPARTmatterVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NothingnothingPRONNumber=Sing PronType=Neg3 oddscompound
2,,PUNCT_1 Nothingpunct
3oddsoddNOUNNumber=Plur6 matternsubj
4dodoAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 matteraux
5n'tnotPARTPolarity=Neg6 matteradvmod
6mattermatterVERBVerbForm=Infrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not matterpresent · do-supportNothing oddsvn matter-91 «NP V»: agent=Stimulus

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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