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Test 7 · ★ · Gambling and honesty with change

In a game, a slot machine "always pays out if you keep going". What's wrong with that picture?

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: slot machine, you · What happens: pay out, keep, go, be · To what, where: game

This is test 7 · ★ of lesson 40 «Gambling and honesty with change» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In a game, a slot machine "always pays out if you keep going".

casedetoblpunctdetcompoundnsubjpunctadvmodcompound:prtmarknsubjadvclxcomppunctpunctrootInADPaDETgameNOUN,PUNCTaDETslotNOUNmachineNOUN"PUNCTalwaysADVpaysVERBoutADPifSCONJyouPRONkeepVERBgoingVERB"PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2aaDETDefinite=Ind PronType=Art3 gamedet
3gamegameNOUNNumber=Sing10 paysobl
4,,PUNCT_3 gamepunct
5aaDETDefinite=Ind PronType=Art7 machinedet
6slotslotNOUNNumber=Sing7 machinecompound
7machinemachineNOUNNumber=Sing10 paysnsubj
8""PUNCT_7 machinepunct
9alwaysalwaysADVPronType=Tot10 paysadvmod
10payspayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
11outoutADP_10 payscompound:prt
12ififSCONJ_14 keepmark
13youyouPRONCase=Nom Person=2 PronType=Prs14 keepnsubj
14keepkeepVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin10 paysadvcl
15goinggoVERBVerbForm=Ger14 keepxcomp
16""PUNCT_15 goingpunct
17..PUNCT_10 payspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pay out in a quotepresenta slot machinea gamealways propertyvn pay-68-1 «NP V NP»: agent=Agent
2keep a condition, not said to happen, in a quotepresentyoutree rules
3go in a quotegerundyou not said herevn disappearance-48.2-1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What's wrong with that picture?

nsubjcopcasedetoblpunctrootWhatPRON'sAUXwrongADJwithADPthatDETpictureNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 wrongnsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 wrongcop
3wrongwrongADJDegree=Posrootroot
4withwithADP_6 picturecase
5thatthatDETNumber=Sing PronType=Dem6 picturedet
6picturepictureNOUNNumber=Sing3 wrongobl
7??PUNCT_3 wrongpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentwith that picture; wrong propertytree rules

The options

Option 1 · ← Mova's choice

Real slot machines pay everyone back on Fridays

amodcompoundnsubjobjadvmodcaseoblrootRealADJslotNOUNmachinesNOUNpayVERBeveryonePRONbackADVonADPFridaysPROPN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos3 machinesamod
2slotslotNOUNNumber=Sing3 machinescompound
3machinesmachineNOUNNumber=Plur4 paynsubj
4paypayVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
5everyoneeveryonePRONNumber=Sing PronType=Tot4 payobj
6backbackADV_4 payadvmod
7ononADP_8 Fridayscase
8FridaysFridayPROPNNumber=Plur4 payobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pay backpresentReal slot machineseveryonefridayvn pay-68-1 «NP V NP»: agent=Agent everyone=Asset

Option 2

Nothing, real slot machines always pay out in the end

compoundpunctamodconjnsubjadvmodcompound:prtcasedetoblrootNothingPRON,PUNCTrealADJslotNOUNmachinesNOUNalwaysADVpayVERBoutADPinADPtheDETendNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NothingnothingPRONNumber=Sing PronType=Neg5 machinescompound
2,,PUNCT_4 slotpunct
3realrealADJDegree=Pos4 slotamod
4slotslotNOUNNumber=Sing1 Nothingconj
5machinesmachineNOUNNumber=Plur7 paynsubj
6alwaysalwaysADVPronType=Tot7 payadvmod
7paypayVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
8outoutADP_7 paycompound:prt
9ininADP_11 endcase
10thetheDETDefinite=Def PronType=Art11 enddet
11endendNOUNNumber=Sing7 payobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pay outpresentNothing machinesin the endalways propertyvn pay-68-1 «NP V NP»: agent=Agent

Option 3

Real slot machines only take pennies, so it's fine to keep on playing

The tree, 14 words
amodcompoundnsubjadvmodobjpunctadvmodexplcopparataxismarkcsubjcaseoblrootRealADJslotNOUNmachinesNOUNonlyADVtakeVERBpenniesNOUN,PUNCTsoADVitPRON'sAUXfineADJtoPARTkeepVERBonADPplayingNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos3 machinesamod
2slotslotNOUNNumber=Sing3 machinescompound
3machinesmachineNOUNNumber=Plur5 takensubj
4onlyonlyADV_5 takeadvmod
5taketakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
6penniespennyNOUNNumber=Plur5 takeobj
7,,PUNCT_11 finepunct
8sosoADV_11 fineadvmod
9ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs11 fineexpl
10'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin11 finecop
11finefineADJDegree=Pos5 takeparataxis
12totoPART_13 keepmark
13keepkeepVERBVerbForm=Inf11 finecsubj
14ononADP_15 playingcase
15playingplayingNOUNNumber=Sing13 keepobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1takepresentReal slot machinespenniesvn bring-11.3 «NP V NP»: agent=Agent penny=Theme
2ispresentfine propertytree rules
3keepto-infinitiveplayingvn keep-15.2 «NP V NP PP.location»: agent=Agent on playing=Location

Option 4 · ✓ the right answer

Real gambling is set up so players lose more than they win

amodnsubj:passaux:passcompound:prtmarknsubjadvclobjmarknsubjadvclrootRealADJgamblingNOUNisAUXsetVERBupADPsoSCONJplayersNOUNloseVERBmoreADJthanSCONJtheyPRONwinVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 gamblingamod
2gamblinggamblingNOUNNumber=Sing4 setnsubj:pass
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 setaux:pass
4setsetVERBTense=Past VerbForm=Part Voice=Passrootroot
5upupADP_4 setcompound:prt
6sosoSCONJ_8 losemark
7playersplayerNOUNNumber=Plur8 losensubj
8loseloseVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 setadvcl
9moremoreADJDegree=Cmp8 loseobj
10thanthanSCONJ_12 winmark
11theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs12 winnsubj
12winwinVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin9 moreadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1set uppresent · passiveReal gamblingvn other_cos-45.4-1 «NP V NP ADJ»: subject=Result
2losepresentplayersmorevn succeed-74-3-1 «NP V NP»: agent=Agent more=Eventuality
3winpresentplayers = playervn succeed-74-2 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/money/40-gambling-and-honesty-with-change/t7/