Test 2 · Ancient times and famous stories
A video game shows every gladiator fight ending in death. Why would a real owner avoid that?
Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: video game, gladiator fight, real owner · What happens: show, end, avoid · To what, where: gladiator fight, death, that
This is test 2 of lesson 21 «Ancient times and famous stories» of the myths course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: A video game shows every gladiator fight ending in death.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 3 game | det |
| 2 | video | video | NOUN | Number=Sing | 3 game | compound |
| 3 | game | game | NOUN | Number=Sing | 4 shows | nsubj |
| 4 | shows | show | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 5 | every | every | DET | PronType=Tot | 7 fight | det |
| 6 | gladiator | gladiator | NOUN | Number=Sing | 7 fight | compound |
| 7 | fight | fight | NOUN | Number=Sing | 4 shows | obj |
| 8 | ending | end | VERB | VerbForm=Ger | 7 fight | acl |
| 9 | in | in | ADP | _ | 10 death | case |
| 10 | death | death | NOUN | Number=Sing | 8 ending | obl |
| 11 | . | . | PUNCT | _ | 4 shows | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | show | present | a video game | every gladiator fight | vn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent fight=Recipient | ||||
| 2 | end | gerund | every gladiator fight not said here | death | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: Why would a real owner avoid that?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Why | why | ADV | PronType=Int | 6 avoid | advmod |
| 2 | would | would | AUX | VerbForm=Fin | 6 avoid | aux |
| 3 | a | a | DET | Definite=Ind PronType=Art | 5 owner | det |
| 4 | real | real | ADJ | Degree=Pos | 5 owner | amod |
| 5 | owner | owner | NOUN | Number=Sing | 6 avoid | nsubj |
| 6 | avoid | avoid | VERB | VerbForm=Inf | root | root |
| 7 | that | that | PRON | Number=Sing PronType=Dem | 6 avoid | obj |
| 8 | ? | ? | PUNCT | _ | 6 avoid | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | avoid | would | a real owner | that | vn avoid-52 «NP V NP.location»: agent=Agent that=Location |
The options
Option 1
Romans did not know how to use swords
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Romans | Roman | PROPN | Number=Plur | 4 know | nsubj |
| 2 | did | do | AUX | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 4 know | aux |
| 3 | not | not | PART | Polarity=Neg | 4 know | advmod |
| 4 | know | know | VERB | VerbForm=Inf | root | root |
| 5 | how | how | ADV | PronType=Int | 7 use | advmod |
| 6 | to | to | PART | _ | 7 use | mark |
| 7 | use | use | VERB | VerbForm=Inf | 4 know | ccomp |
| 8 | swords | sword | NOUN | Number=Plur | 7 use | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not know | past · do-support | Romans | vn comprehend-87.2-1-1-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus | |||||
| 2 | use | to-infinitive | swords | vn eat-39.1 «NP V NP»: agent=Agent sword=Patient |
Option 2
Gladiators were not allowed to touch each other
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Gladiators | gladiator | NOUN | Number=Plur | 4 allowed | nsubj:pass |
| 2 | were | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 4 allowed | aux:pass |
| 3 | not | not | PART | Polarity=Neg | 4 allowed | advmod |
| 4 | allowed | allow | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 5 | to | to | PART | _ | 6 touch | mark |
| 6 | touch | touch | VERB | VerbForm=Inf | 4 allowed | xcomp |
| 7 | each | each | DET | ExtPos=PRON PronType=Rcp | 6 touch | obj |
| 8 | other | other | ADJ | Degree=Pos | 7 each | fixed |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not allow | past · passive | Gladiators | vn allow-64.1-1 «NP V NP S»: subject=Beneficiary clause=Eventuality | |||||
| 2 | touch not said to happen | to-infinitive | Gladiators not said here | each | vn contiguous_location-47.8-1 «NP V NP»: agent=Theme each=Co-Theme |
Option 3
The crowd always wanted both fighters to walk out alive and well
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 crowd | det |
| 2 | crowd | crowd | NOUN | Number=Sing | 4 wanted | nsubj |
| 3 | always | always | ADV | PronType=Tot | 4 wanted | advmod |
| 4 | wanted | want | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 5 | both | both | DET | PronType=Tot | 6 fighters | det |
| 6 | fighters | fighter | NOUN | Number=Plur | 4 wanted | obj |
| 7 | to | to | PART | _ | 8 walk | mark |
| 8 | walk | walk | VERB | VerbForm=Inf | 4 wanted | xcomp |
| 9 | out | out | ADV | _ | 8 walk | advmod |
| 10 | alive | alive | ADJ | Degree=Pos | 8 walk | xcomp |
| 11 | and | and | CCONJ | _ | 12 well | cc |
| 12 | well | well | ADV | Degree=Pos | 10 alive | conj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | want | past | the crowd | both fighters | always property | tree rules | |||
| 2 | walk out not said to happen | to-infinitive | both fighters not said here | alive, out property | vn resign-10.11 «NP V»: agent=Agent |
Option 4 · ← Mova's choice · ✓ the right answer
Trained gladiators were expensive, so losing one cost a lot
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Trained | train | VERB | Tense=Past VerbForm=Part Voice=Pass | 2 gladiators | amod |
| 2 | gladiators | gladiator | NOUN | Number=Plur | 4 expensive | nsubj |
| 3 | were | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 4 expensive | cop |
| 4 | expensive | expensive | ADJ | Degree=Pos | root | root |
| 5 | , | , | PUNCT | _ | 7 losing | punct |
| 6 | so | so | ADV | _ | 7 losing | advmod |
| 7 | losing | lose | VERB | Tense=Pres VerbForm=Part | 4 expensive | advcl |
| 8 | one | one | NUM | NumForm=Word NumType=Card | 9 cost | nummod |
| 9 | cost | cost | NOUN | Number=Sing | 7 losing | obj |
| 10 | a | a | DET | Definite=Ind PronType=Art | 11 lot | det |
| 11 | lot | lot | NOUN | Number=Sing | 7 losing | obl:unmarked |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | train | participle | vn hire-13.5.3 «NP V NP»: agent=Agent | ||||||
| 2 | is | past | Trained gladiators | expensive property | tree rules | ||||
| 3 | lose | gerund | Trained gladiators not said here | one cost | a lot obl:unmarked | vn succeed-74-3-1 «NP V NP»: agent=Agent cost=Eventuality |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
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