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Test 2 · Ancient times and famous stories

A video game shows every gladiator fight ending in death. Why would a real owner avoid that?

Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: video game, gladiator fight, real owner · What happens: show, end, avoid · To what, where: gladiator fight, death, that

This is test 2 of lesson 21 «Ancient times and famous stories» of the myths course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: A video game shows every gladiator fight ending in death.

detcompoundnsubjdetcompoundobjaclcaseoblpunctrootADETvideoNOUNgameNOUNshowsVERBeveryDETgladiatorNOUNfightNOUNendingVERBinADPdeathNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 gamedet
2videovideoNOUNNumber=Sing3 gamecompound
3gamegameNOUNNumber=Sing4 showsnsubj
4showsshowVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5everyeveryDETPronType=Tot7 fightdet
6gladiatorgladiatorNOUNNumber=Sing7 fightcompound
7fightfightNOUNNumber=Sing4 showsobj
8endingendVERBVerbForm=Ger7 fightacl
9ininADP_10 deathcase
10deathdeathNOUNNumber=Sing8 endingobl
11..PUNCT_4 showspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1showpresenta video gameevery gladiator fightvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent fight=Recipient
2endgerundevery gladiator fight not said heredeathvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Why would a real owner avoid that?

advmodauxdetamodnsubjobjpunctrootWhyADVwouldAUXaDETrealADJownerNOUNavoidVERBthatPRON?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhywhyADVPronType=Int6 avoidadvmod
2wouldwouldAUXVerbForm=Fin6 avoidaux
3aaDETDefinite=Ind PronType=Art5 ownerdet
4realrealADJDegree=Pos5 owneramod
5ownerownerNOUNNumber=Sing6 avoidnsubj
6avoidavoidVERBVerbForm=Infrootroot
7thatthatPRONNumber=Sing PronType=Dem6 avoidobj
8??PUNCT_6 avoidpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1avoidwoulda real ownerthatvn avoid-52 «NP V NP.location»: agent=Agent that=Location

The options

Option 1

Romans did not know how to use swords

nsubjauxadvmodadvmodmarkccompobjrootRomansPROPNdidAUXnotPARTknowVERBhowADVtoPARTuseVERBswordsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RomansRomanPROPNNumber=Plur4 knownsubj
2diddoAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin4 knowaux
3notnotPARTPolarity=Neg4 knowadvmod
4knowknowVERBVerbForm=Infrootroot
5howhowADVPronType=Int7 useadvmod
6totoPART_7 usemark
7useuseVERBVerbForm=Inf4 knowccomp
8swordsswordNOUNNumber=Plur7 useobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not knowpast · do-supportRomansvn comprehend-87.2-1-1-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus
2useto-infinitiveswordsvn eat-39.1 «NP V NP»: agent=Agent sword=Patient

Option 2

Gladiators were not allowed to touch each other

nsubj:passaux:passadvmodmarkxcompobjfixedrootGladiatorsNOUNwereAUXnotPARTallowedVERBtoPARTtouchVERBeachDETotherADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GladiatorsgladiatorNOUNNumber=Plur4 allowednsubj:pass
2werebeAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin4 allowedaux:pass
3notnotPARTPolarity=Neg4 allowedadvmod
4allowedallowVERBTense=Past VerbForm=Part Voice=Passrootroot
5totoPART_6 touchmark
6touchtouchVERBVerbForm=Inf4 allowedxcomp
7eacheachDETExtPos=PRON PronType=Rcp6 touchobj
8otherotherADJDegree=Pos7 eachfixed
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not allowpast · passiveGladiatorsvn allow-64.1-1 «NP V NP S»: subject=Beneficiary clause=Eventuality
2touch not said to happento-infinitiveGladiators not said hereeachvn contiguous_location-47.8-1 «NP V NP»: agent=Theme each=Co-Theme

Option 3

The crowd always wanted both fighters to walk out alive and well

detnsubjadvmoddetobjmarkxcompadvmodxcompccconjrootTheDETcrowdNOUNalwaysADVwantedVERBbothDETfightersNOUNtoPARTwalkVERBoutADValiveADJandCCONJwellADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 crowddet
2crowdcrowdNOUNNumber=Sing4 wantednsubj
3alwaysalwaysADVPronType=Tot4 wantedadvmod
4wantedwantVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
5bothbothDETPronType=Tot6 fightersdet
6fightersfighterNOUNNumber=Plur4 wantedobj
7totoPART_8 walkmark
8walkwalkVERBVerbForm=Inf4 wantedxcomp
9outoutADV_8 walkadvmod
10alivealiveADJDegree=Pos8 walkxcomp
11andandCCONJ_12 wellcc
12wellwellADVDegree=Pos10 aliveconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1wantpastthe crowdboth fightersalways propertytree rules
2walk out not said to happento-infinitiveboth fighters not said herealive, out propertyvn resign-10.11 «NP V»: agent=Agent

Option 4 · ← Mova's choice · ✓ the right answer

Trained gladiators were expensive, so losing one cost a lot

amodnsubjcoppunctadvmodadvclnummodobjdetobl:unmarkedrootTrainedVERBgladiatorsNOUNwereAUXexpensiveADJ,PUNCTsoADVlosingVERBoneNUMcostNOUNaDETlotNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TrainedtrainVERBTense=Past VerbForm=Part Voice=Pass2 gladiatorsamod
2gladiatorsgladiatorNOUNNumber=Plur4 expensivensubj
3werebeAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin4 expensivecop
4expensiveexpensiveADJDegree=Posrootroot
5,,PUNCT_7 losingpunct
6sosoADV_7 losingadvmod
7losingloseVERBTense=Pres VerbForm=Part4 expensiveadvcl
8oneoneNUMNumForm=Word NumType=Card9 costnummod
9costcostNOUNNumber=Sing7 losingobj
10aaDETDefinite=Ind PronType=Art11 lotdet
11lotlotNOUNNumber=Sing7 losingobl:unmarked
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1trainparticiplevn hire-13.5.3 «NP V NP»: agent=Agent
2ispastTrained gladiatorsexpensive propertytree rules
3losegerundTrained gladiators not said hereone costa lot obl:unmarkedvn succeed-74-3-1 «NP V NP»: agent=Agent cost=Eventuality

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/myths/21-ancient-times-and-famous-stories/t2/