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Test 6 · Sleepovers and spooky stories

The glass slides across the spirit board and spells a name. Is a spirit moving it?

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: glass · What happens: slide, spell, be, move · To what, where: spirit board, name, spirit

This is test 6 of lesson 26 «Sleepovers and spooky stories» of the myths course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: The glass slides across the spirit board and spells a name.

detnsubjcasedetcompoundoblccconjdetobjpunctrootTheDETglassNOUNslidesVERBacrossADPtheDETspiritNOUNboardNOUNandCCONJspellsVERBaDETnameNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 glassdet
2glassglassNOUNNumber=Sing3 slidesnsubj
3slidesslideVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4acrossacrossADP_7 boardcase
5thetheDETDefinite=Def PronType=Art7 boarddet
6spiritspiritNOUNNumber=Sing7 boardcompound
7boardboardNOUNNumber=Sing3 slidesobl
8andandCCONJ_9 spellscc
9spellsspellVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 slidesconj
10aaDETDefinite=Ind PronType=Art11 namedet
11namenameNOUNNumber=Sing9 spellsobj
12..PUNCT_3 slidespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1slidepresentthe glassthe spirit boardvn run-51.3.2-2 «NP V PP.location»: agent=Theme across board=Trajectory
2spellpresentthe glass not said herea namevn pronounce-29.3.1 «NP V NP ADVP»: agent=Agent name=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Is a spirit moving it?

copdetcsubjobjpunctrootIsAUXaDETspiritNOUNmovingVERBitPRON?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IsbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 spiritcop
2aaDETDefinite=Ind PronType=Art3 spiritdet
3spiritspiritNOUNNumber=Sing4 movingcsubj
4movingmoveVERBVerbForm=Gerrootroot
5ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs4 movingobj
6??PUNCT_4 movingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta spirittree rules
2movegerundspiritvn roll-51.3.1 «NP V NP.theme»: agent=Agent it=Theme

The options

Option 1 · ← Mova's choice

Yes, that's how spirits talk to us

discoursepunctnsubjcopadvmodnsubjcaseoblrootYesINTJ,PUNCTthatPRON'sAUXhowADVspiritsNOUNtalkVERBtoADPusPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos7 talkdiscourse
2,,PUNCT_7 talkpunct
3thatthatPRONNumber=Sing PronType=Dem7 talknsubj
4'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 talkcop
5howhowADVPronType=Int7 talkadvmod
6spiritsspiritNOUNNumber=Plur7 talknsubj
7talktalkVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
8totoADP_9 uscase
9uswePRONCase=Acc Number=Plur Person=1 PronType=Prs7 talkobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthatustalk propertytree rules

Option 2

Only if everyone is very quiet

advmodmarknsubjcopadvmodrootOnlyADVifSCONJeveryonePRONisAUXveryADVquietADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OnlyonlyADV_6 quietadvmod
2ififSCONJ_6 quietmark
3everyoneeveryonePRONNumber=Sing PronType=Tot6 quietnsubj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 quietcop
5veryveryADV_6 quietadvmod
6quietquietADJDegree=Posrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresenteveryonequiet propertytree rules

Option 3

Only if the lights are off

advmodmarkdetcopadvmodrootOnlyADVifSCONJtheDETlightsNOUNareAUXoffADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OnlyonlyADV_4 lightsadvmod
2ififSCONJ_4 lightsmark
3thetheDETDefinite=Def PronType=Art4 lightsdet
4lightslightNOUNNumber=Plurrootroot
5arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 offcop
6offoffADV_4 lightsadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentoff propertytree rules

Option 4 · ✓ the right answer

No, tiny unnoticed movements of people's fingers move it

discoursepunctamodamodnsubjcasenmod:posscasenmodobjrootNoINTJ,PUNCTtinyADJunnoticedADJmovementsNOUNofADPpeopleNOUN'sPARTfingersNOUNmoveVERBitPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoINTJPolarity=Neg10 movediscourse
2,,PUNCT_5 movementspunct
3tinytinyADJDegree=Pos5 movementsamod
4unnoticedunnoticedADJDegree=Pos5 movementsamod
5movementsmovementNOUNNumber=Plur10 movensubj
6ofofADP_9 fingerscase
7peoplepeopleNOUNNumber=Plur9 fingersnmod:poss
8's'sPART_7 peoplecase
9fingersfingerNOUNNumber=Plur5 movementsnmod
10movemoveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
11ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs10 moveobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepresenttiny unnoticed movements of people's fingersitvn roll-51.3.1 «NP V NP.theme»: agent=Agent it=Theme
2movepeople's fingersnom movement «act transitive»: of=patient

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/myths/26-sleepovers-and-spooky-stories/t6/