Test 11 · ★ · Grief has no timetable: houses, anniversaries and big ques…
In a video game, losing a character makes the player sad for five seconds, then he respawns. How is real loss different?
Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: losing, he, real loss · What happens: lose, make, respawn, be · To what, where: character, player, video game
This is test 11 · ★ of lesson 2 «Grief has no timetable: houses, anniversaries and big questions» of the reflection course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: In a video game, losing a character makes the player sad for five seconds, then he respawns.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | In | in | ADP | _ | 4 game | case |
| 2 | a | a | DET | Definite=Ind PronType=Art | 4 game | det |
| 3 | video | video | NOUN | Number=Sing | 4 game | compound |
| 4 | game | game | NOUN | Number=Sing | 9 makes | obl |
| 5 | , | , | PUNCT | _ | 6 losing | punct |
| 6 | losing | lose | VERB | VerbForm=Ger | 9 makes | csubj |
| 7 | a | a | DET | Definite=Ind PronType=Art | 8 character | det |
| 8 | character | character | NOUN | Number=Sing | 6 losing | obj |
| 9 | makes | make | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 10 | the | the | DET | Definite=Def PronType=Art | 11 player | det |
| 11 | player | player | NOUN | Number=Sing | 9 makes | obj |
| 12 | sad | sad | ADJ | Degree=Pos | 9 makes | xcomp |
| 13 | for | for | ADP | _ | 15 seconds | case |
| 14 | five | five | NUM | NumForm=Word NumType=Card | 15 seconds | nummod |
| 15 | seconds | second | NOUN | Number=Plur | 12 sad | obl |
| 16 | , | , | PUNCT | _ | 19 respawns | punct |
| 17 | then | then | ADV | PronType=Dem | 19 respawns | advmod |
| 18 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 19 respawns | nsubj |
| 19 | respawns | respawn | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 9 makes | conj |
| 20 | . | . | PUNCT | _ | 9 makes | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | lose | gerund | a character | vn succeed-74-3-1 «NP V NP»: agent=Agent character=Eventuality | |||||
| 2 | make | present | losing | the player | a video game | sad property | vn build-26.1-1 «NP.asset V NP»: agent=Asset player=Product | ||
| 3 | respawn | present | he | then | tree rules |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: How is real loss different?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | How | how | ADV | PronType=Int | 5 different | advmod |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 different | cop |
| 3 | real | real | ADJ | Degree=Pos | 4 loss | amod |
| 4 | loss | loss | NOUN | Number=Sing | 5 different | nsubj |
| 5 | different | different | ADJ | Degree=Pos | root | root |
| 6 | ? | ? | PUNCT | _ | 5 different | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | real loss | different property | tree rules |
The options
Option 1 · ← Mova's choice · ✓ the right answer
People who die do not come back, and grief can last a long time
The tree, 14 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | People | people | NOUN | Number=Plur | 6 come | nsubj |
| 2 | who | who | PRON | PronType=Rel | 3 die | nsubj |
| 3 | die | die | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 1 People | acl:relcl |
| 4 | do | do | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 6 come | aux |
| 5 | not | not | PART | Polarity=Neg | 6 come | advmod |
| 6 | come | come | VERB | VerbForm=Inf | root | root |
| 7 | back | back | ADV | _ | 6 come | advmod |
| 8 | , | , | PUNCT | _ | 12 last | punct |
| 9 | and | and | CCONJ | _ | 12 last | cc |
| 10 | grief | grief | NOUN | Number=Sing | 12 last | nsubj |
| 11 | can | can | AUX | VerbForm=Fin | 12 last | aux |
| 12 | last | last | VERB | VerbForm=Inf | 6 come | conj |
| 13 | a | a | DET | Definite=Ind PronType=Art | 15 time | det |
| 14 | long | long | ADJ | Degree=Pos | 15 time | amod |
| 15 | time | time | NOUN | Number=Sing | 12 last | obl:unmarked |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | die | present | People | vn calibratable_cos-45.6.1 «NP.attribute V»: agent=Attribute | |||||
| 2 | not come back | present · do-support | People | vn escape-51.1-1 «NP V»: agent=Theme | |||||
| 3 | last | can | grief | time | vn cost-54.2 «NP V NP.value»: agent=Theme |
Option 2
Real people respawn too after a short while
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Real | real | ADJ | Degree=Pos | 2 people | amod |
| 2 | people | people | NOUN | Number=Plur | 3 respawn | nsubj |
| 3 | respawn | respawn | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | too | too | ADV | _ | 3 respawn | advmod |
| 5 | after | after | ADP | _ | 8 while | case |
| 6 | a | a | DET | Definite=Ind PronType=Art | 8 while | det |
| 7 | short | short | ADJ | Degree=Pos | 8 while | amod |
| 8 | while | while | NOUN | Number=Sing | 3 respawn | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | respawn | present | Real people | while | tree rules |
Option 3
Real loss is always over in five seconds as well
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Real | real | ADJ | Degree=Pos | 2 loss | amod |
| 2 | loss | loss | NOUN | Number=Sing | 5 over | nsubj |
| 3 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 over | cop |
| 4 | always | always | ADV | PronType=Tot | 5 over | advmod |
| 5 | over | over | ADV | _ | root | root |
| 6 | in | in | ADP | _ | 8 seconds | case |
| 7 | five | five | NUM | NumForm=Word NumType=Card | 8 seconds | nummod |
| 8 | seconds | second | NOUN | Number=Plur | 5 over | obl |
| 9 | as | as | ADV | ExtPos=ADV | 5 over | advmod |
| 10 | well | well | ADV | Degree=Pos | 9 as | fixed |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | Real loss | second | always, over property | tree rules |
Option 4
Real loss never makes anyone sad at all
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Real | real | ADJ | Degree=Pos | 2 loss | amod |
| 2 | loss | loss | NOUN | Number=Sing | 4 makes | nsubj |
| 3 | never | never | ADV | PronType=Neg | 4 makes | advmod |
| 4 | makes | make | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 5 | anyone | anyone | PRON | Number=Sing PronType=Ind | 4 makes | obj |
| 6 | sad | sad | ADJ | Degree=Pos | 4 makes | xcomp |
| 7 | at | at | ADP | _ | 8 all | case |
| 8 | all | all | DET | PronType=Tot | 6 sad | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not make | present | Real loss | anyone | sad property | vn build-26.1-1 «NP.asset V NP»: agent=Asset anyone=Product |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/reflection/2-grief-has-no-timetable-houses-anniversaries-and-big-questions/t11/