Mova0.5 pre-release⌕
☰
home / corpora / questions / Reflection / Grief has no timetable: houses, annive… / t11

Test 11 · ★ · Grief has no timetable: houses, anniversaries and big ques…

In a video game, losing a character makes the player sad for five seconds, then he respawns. How is real loss different?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: losing, he, real loss · What happens: lose, make, respawn, be · To what, where: character, player, video game

This is test 11 · ★ of lesson 2 «Grief has no timetable: houses, anniversaries and big questions» of the reflection course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In a video game, losing a character makes the player sad for five seconds, then he respawns.

casedetcompoundoblpunctcsubjdetobjdetobjxcompcasenummodoblpunctadvmodnsubjconjpunctrootInADPaDETvideoNOUNgameNOUN,PUNCTlosingVERBaDETcharacterNOUNmakesVERBtheDETplayerNOUNsadADJforADPfiveNUMsecondsNOUN,PUNCTthenADVhePRONrespawnsVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_4 gamecase
2aaDETDefinite=Ind PronType=Art4 gamedet
3videovideoNOUNNumber=Sing4 gamecompound
4gamegameNOUNNumber=Sing9 makesobl
5,,PUNCT_6 losingpunct
6losingloseVERBVerbForm=Ger9 makescsubj
7aaDETDefinite=Ind PronType=Art8 characterdet
8charactercharacterNOUNNumber=Sing6 losingobj
9makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
10thetheDETDefinite=Def PronType=Art11 playerdet
11playerplayerNOUNNumber=Sing9 makesobj
12sadsadADJDegree=Pos9 makesxcomp
13forforADP_15 secondscase
14fivefiveNUMNumForm=Word NumType=Card15 secondsnummod
15secondssecondNOUNNumber=Plur12 sadobl
16,,PUNCT_19 respawnspunct
17thenthenADVPronType=Dem19 respawnsadvmod
18hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs19 respawnsnsubj
19respawnsrespawnVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 makesconj
20..PUNCT_9 makespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losegerunda charactervn succeed-74-3-1 «NP V NP»: agent=Agent character=Eventuality
2makepresentlosingthe playera video gamesad propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset player=Product
3respawnpresenthethentree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: How is real loss different?

advmodcopamodnsubjpunctrootHowADVisAUXrealADJlossNOUNdifferentADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HowhowADVPronType=Int5 differentadvmod
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 differentcop
3realrealADJDegree=Pos4 lossamod
4losslossNOUNNumber=Sing5 differentnsubj
5differentdifferentADJDegree=Posrootroot
6??PUNCT_5 differentpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentreal lossdifferent propertytree rules

The options

Option 1 · ← Mova's choice · ✓ the right answer

People who die do not come back, and grief can last a long time

The tree, 14 words
nsubjnsubjacl:relclauxadvmodadvmodpunctccnsubjauxconjdetamodobl:unmarkedrootPeopleNOUNwhoPRONdieVERBdoAUXnotPARTcomeVERBbackADV,PUNCTandCCONJgriefNOUNcanAUXlastVERBaDETlongADJtimeNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PeoplepeopleNOUNNumber=Plur6 comensubj
2whowhoPRONPronType=Rel3 diensubj
3diedieVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin1 Peopleacl:relcl
4dodoAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 comeaux
5notnotPARTPolarity=Neg6 comeadvmod
6comecomeVERBVerbForm=Infrootroot
7backbackADV_6 comeadvmod
8,,PUNCT_12 lastpunct
9andandCCONJ_12 lastcc
10griefgriefNOUNNumber=Sing12 lastnsubj
11cancanAUXVerbForm=Fin12 lastaux
12lastlastVERBVerbForm=Inf6 comeconj
13aaDETDefinite=Ind PronType=Art15 timedet
14longlongADJDegree=Pos15 timeamod
15timetimeNOUNNumber=Sing12 lastobl:unmarked
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1diepresentPeoplevn calibratable_cos-45.6.1 «NP.attribute V»: agent=Attribute
2not come backpresent · do-supportPeoplevn escape-51.1-1 «NP V»: agent=Theme
3lastcangrieftimevn cost-54.2 «NP V NP.value»: agent=Theme

Option 2

Real people respawn too after a short while

amodnsubjadvmodcasedetamodoblrootRealADJpeopleNOUNrespawnVERBtooADVafterADPaDETshortADJwhileNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 peopleamod
2peoplepeopleNOUNNumber=Plur3 respawnnsubj
3respawnrespawnVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4tootooADV_3 respawnadvmod
5afterafterADP_8 whilecase
6aaDETDefinite=Ind PronType=Art8 whiledet
7shortshortADJDegree=Pos8 whileamod
8whilewhileNOUNNumber=Sing3 respawnobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1respawnpresentReal peoplewhiletree rules

Option 3

Real loss is always over in five seconds as well

amodnsubjcopadvmodcasenummodobladvmodfixedrootRealADJlossNOUNisAUXalwaysADVoverADVinADPfiveNUMsecondsNOUNasADVwellADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 lossamod
2losslossNOUNNumber=Sing5 overnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 overcop
4alwaysalwaysADVPronType=Tot5 overadvmod
5overoverADV_rootroot
6ininADP_8 secondscase
7fivefiveNUMNumForm=Word NumType=Card8 secondsnummod
8secondssecondNOUNNumber=Plur5 overobl
9asasADVExtPos=ADV5 overadvmod
10wellwellADVDegree=Pos9 asfixed
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentReal losssecondalways, over propertytree rules

Option 4

Real loss never makes anyone sad at all

amodnsubjadvmodobjxcompcaseoblrootRealADJlossNOUNneverADVmakesVERBanyonePRONsadADJatADPallDET
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 lossamod
2losslossNOUNNumber=Sing4 makesnsubj
3neverneverADVPronType=Neg4 makesadvmod
4makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5anyoneanyonePRONNumber=Sing PronType=Ind4 makesobj
6sadsadADJDegree=Pos4 makesxcomp
7atatADP_8 allcase
8allallDETPronType=Tot6 sadobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not makepresentReal lossanyonesad propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset anyone=Product

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/reflection/2-grief-has-no-timetable-houses-anniversaries-and-big-questions/t11/