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Test 11 · ★★ · Accidents, wars and deaths on the news

A cartoon shows a soldier hit by a cannonball who gets up laughing in the next scene. What is wrong with it?

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: cartoon, cannonball · What happens: show, hit, get up, laugh, be · To what, where: soldier

This is test 11 · ★★ of lesson 60 «Accidents, wars and deaths on the news» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: A cartoon shows a soldier hit by a cannonball who gets up laughing in the next scene.

detnsubjdetobjaclcasedetoblnsubjacl:relclcompound:prtxcompcasedetamodoblpunctrootADETcartoonNOUNshowsVERBaDETsoldierNOUNhitVERBbyADPaDETcannonballNOUNwhoPRONgetsVERBupADPlaughingVERBinADPtheDETnextADJsceneNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 cartoondet
2cartooncartoonNOUNNumber=Sing3 showsnsubj
3showsshowVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art5 soldierdet
5soldiersoldierNOUNNumber=Sing3 showsobj
6hithitVERBTense=Past VerbForm=Part Voice=Pass5 soldieracl
7bybyADP_9 cannonballcase
8aaDETDefinite=Ind PronType=Art9 cannonballdet
9cannonballcannonballNOUNNumber=Sing6 hitobl
10whowhoPRONPronType=Rel11 getsnsubj
11getsgetVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 cannonballacl:relcl
12upupADP_11 getscompound:prt
13laughinglaughVERBVerbForm=Ger11 getsxcomp
14ininADP_17 scenecase
15thetheDETDefinite=Def PronType=Art17 scenedet
16nextnextADJDegree=Pos17 sceneamod
17scenesceneNOUNNumber=Sing13 laughingobl
18..PUNCT_3 showspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1showpresenta cartoona soldiervn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent soldier=Recipient
2hitparticiplea soldier not said hereby a cannonballvn contiguous_location-47.8-1 «NP V»: agent=Theme
3get uppresenta cannonballvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer clause=Stimulus
4laughgerunda cannonball not said herein the next scenevn nonverbal_expression-40.2 «NP V PP.theme»: agent=Agent in scene=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What is wrong with it?

nsubjcopcaseoblpunctrootWhatPRONisAUXwrongADJwithADPitPRON?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 wrongnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 wrongcop
3wrongwrongADJDegree=Posrootroot
4withwithADP_5 itcase
5ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs3 wrongobl
6??PUNCT_3 wrongpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentwith cannonball; wrong propertytree rules

The options

Option 1 · ← Mova's choice

Cartoons always show war exactly as it really is

nsubjadvmodobjadvmodmarknsubjadvmodadvclrootCartoonsNOUNalwaysADVshowVERBwarNOUNexactlyADVasSCONJitPRONreallyADVisVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CartoonscartoonNOUNNumber=Plur3 shownsubj
2alwaysalwaysADVPronType=Tot3 showadvmod
3showshowVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4warwarNOUNNumber=Sing3 showobj
5exactlyexactlyADV_3 showadvmod
6asasSCONJ_9 ismark
7ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs9 isnsubj
8reallyreallyADV_9 isadvmod
9isbeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 showadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1showpresentCartoonswaralways, exactly propertyvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent war=Recipient
2bepresentwarvn exist-47.1 «NP V»: agent=Theme

Option 2

Nothing, because soldiers in battles always get up again afterwards

punctmarknsubjcasenmodadvmodapposcompound:prtadvmodadvmodrootNothingPRON,PUNCTbecauseSCONJsoldiersNOUNinADPbattlesNOUNalwaysADVgetVERBupADPagainADVafterwardsADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NothingnothingPRONNumber=Sing PronType=Negrootroot
2,,PUNCT_8 getpunct
3becausebecauseSCONJ_8 getmark
4soldierssoldierNOUNNumber=Plur8 getnsubj
5ininADP_6 battlescase
6battlesbattleNOUNNumber=Plur4 soldiersnmod
7alwaysalwaysADVPronType=Tot8 getadvmod
8getgetVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin1 Nothingappos
9upupADP_8 getcompound:prt
10againagainADV_8 getadvmod
11afterwardsafterwardsADV_8 getadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1get uppresentsoldiers in battlesagainafterwards, always propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer

Option 3

Cannonballs only make people a bit dizzy for a minute

nsubjadvmodobjdetobl:unmarkedxcompcasedetoblrootCannonballsNOUNonlyADVmakeVERBpeopleNOUNaDETbitNOUNdizzyADJforADPaDETminuteNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CannonballscannonballNOUNNumber=Plur3 makensubj
2onlyonlyADV_3 makeadvmod
3makemakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4peoplepeopleNOUNNumber=Plur3 makeobj
5aaDETDefinite=Ind PronType=Art6 bitdet
6bitbitNOUNNumber=Sing3 makeobl:unmarked
7dizzydizzyADJDegree=Pos3 makexcomp
8forforADP_10 minutecase
9aaDETDefinite=Ind PronType=Art10 minutedet
10minuteminuteNOUNNumber=Sing3 makeobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresentCannonballspeopleminutea bit obl:unmarked; dizzy propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset people=Product

Option 4 · ✓ the right answer

Real war kills and hurts people, who do not get up again

amodnsubjccconjobjpunctnsubjauxadvmodacl:relclcompound:prtadvmodrootRealADJwarNOUNkillsVERBandCCONJhurtsVERBpeopleNOUN,PUNCTwhoPRONdoAUXnotPARTgetVERBupADPagainADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 waramod
2warwarNOUNNumber=Sing3 killsnsubj
3killskillVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4andandCCONJ_5 hurtscc
5hurtshurtVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 killsconj
6peoplepeopleNOUNNumber=Plur5 hurtsobj
7,,PUNCT_11 getpunct
8whowhoPRONPronType=Rel11 getnsubj
9dodoAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin11 getaux
10notnotPARTPolarity=Neg11 getadvmod
11getgetVERBVerbForm=Inf6 peopleacl:relcl
12upupADP_11 getcompound:prt
13againagainADV_11 getadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1killpresentReal warvn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer
2hurtpresentReal war not said herepeoplevn hurt-40.8.3-2 «NP V NP»: agent=Experiencer people=Patient
3not get uppresent · do-supportpeopleagainvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/60-accidents-wars-and-deaths-on-the-news/t11/