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Test 12 · ★★ · Accidents, wars and deaths on the news

Daisy's cousin from Glasgow says, «Dinnae ask aboot the blood, hen, it's no' a game.» («Dinnae» means «don't»; «hen» is a friendly «dear».) Why might the cousin say that?

Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: cousin, Dinnae, hen · What happens: say, ask, be, mean, not do · To what, where: game, that · Speech: someone speaks here

This is test 12 · ★★ of lesson 60 «Accidents, wars and deaths on the news» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Daisy's cousin from Glasgow says, «Dinnae ask aboot the blood, hen, it's no' a game.»

nmod:posscasensubjcasenmodpunctpunctdepccompcasedetoblpunctconjpunctnsubjcopdetpunctdetoblpunctpunctrootDaisyPROPN'sPARTcousinNOUNfromADPGlasgowPROPNsaysVERB,PUNCT«PUNCTDinnaeXaskVERBabootADPtheDETbloodNOUN,PUNCThenNOUN,PUNCTitPRON'sAUXnoDET'PUNCTaDETgameNOUN.PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DaisyDaisyPROPNNumber=Sing3 cousinnmod:poss
2's'sPART_1 Daisycase
3cousincousinNOUNNumber=Sing6 saysnsubj
4fromfromADP_5 Glasgowcase
5GlasgowGlasgowPROPNNumber=Sing3 cousinnmod
6sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7,,PUNCT_10 askpunct
8««PUNCT_10 askpunct
9DinnaeDinnaeXForeign=Yes10 askdep
10askaskVERBMood=Imp VerbForm=Fin6 saysccomp
11abootabootADP_13 bloodcase
12thetheDETDefinite=Def PronType=Art13 blooddet
13bloodbloodNOUNNumber=Sing10 askobl
14,,PUNCT_15 henpunct
15henhenNOUNNumber=Sing13 bloodconj
16,,PUNCT_22 gamepunct
17ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs22 gamensubj
18'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin22 gamecop
19nonoDETPronType=Neg22 gamedet
20''PUNCT_22 gamepunct
21aaDETDefinite=Ind PronType=Art22 gamedet
22gamegameNOUNNumber=Sing10 askobl
23..PUNCT_6 sayspunct
24»»PUNCT_6 sayspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertpresentDaisy's cousin from Glasgowvn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2ask speech: ask in a quoteinfinitiveaboot the blood and henvn inquire-37.1.2 «NP V»: agent=Agent
3is a in a quotepresentcousinno gametree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: («Dinnae» means «don't»; «hen» is a friendly «dear».)

punctpunctnsubjpunctpunctccompadvmodpunctpunctpunctnsubjpunctcopdetamodpunctparataxispunctpunctpunctroot(PUNCT«PUNCTDinnaePROPN»PUNCTmeansVERB«PUNCTdoVERBn'tPART»PUNCT;PUNCT«PUNCThenNOUN»PUNCTisAUXaDETfriendlyADJ«PUNCTdearADJ»PUNCT.PUNCT)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_5 meanspunct
2««PUNCT_3 Dinnaepunct
3DinnaeDinnaePROPNNumber=Sing5 meansnsubj
4»»PUNCT_3 Dinnaepunct
5meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6««PUNCT_7 dopunct
7dodoVERBVerbForm=Inf5 meansccomp
8n'tnotPARTPolarity=Neg7 doadvmod
9»»PUNCT_7 dopunct
10;;PUNCT_18 dearpunct
11««PUNCT_12 henpunct
12henhenNOUNNumber=Sing18 dearnsubj
13»»PUNCT_12 henpunct
14isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin18 dearcop
15aaDETDefinite=Ind PronType=Art18 deardet
16friendlyfriendlyADJDegree=Pos18 dearamod
17««PUNCT_18 dearpunct
18deardearADJDegree=Pos5 meansparataxis
19»»PUNCT_18 dearpunct
20..PUNCT_5 meanspunct
21))PUNCT_5 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meanpresentDinnaevn intend-61.2-1 «NP V S»: agent=Agent clause=Topic
2not do in a quoteinfinitivevn act-114-1 «NP V»: agent=Agent
3is in a quotepresenthendear propertytree rules

Sentence 3: Why might the cousin say that?

advmodauxdetnsubjobjpunctrootWhyADVmightAUXtheDETcousinNOUNsayVERBthatPRON?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhywhyADVPronType=Int5 sayadvmod
2mightmightAUXVerbForm=Fin5 sayaux
3thetheDETDefinite=Def PronType=Art4 cousindet
4cousincousinNOUNNumber=Sing5 saynsubj
5saysayVERBVerbForm=Infrootroot
6thatthatPRONNumber=Sing PronType=Dem5 sayobj
7??PUNCT_5 saypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertmightthe cousinthatvn say-37.7-1-1 «NP V NP.topic»: agent=Agent that=Topic

The options

Option 1

Daisy is not allowed to know anything at all about her uncle

nsubj:passaux:passadvmodmarkxcompobjcasenmodcasenmod:possoblrootDaisyNOUNisAUXnotPARTallowedVERBtoPARTknowVERBanythingPRONatADPallDETaboutADPherPRONuncleNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DaisydaisyNOUNNumber=Sing4 allowednsubj:pass
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 allowedaux:pass
3notnotPARTPolarity=Neg4 allowedadvmod
4allowedallowVERBTense=Past VerbForm=Part Voice=Passrootroot
5totoPART_6 knowmark
6knowknowVERBVerbForm=Inf4 allowedxcomp
7anythinganythingPRONNumber=Sing PronType=Ind6 knowobj
8atatADP_9 allcase
9allallDETPronType=Tot7 anythingnmod
10aboutaboutADP_12 unclecase
11herherPRONCase=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs12 unclenmod:poss
12uncleuncleNOUNNumber=Sing6 knowobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not allowpresent · passiveDaisyvn allow-64.1-1 «NP V NP S»: subject=Beneficiary clause=Eventuality
2know not said to happento-infinitiveDaisy not said hereanythingallabout her unclevn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer anything=Stimulus

Option 2

There was a game being played on the building site that day

expldetnsubjaux:passaclcasedetcompoundobldetobl:unmarkedrootTherePRONwasVERBaDETgameNOUNbeingAUXplayedVERBonADPtheDETbuildingNOUNsiteNOUNthatDETdayNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheretherePRONPronType=Dem2 wasexpl
2wasbeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3aaDETDefinite=Ind PronType=Art4 gamedet
4gamegameNOUNNumber=Sing2 wasnsubj
5beingbeAUXTense=Pres VerbForm=Part6 playedaux:pass
6playedplayVERBTense=Past VerbForm=Part Voice=Pass4 gameacl
7ononADP_10 sitecase
8thetheDETDefinite=Def PronType=Art10 sitedet
9buildingbuildingNOUNNumber=Sing10 sitecompound
10sitesiteNOUNNumber=Sing6 playedobl
11thatthatDETNumber=Sing PronType=Dem12 daydet
12daydayNOUNNumber=Sing2 wasobl:unmarked
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1bepasta gametheredayvn exist-47.1 «NP V»: agent=Theme
2playgerund · passivea game not said herethe building sitevn performance-26.7-1 «NP V»

Option 3

«Blood» is a rude swear word in Scotland, so she mustn't ever say it aloud

The tree, 16 words
punctnsubjpunctcopdetamodcompoundcasenmodpunctadvmodnsubjauxadvmodadvmodparataxisobjadvmodroot«PUNCTBloodNOUN»PUNCTisAUXaDETrudeADJswearNOUNwordNOUNinADPScotlandPROPN,PUNCTsoADVshePRONmustAUXn'tPARTeverADVsayVERBitPRONaloudADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_2 Bloodpunct
2BloodbloodNOUNNumber=Sing8 wordnsubj
3»»PUNCT_2 Bloodpunct
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 wordcop
5aaDETDefinite=Ind PronType=Art8 worddet
6ruderudeADJDegree=Pos8 wordamod
7swearswearNOUNNumber=Sing8 wordcompound
8wordwordNOUNNumber=Singrootroot
9ininADP_10 Scotlandcase
10ScotlandScotlandPROPNNumber=Sing8 wordnmod
11,,PUNCT_17 saypunct
12sosoADV_17 sayadvmod
13sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs17 saynsubj
14mustmustAUXVerbForm=Fin17 sayaux
15n'tnotPARTPolarity=Neg17 sayadvmod
16evereverADVPronType=Ind17 sayadvmod
17saysayVERBVerbForm=Inf8 wordparataxis
18ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs17 sayobj
19aloudaloudADV_17 sayadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentBlooda rude swear wordScotlandtree rules
2not say speech: assertmustScotlandBloodeveraloud propertyvn say-37.7-1-1 «NP V NP.topic»: agent=Agent it=Topic

Option 4 · ← Mova's choice · ✓ the right answer

The details are hard, and grown-ups can explain simply without them

detnsubjcoppunctccamodpunctnsubjauxconjadvmodcaseoblrootTheDETdetailsNOUNareAUXhardADJ,PUNCTandCCONJgrownVERB-PUNCTupsNOUNcanAUXexplainVERBsimplyADVwithoutADPthemPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 detailsdet
2detailsdetailNOUNNumber=Plur4 hardnsubj
3arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 hardcop
4hardhardADJDegree=Posrootroot
5,,PUNCT_11 explainpunct
6andandCCONJ_11 explaincc
7growngrowVERBTense=Past VerbForm=Part Voice=Pass9 upsamod
8--PUNCT_7 grownpunct
9upsupNOUNNumber=Plur11 explainnsubj
10cancanAUXVerbForm=Fin11 explainaux
11explainexplainVERBVerbForm=Inf4 hardconj
12simplysimplyADV_11 explainadvmod
13withoutwithoutADP_14 themcase
14themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs11 explainobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthe detailshard propertytree rules
2growparticiplevn appear-48.1.1 «NP V»: agent=Theme
3explain speech: assertcangrown upswithout details = detail; simply propertyvn transfer_mesg-37.1.1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/60-accidents-wars-and-deaths-on-the-news/t12/