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Test 2 · Scary films, games, hospitals and what helps

«I died like 40 times in Fortnite lol, dying's easy,» says Noah's friend. What's true?

Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: friend · What happens: die, say, be · Speech: someone speaks here

This is test 2 of lesson 71 «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: «I died like 40 times in Fortnite lol, dying's easy,» says Noah's friend.

punctnsubjccompcasenummodoblcasenmoddiscoursepunctadvclcasexcomppunctpunctnmod:posscaseobjpunctroot«PUNCTIPRONdiedVERBlikeADP40NUMtimesNOUNinADPFortnitePROPNlolINTJ,PUNCTdyingVERB'sPARTeasyADJ,PUNCT»PUNCTsaysVERBNoahPROPN'sPARTfriendNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_3 diedpunct
2IIPRONCase=Nom Number=Sing Person=1 PronType=Prs3 diednsubj
3dieddieVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin16 saysccomp
4likelikeADP_6 timescase
54040NUMNumForm=Digit NumType=Card6 timesnummod
6timestimeNOUNNumber=Plur3 diedobl
7ininADP_8 Fortnitecase
8FortniteFortnitePROPNNumber=Sing6 timesnmod
9lollolINTJ_3 dieddiscourse
10,,PUNCT_11 dyingpunct
11dyingdieVERBTense=Pres VerbForm=Part3 diedadvcl
12's'sPART_11 dyingcase
13easyeasyADJDegree=Pos11 dyingxcomp
14,,PUNCT_3 diedpunct
15»»PUNCT_16 sayspunct
16sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
17NoahNoahPROPNNumber=Sing19 friendnmod:poss
18's'sPART_17 Noahcase
19friendfriendNOUNNumber=Sing16 saysobj
20..PUNCT_16 sayspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1die in a quotepastNoah's friend = friendtimevn calibratable_cos-45.6.1 «NP.attribute V»: agent=Attribute
2die in a quotegerundNoah's friend = friend not said hereeasy propertyvn calibratable_cos-45.6.1 «NP.attribute V»: agent=Attribute
3say speech: assertpresentNoah's friendvn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What's true?

nsubjcoppunctrootWhatPRON'sAUXtrueADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 truensubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 truecop
3truetrueADJDegree=Posrootroot
4??PUNCT_3 truepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresenttrue propertytree rules

The options

Option 1 · ← Mova's choice

Real dying is just like the game, you just come back

amodnsubjcopadvmodcasedetnsubjpunctnsubjadvmodadvmodrootRealADJdyingVERBisAUXjustADVlikeADPtheDETgameNOUN,PUNCTyouPRONjustADVcomeVERBbackADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos7 gameamod
2dyingdieVERBVerbForm=Ger7 gamensubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 gamecop
4justjustADV_7 gameadvmod
5likelikeADP_7 gamecase
6thetheDETDefinite=Def PronType=Art7 gamedet
7gamegameNOUNNumber=Sing11 comensubj
8,,PUNCT_7 gamepunct
9youyouPRONCase=Nom Person=2 PronType=Prs11 comensubj
10justjustADV_11 comeadvmod
11comecomeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
12backbackADV_11 comeadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1diegerundvn calibratable_cos-45.6.1 «NP.attribute V»: agent=Attribute
2ispresentlike the Real gametree rules
3come backpresentthe Real gamevn escape-51.1-1 «NP V»: agent=Theme

Option 2 · ✓ the right answer

Game deaths restart; real death is permanent

compoundnsubjpunctamodnsubjcopconjrootGameNOUNdeathsNOUNrestartVERB;PUNCTrealADJdeathNOUNisAUXpermanentADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamegameNOUNNumber=Sing2 deathscompound
2deathsdeathNOUNNumber=Plur3 restartnsubj
3restartrestartVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4;;PUNCT_8 permanentpunct
5realrealADJDegree=Pos6 deathamod
6deathdeathNOUNNumber=Sing8 permanentnsubj
7isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 permanentcop
8permanentpermanentADJDegree=Pos3 restartconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1restartpresentGame deathstree rules
2ispresentreal deathpermanent propertytree rules

Option 3

Game deaths are a warning that real ones are coming

compoundnsubjcopdetmarkamodnsubjauxaclrootGameNOUNdeathsNOUNareAUXaDETwarningNOUNthatSCONJrealADJonesNOUNareAUXcomingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamegameNOUNNumber=Sing2 deathscompound
2deathsdeathNOUNNumber=Plur5 warningnsubj
3arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 warningcop
4aaDETDefinite=Ind PronType=Art5 warningdet
5warningwarningNOUNNumber=Singrootroot
6thatthatSCONJ_10 comingmark
7realrealADJDegree=Pos8 onesamod
8onesoneNOUNNumber=Plur10 comingnsubj
9arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin10 comingaux
10comingcomeVERBVerbForm=Ger5 warningacl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentGame deathsa warningtree rules
2comepresent · progressivereal onesa warning not said herevn appear-48.1.1 «PP.location V NP»: agent=Location warning=Theme

Option 4

He's right, dying is really no big deal at all

nsubjcopcsubjpunctparataxiscopadvmoddetamodcasenmodrootHePRON'sAUXrightADJ,PUNCTdyingVERBisAUXreallyADVnoDETbigADJdealNOUNatADPallDET
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs3 rightnsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 rightcop
3rightrightADJDegree=Pos10 dealcsubj
4,,PUNCT_5 dyingpunct
5dyingdieVERBTense=Pres VerbForm=Part3 rightparataxis
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 dealcop
7reallyreallyADV_10 dealadvmod
8nonoDETPronType=Neg10 dealdet
9bigbigADJDegree=Pos10 dealamod
10dealdealNOUNNumber=Singrootroot
11atatADP_12 allcase
12allallDETPronType=Tot10 dealnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentHeright propertytree rules
2diegerundvn calibratable_cos-45.6.1 «NP.attribute V»: agent=Attribute
3is apresentno big dealalltree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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