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Exam question 4 · Cheating at games and sport

Given that a young child peeks whilst counting in a game of hide and seek, ascertain the response most consistent with this lesson.

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: young child · What happens: give, peek, count, seek, ascertain · To what, where: game, response

This is exam question 4 of lesson 93 «Cheating at games and sport» of the religion ethics course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

markdetamodnsubjadvclmarkadvclcasedetoblcasenmodccconjpunctconjdetobjadvmodamodcasedetoblpunctrootGivenVERBthatSCONJaDETyoungADJchildNOUNpeeksVERBwhilstSCONJcountingVERBinADPaDETgameNOUNofADPhideNOUNandCCONJseekVERB,PUNCTascertainVERBtheDETresponseNOUNmostADVconsistentADJwithADPthisDETlessonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GivengiveVERBTense=Past VerbForm=Part Voice=Passrootroot
2thatthatSCONJ_6 peeksmark
3aaDETDefinite=Ind PronType=Art5 childdet
4youngyoungADJDegree=Pos5 childamod
5childchildNOUNNumber=Sing6 peeksnsubj
6peekspeekVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Givenadvcl
7whilstwhilstSCONJ_8 countingmark
8countingcountVERBTense=Pres VerbForm=Part6 peeksadvcl
9ininADP_11 gamecase
10aaDETDefinite=Ind PronType=Art11 gamedet
11gamegameNOUNNumber=Sing8 countingobl
12ofofADP_13 hidecase
13hidehideNOUNNumber=Sing11 gamenmod
14andandCCONJ_15 seekcc
15seekseekVERBVerbForm=Inf8 countingconj
16,,PUNCT_17 ascertainpunct
17ascertainascertainVERBVerbForm=Inf15 seekconj
18thetheDETDefinite=Def PronType=Art19 responsedet
19responseresponseNOUNNumber=Sing17 ascertainobj
20mostmostADVDegree=Sup21 consistentadvmod
21consistentconsistentADJDegree=Pos19 responseamod
22withwithADP_24 lessoncase
23thisthisDETNumber=Sing PronType=Dem24 lessondet
24lessonlessonNOUNNumber=Sing21 consistentobl
25..PUNCT_1 Givenpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1giveparticiplevn break_down-45.8 «NP V»: agent=Patient
2peekpresenta young childvn peer-30.3 «NP V PP.theme»: agent=Agent
3countgerunda young child not said herea game of hidevn matter-91 «NP V»: agent=Stimulus
4seekinfinitivea young child not said herevn hunt-35.1 «NP V»: agent=Agent
5ascertaininfinitivea young child not said herethe responsevn discover-84 «NP V NP»: agent=Agent response=Topic

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice · ✓ the right answer

A gentle reminder of the rule, games being the means whereby children learn fairness

The tree, 14 words
detamodnsubjcasedetnmodpunctconjcopnsubjadvmodnsubjccompobjrootADETgentleADJreminderNOUNofADPtheDETruleNOUN,PUNCTgamesNOUNbeingAUXtheDETmeansVERBwherebyADVchildrenNOUNlearnVERBfairnessNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 reminderdet
2gentlegentleADJDegree=Pos3 reminderamod
3reminderreminderNOUNNumber=Sing11 meansnsubj
4ofofADP_6 rulecase
5thetheDETDefinite=Def PronType=Art6 ruledet
6ruleruleNOUNNumber=Sing3 remindernmod
7,,PUNCT_8 gamespunct
8gamesgameNOUNNumber=Plur6 ruleconj
9beingbeAUXTense=Pres VerbForm=Part11 meanscop
10thetheDETDefinite=Def PronType=Art11 meansnsubj
11meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
12wherebywherebyADVPronType=Int14 learnadvmod
13childrenchildNOUNNumber=Plur14 learnnsubj
14learnlearnVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin11 meansccomp
15fairnessfairnessNOUNNumber=Sing14 learnobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1isgerunda gentle reminder of the rule and gamesmean propertytree rules
2learnpresentchildrenfairnesswhereby propertyvn learn-14-2-1 «NP V NP»: agent=Agent fairness=Topic
3remindthe rule and gamesnom reminder «communication transitive»: of=patient

Option 2

The disregard of the matter, rules being unintelligible to children

detnsubjcasedetnmodpunctnsubjcopcaseoblrootTheDETdisregardNOUNofADPtheDETmatterNOUN,PUNCTrulesNOUNbeingAUXunintelligibleADJtoADPchildrenNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 disregarddet
2disregarddisregardNOUNNumber=Sing9 unintelligiblensubj
3ofofADP_5 mattercase
4thetheDETDefinite=Def PronType=Art5 matterdet
5mattermatterNOUNNumber=Sing2 disregardnmod
6,,PUNCT_7 rulespunct
7rulesruleNOUNNumber=Plur9 unintelligiblensubj
8beingbeAUXTense=Pres VerbForm=Part9 unintelligiblecop
9unintelligibleunintelligibleADJDegree=Posrootroot
10totoADP_11 childrencase
11childrenchildNOUNNumber=Plur9 unintelligibleobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1isgerundthe disregard of the matterto children; unintelligible propertytree rules
2disregardthe matternom disregard «cognition transitive»: of=patient

Option 3

The imitation of the child's conduct by all other players

detcasedetnmod:posscasenmodcasedetamodnmodrootTheDETimitationNOUNofADPtheDETchildNOUN'sPARTconductNOUNbyADPallDETotherADJplayersNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 imitationdet
2imitationimitationNOUNNumber=Singrootroot
3ofofADP_7 conductcase
4thetheDETDefinite=Def PronType=Art5 childdet
5childchildNOUNNumber=Sing7 conductnmod:poss
6's'sPART_5 childcase
7conductconductNOUNNumber=Sing2 imitationnmod
8bybyADP_11 playerscase
9allallDETPronType=Tot11 playersdet
10otherotherADJDegree=Pos11 playersamod
11playersplayerNOUNNumber=Plur2 imitationnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1imitateall other playersthe child's conductnom imitation «cognition transitive»: of=patient by=agent
2conductthe childnom conduct «act transitive»: poss=agent

Option 4

The immediate termination of the game and public censure of the child

detamodcasedetnmodccamodconjcasedetnmodrootTheDETimmediateADJterminationNOUNofADPtheDETgameNOUNandCCONJpublicADJcensureNOUNofADPtheDETchildNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 terminationdet
2immediateimmediateADJDegree=Pos3 terminationamod
3terminationterminationNOUNNumber=Singrootroot
4ofofADP_6 gamecase
5thetheDETDefinite=Def PronType=Art6 gamedet
6gamegameNOUNNumber=Sing3 terminationnmod
7andandCCONJ_9 censurecc
8publicpublicADJDegree=Pos9 censureamod
9censurecensureNOUNNumber=Sing3 terminationconj
10ofofADP_12 childcase
11thetheDETDefinite=Def PronType=Art12 childdet
12childchildNOUNNumber=Sing9 censurenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1censurethe childnom censure «communication transitive»: of=patient

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/93-cheating-at-games-and-sport/e4/