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Test 9 · ★★ · Satellites and GPS

«stranger in my game asked where i live, should i send my location» What is the rule?

Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: stranger · What happens: ask, live, send, be · To what, where: location, rule · Speech: someone speaks here

This is test 9 · ★★ of lesson 38 «Satellites and GPS» of the technology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

punctnsubjcasenmod:possnmodcsubjadvmodnsubjccomppunctauxnsubjconjnmod:possobjpunctnsubjcopdetpunctroot«PUNCTstrangerNOUNinADPmyPRONgameNOUNaskedVERBwhereADViPRONliveVERB,PUNCTshouldAUXiPRONsendVERBmyPRONlocationNOUN»PUNCTWhatPRONisAUXtheDETruleNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_6 askedpunct
2strangerstrangerNOUNNumber=Sing6 askednsubj
3ininADP_5 gamecase
4mymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs5 gamenmod:poss
5gamegameNOUNNumber=Sing2 strangernmod
6askedaskVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin20 rulecsubj
7wherewhereADVPronType=Rel9 liveadvmod
8iIPRONCase=Nom Number=Sing Person=1 PronType=Prs9 livensubj
9liveliveVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin6 askedccomp
10,,PUNCT_13 sendpunct
11shouldshouldAUXVerbForm=Fin13 sendaux
12iIPRONCase=Nom Number=Sing Person=1 PronType=Prs13 sendnsubj
13sendsendVERBVerbForm=Inf6 askedconj
14mymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs15 locationnmod:poss
15locationlocationNOUNNumber=Sing13 sendobj
16»»PUNCT_6 askedpunct
17WhatwhatPRONPronType=Int20 rulensubj
18isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin20 rulecop
19thetheDETDefinite=Def PronType=Art20 ruledet
20ruleruleNOUNNumber=Singrootroot
21??PUNCT_20 rulepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ask speech: ask in a quotepaststranger in my gamevn inquire-37.1.2 «NP V how S»: agent=Agent clause=Topic
2live in a quotepresentstranger in my game = strangervn exist-47.1-1 «NP V»: agent=Theme
3send in a quoteshouldstranger in my game = strangermy locationvn confine-92-1 «NP V NP»: agent=Agent location=Theme
4is apresentthe ruletree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

Send it if they promise to send theirs to you first

objmarknsubjadvclmarkxcompobjcaseobladvmodrootSendVERBitPRONifSCONJtheyPRONpromiseVERBtoPARTsendVERBtheirsPRONtoADPyouPRONfirstADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SendsendVERBMood=Imp VerbForm=Finrootroot
2ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs1 Sendobj
3ififSCONJ_5 promisemark
4theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs5 promisensubj
5promisepromiseVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin1 Sendadvcl
6totoPART_7 sendmark
7sendsendVERBVerbForm=Inf5 promisexcomp
8theirstheirPRONNumber=Plur Person=3 Poss=Yes PronType=Prs7 sendobj
9totoADP_10 youcase
10youyouPRONCase=Acc Person=2 PronType=Prs7 sendobl
11firstfirstADVNumForm=Word NumType=Ord7 sendadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1sendimperativeyou not said hereitvn confine-92-1 «NP V NP»: agent=Agent it=Theme
2promise speech: promise a condition, not said to happenpresenttheyvn promise-37.13 «NP V that S»: agent=Agent clause=Topic
3send not said to happento-infinitivethey not said heretheirs = theyyoufirst propertyvn confine-92-1 «NP V NP PP.destination»: agent=Agent their=Theme to you=Destination

Option 2

Send only the street name and the town, not the house number

advmoddetcompoundobjccdetconjpunctadvmoddetcompoundoblrootSendVERBonlyADVtheDETstreetNOUNnameNOUNandCCONJtheDETtownNOUN,PUNCTnotPARTtheDEThouseNOUNnumberNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SendsendVERBMood=Imp VerbForm=Finrootroot
2onlyonlyADV_5 nameadvmod
3thetheDETDefinite=Def PronType=Art5 namedet
4streetstreetNOUNNumber=Sing5 namecompound
5namenameNOUNNumber=Sing1 Sendobj
6andandCCONJ_8 towncc
7thetheDETDefinite=Def PronType=Art8 towndet
8towntownNOUNNumber=Sing5 nameconj
9,,PUNCT_13 numberpunct
10notnotPARTPolarity=Neg13 numberadvmod
11thetheDETDefinite=Def PronType=Art13 numberdet
12househouseNOUNNumber=Sing13 numbercompound
13numbernumberNOUNNumber=Sing1 Sendobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1sendimperativeyou not said herethe street name and the townthe house number oblvn confine-92-1 «NP V NP»: agent=Agent name=Theme

Option 3 · ← Mova's choice · ✓ the right answer

Never; share your location only with your family

advmodpunctnmod:possobjadvmodcasenmod:possoblrootNeverADV;PUNCTshareVERByourPRONlocationNOUNonlyADVwithADPyourPRONfamilyNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NeverneverADVPronType=Neg3 shareadvmod
2;;PUNCT_3 sharepunct
3shareshareVERBMood=Imp VerbForm=Finrootroot
4youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs5 locationnmod:poss
5locationlocationNOUNNumber=Sing3 shareobj
6onlyonlyADV_3 shareadvmod
7withwithADP_9 familycase
8youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs9 familynmod:poss
9familyfamilyNOUNNumber=Sing3 shareobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not shareimperativeyou not said hereyour locationwith your familytree rules

Option 4

Send it if they are the same level as you in the game

objmarknsubjcopdetamodadvclcaseoblcasedetoblrootSendVERBitPRONifSCONJtheyPRONareAUXtheDETsameADJlevelNOUNasADPyouPRONinADPtheDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SendsendVERBMood=Imp VerbForm=Finrootroot
2ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs1 Sendobj
3ififSCONJ_8 levelmark
4theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs8 levelnsubj
5arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin8 levelcop
6thetheDETDefinite=Def PronType=Art8 leveldet
7samesameADJDegree=Pos8 levelamod
8levellevelNOUNNumber=Sing1 Sendadvcl
9asasADP_10 youcase
10youyouPRONCase=Acc Person=2 PronType=Prs1 Sendobl
11ininADP_13 gamecase
12thetheDETDefinite=Def PronType=Art13 gamedet
13gamegameNOUNNumber=Sing1 Sendobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1sendimperativeyou not said hereitthe gameas youvn confine-92-1 «NP V NP PP.destination»: agent=Agent it=Theme in game=Destination
2is a a condition, not said to happenpresenttheythe same leveltree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/technology/38-satellites-and-gps/t9/