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Exam question 4 · "The game is rigged because I lost"

Which of the following most accurately characterises two penalties awarded against a player in fifty matches?

Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · What happens: follow, characteris, award · To what, where: two penalties, fifty matches

This is exam question 4 of lesson 173 «"The game is rigged because I lost"» of the world course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjcasedetadvmodadvmodadvclnummodobjaclcasedetoblcasenummodoblpunctrootWhichPRONofADPtheDETfollowingVERBmostADVaccuratelyADVcharacterisesVERBtwoNUMpenaltiesNOUNawardedVERBagainstADPaDETplayerNOUNinADPfiftyNUMmatchesNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhichwhichPRONPronType=Rel4 followingnsubj
2ofofADP_4 followingcase
3thetheDETDefinite=Def PronType=Art4 followingdet
4followingfollowVERBTense=Pres VerbForm=Partrootroot
5mostmostADVDegree=Sup7 characterisesadvmod
6accuratelyaccuratelyADV_7 characterisesadvmod
7characterisescharacterisVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 followingadvcl
8twotwoNUMNumForm=Word NumType=Card9 penaltiesnummod
9penaltiespenaltyNOUNNumber=Plur7 characterisesobj
10awardedawardVERBTense=Past VerbForm=Part Voice=Pass9 penaltiesacl
11againstagainstADP_13 playercase
12aaDETDefinite=Ind PronType=Art13 playerdet
13playerplayerNOUNNumber=Sing10 awardedobl
14ininADP_16 matchescase
15fiftyfiftyNUMNumForm=Word NumType=Card16 matchesnummod
16matchesmatchNOUNNumber=Plur10 awardedobl
17??PUNCT_4 followingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1followgerundvn occur-48.3-1 «NP V»: agent=Theme
2characterispresenttwo penaltiesaccurately propertytree rules
3awardparticipletwo penalties not said herefifty matchesagainst a playervn future_having-13.3 «NP V NP.theme (PP)»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

Conclusive evidence of a rigged game

amodcasedetamodnmodrootConclusiveADJevidenceNOUNofADPaDETriggedVERBgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ConclusiveconclusiveADJDegree=Pos2 evidenceamod
2evidenceevidenceNOUNNumber=Singrootroot
3ofofADP_6 gamecase
4aaDETDefinite=Ind PronType=Art6 gamedet
5riggedrigVERBTense=Past VerbForm=Part Voice=Pass6 gameamod
6gamegameNOUNNumber=Sing2 evidencenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1rigparticipletree rules
2evidencea rigged gamenom evidence «cognition transitive»: of=patient

Option 2

Evidence of a scripted referee

casedetamodnmodrootEvidenceNOUNofADPaDETscriptedVERBrefereeNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EvidenceevidenceNOUNNumber=Singrootroot
2ofofADP_5 refereecase
3aaDETDefinite=Ind PronType=Art5 refereedet
4scriptedscriptVERBTense=Past VerbForm=Part Voice=Pass5 refereeamod
5refereerefereeNOUNNumber=Sing1 Evidencenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1scriptparticipletree rules
2evidencea scripted refereenom evidence «cognition transitive»: of=patient

Option 3 · ✓ the right answer

A small number which does not justify the word "always"

detamodnsubjauxadvmodacl:relcldetobjpunctadvmodpunctrootADETsmallADJnumberNOUNwhichPRONdoesAUXnotPARTjustifyVERBtheDETwordNOUN"PUNCTalwaysADV"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 numberdet
2smallsmallADJDegree=Pos3 numberamod
3numbernumberNOUNNumber=Singrootroot
4whichwhichPRONPronType=Rel7 justifynsubj
5doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 justifyaux
6notnotPARTPolarity=Neg7 justifyadvmod
7justifyjustifyVERBVerbForm=Inf3 numberacl:relcl
8thetheDETDefinite=Def PronType=Art9 worddet
9wordwordNOUNNumber=Sing7 justifyobj
10""PUNCT_11 alwayspunct
11alwaysalwaysADVPronType=Tot7 justifyadvmod
12""PUNCT_11 alwayspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not justify speech: otherpresent · do-supporta small numberthe wordalways propertyvn transfer_mesg-37.1.1 «NP V NP»: agent=Agent word=Topic

Option 4

A majority of matches played

detcasenmodaclrootADETmajorityNOUNofADPmatchesNOUNplayedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 majoritydet
2majoritymajorityNOUNNumber=Singrootroot
3ofofADP_4 matchescase
4matchesmatchNOUNNumber=Plur2 majoritynmod
5playedplayVERBTense=Past VerbForm=Part Voice=Pass4 matchesacl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playparticiplematches not said herevn performance-26.7-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/world/173-the-game-is-rigged-because-i-lost/e4/