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Test 4 · ★★ · "The game is rigged because I lost"

Brother: "Your controller works. Your driving's broken." What would a fair player say next?

Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: Brother, Your, fair player · What happens: work, break, drive, say · To what, where: driving · Speech: someone speaks here

This is test 4 · ★★ of lesson 173 «"The game is rigged because I lost"» of the world course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Brother: "Your controller works.

nsubjpunctpunctnmod:possnsubjpunctrootBrotherNOUN:PUNCT"PUNCTYourPRONcontrollerNOUNworksVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BrotherbrotherNOUNNumber=Sing6 worksnsubj
2::PUNCT_6 workspunct
3""PUNCT_6 workspunct
4YouryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs5 controllernmod:poss
5controllercontrollerNOUNNumber=Sing6 worksnsubj
6worksworkVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7..PUNCT_6 workspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1work in a quotepresentBrothervn employment-95.3 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Your driving's broken."

nmod:possnsubj:passaux:passpunctpunctrootYourPRONdrivingNOUN'sAUXbrokenVERB.PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YouryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs2 drivingnmod:poss
2drivingdrivingNOUNNumber=Sing4 brokennsubj:pass
3'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 brokenaux:pass
4brokenbreakVERBTense=Past VerbForm=Part Voice=Passrootroot
5..PUNCT_4 brokenpunct
6""PUNCT_4 brokenpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1breakpresent · passiveYour drivingvn hurt-40.8.3-1-1 «NP V NP»: subject=Patient
2driveYournom driving «act transitive»: poss=agent

Sentence 3: What would a fair player say next?

objauxdetamodnsubjadvmodpunctrootWhatPRONwouldAUXaDETfairADJplayerNOUNsayVERBnextADV?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int6 sayobj
2wouldwouldAUXVerbForm=Fin6 sayaux
3aaDETDefinite=Ind PronType=Art5 playerdet
4fairfairADJDegree=Pos5 playeramod
5playerplayerNOUNNumber=Sing6 saynsubj
6saysayVERBVerbForm=Infrootroot
7nextnextADV_6 sayadvmod
8??PUNCT_6 saypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertwoulda fair playernext propertyvn say-37.7-1-1 «NP V NP.topic»: agent=Agent what=Topic

The options

Option 1

"Let's say it was a draw."

punctobjxcompnsubjcopdetccomppunctpunctroot"PUNCTLetVERB'sPRONsayVERBitPRONwasAUXaDETdrawNOUN.PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1""PUNCT_2 Letpunct
2LetletVERBMood=Imp VerbForm=Finrootroot
3'swePRONCase=Acc Number=Plur Person=1 PronType=Prs2 Letobj
4saysayVERBVerbForm=Inf2 Letxcomp
5ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs8 drawnsubj
6wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin8 drawcop
7aaDETDefinite=Ind PronType=Art8 drawdet
8drawdrawNOUNNumber=Sing4 sayccomp
9..PUNCT_2 Letpunct
10""PUNCT_2 Letpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1let in a quoteimperativeyou not said here'stree rules
2say speech: assert in a quoteinfinitive's not said herevn say-37.7-1-1 «NP V that S»: agent=Agent
3is a in a quotepastita drawtree rules

Option 2

"I'm never playing this again."

punctnsubjauxadvmodobjadvmodpunctpunctroot"PUNCTIPRON'mAUXneverADVplayingVERBthisPRONagainADV.PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1""PUNCT_5 playingpunct
2IIPRONCase=Nom Number=Sing Person=1 PronType=Prs5 playingnsubj
3'mbeAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin5 playingaux
4neverneverADVPronType=Neg5 playingadvmod
5playingplayVERBTense=Pres VerbForm=Partrootroot
6thisthisPRONNumber=Sing PronType=Dem5 playingobj
7againagainADV_5 playingadvmod
8..PUNCT_5 playingpunct
9""PUNCT_5 playingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not play in a quotepresent · progressiveIthisagainvn use-105.1 «NP V NP»: agent=Agent this=Theme

Option 3 · ← Mova's choice · ✓ the right answer

"Fair play, I need more practice."

punctamodoblpunctnsubjamodobjpunctpunctroot"PUNCTFairADJplayNOUN,PUNCTIPRONneedVERBmoreADJpracticeNOUN.PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1""PUNCT_3 playpunct
2FairfairADJDegree=Pos3 playamod
3playplayNOUNNumber=Sing6 needobl
4,,PUNCT_3 playpunct
5IIPRONCase=Nom Number=Sing Person=1 PronType=Prs6 neednsubj
6needneedVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Finrootroot
7moremoreADJDegree=Cmp8 practiceamod
8practicepracticeNOUNNumber=Sing6 needobj
9..PUNCT_6 needpunct
10""PUNCT_6 needpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1need in a quotepresentIFair playvn want-32.1-1-1 «NP V NP ADV»: agent=Pivot practice=Theme

Option 4

"Your controller must be rigged too."

punctnmod:possnsubj:passauxaux:passadvmodpunctpunctroot"PUNCTYourPRONcontrollerNOUNmustAUXbeAUXriggedVERBtooADV.PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1""PUNCT_6 riggedpunct
2YouryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs3 controllernmod:poss
3controllercontrollerNOUNNumber=Sing6 riggednsubj:pass
4mustmustAUXVerbForm=Fin6 riggedaux
5bebeAUXVerbForm=Inf6 riggedaux:pass
6riggedrigVERBTense=Past VerbForm=Part Voice=Passrootroot
7tootooADV_6 riggedadvmod
8..PUNCT_6 riggedpunct
9""PUNCT_6 riggedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1rig in a quotemust · passiveYour controllertree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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