Playing fair and cheating in games, sentence 3
If someone else cheats, a calm, kind remark like «I think you went one too many, let's count again» keeps the game fair without starting a fight.
Who acts: someone, I, you, 's, calm kind remark · What happens: cheat, think, go, let, count, keep · To what, where: one, 's, game, fight · Speech: someone speaks here
This is a sentence of the lesson «Playing fair and cheating in games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (someone, I, you, 's), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | If | if | SCONJ | _ | 4 cheats | mark |
| 2 | someone | someone | PRON | Number=Sing PronType=Ind | 4 cheats | nsubj |
| 3 | else | else | ADV | _ | 2 someone | advmod |
| 4 | cheats | cheat | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 26 keeps | advcl |
| 5 | , | , | PUNCT | _ | 4 cheats | punct |
| 6 | a | a | DET | Definite=Ind PronType=Art | 10 remark | det |
| 7 | calm | calm | ADJ | Degree=Pos | 10 remark | amod |
| 8 | , | , | PUNCT | _ | 7 calm | punct |
| 9 | kind | kind | ADJ | Degree=Pos | 10 remark | amod |
| 10 | remark | remark | NOUN | Number=Sing | 26 keeps | nsubj |
| 11 | like | like | ADP | _ | 12 « | case |
| 12 | « | « | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 10 remark | nmod |
| 13 | I | I | PRON | Case=Nom Number=Sing Person=1 PronType=Prs | 14 think | nsubj |
| 14 | think | think | VERB | Mood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin | 10 remark | parataxis |
| 15 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 16 went | nsubj |
| 16 | went | go | VERB | Mood=Ind Number=Sing Person=2 Tense=Past VerbForm=Fin | 14 think | ccomp |
| 17 | one | one | NUM | NumForm=Word NumType=Card | 16 went | obj |
| 18 | too | too | ADV | _ | 19 many | advmod |
| 19 | many | many | ADJ | Degree=Pos | 16 went | xcomp |
| 20 | , | , | PUNCT | _ | 4 cheats | punct |
| 21 | let | let | VERB | Mood=Imp VerbForm=Fin | 14 think | parataxis |
| 22 | 's | we | PRON | Case=Acc Number=Plur Person=1 PronType=Prs | 21 let | obj |
| 23 | count | count | VERB | VerbForm=Inf | 21 let | xcomp |
| 24 | again | again | ADV | _ | 23 count | advmod |
| 25 | » | » | PUNCT | _ | 26 keeps | punct |
| 26 | keeps | keep | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 27 | the | the | DET | Definite=Def PronType=Art | 28 game | det |
| 28 | game | game | NOUN | Number=Sing | 26 keeps | obj |
| 29 | fair | fair | ADJ | Degree=Pos | 26 keeps | xcomp |
| 30 | without | without | SCONJ | _ | 31 starting | mark |
| 31 | starting | start | VERB | Tense=Pres VerbForm=Part | 29 fair | advcl |
| 32 | a | a | DET | Definite=Ind PronType=Art | 33 fight | det |
| 33 | fight | fight | NOUN | Number=Sing | 31 starting | obj |
| 34 | . | . | PUNCT | _ | 26 keeps | punct |
Pragmatics
- form
- statement
- act
- suggest
- voice
- narrator
- polarity
- none
- hedged
- yes
- teacher
- kept the draft
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | cheat a condition, not said to happen | present | someone | vn cheat-10.6.1 «NP V NP»: agent=Agent | |||||
| 2 | think speech: other in a quote | present | I | vn consider-29.9-2 «NP V how S»: agent=Agent clause=Theme | |||||
| 3 | go in a quote | past | you | one | many property | vn meander-47.7 «PP.location V NP»: agent=Location one=Theme | |||
| 4 | let in a quote | infinitive | 's | tree rules | |||||
| 5 | count in a quote | infinitive | 's not said here | again | vn matter-91 «NP V»: agent=Stimulus | ||||
| 6 | keep | present | a calm kind remark like « | the game | fair property | vn keep-15.2 «NP V NP»: agent=Agent game=Theme | |||
| 7 | start | gerund | a calm kind remark like « not said here | a fight | vn begin-55.1-1-1 «NP V NP»: agent=Agent fight=Eventuality |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:200-cheating-in-games.lesson:3.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/200-cheating-in-games/3/