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Sharing toys and playing board games fairly, sentence 6

In a dice game luck decides, so there is nobody to blame when you lose.

Who acts: game luck, nobody, you · What happens: decide, be, blame, lose

This is a sentence of the lesson «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game luck, nobody, you), what happens, when and where, as Mova's frames read it from the tree.

The tree

casedetcompoundcompoundnsubjpunctadvmodexplparataxisnsubjmarkacladvmodnsubjadvclpunctrootInADPaDETdiceNOUNgameNOUNluckNOUNdecidesVERB,PUNCTsoADVtherePRONisVERBnobodyPRONtoPARTblameVERBwhenADVyouPRONloseVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_5 luckcase
2aaDETDefinite=Ind PronType=Art5 luckdet
3dicediceNOUNNumber=Sing4 gamecompound
4gamegameNOUNNumber=Sing5 luckcompound
5luckluckNOUNNumber=Sing6 decidesnsubj
6decidesdecideVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7,,PUNCT_10 ispunct
8sosoADV_10 isadvmod
9theretherePRON_10 isexpl
10isbeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 decidesparataxis
11nobodynobodyPRONNumber=Sing PronType=Neg10 isnsubj
12totoPART_13 blamemark
13blameblameVERBVerbForm=Inf11 nobodyacl
14whenwhenADVPronType=Int16 loseadvmod
15youyouPRONCase=Nom Person=2 PronType=Prs16 losensubj
16loseloseVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin13 blameadvcl
17..PUNCT_6 decidespunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1decidepresenta game luckvn correspond-36.1-1 «NP V»: agent=Agent
2bepresentnobodytherevn exist-47.1 «NP V»: agent=Theme
3blameto-infinitivenobody not said herevn judgment-33.1 «NP V NP»: agent=Agent
4losepresentyouvn succeed-74-3-1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:242-sharing-toys-and-board-games.lesson:6.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/242-sharing-toys-and-board-games/6/