Puzzles, money and video games, sentence 16
When you lose a hard level many times and feel angry, stop, breathe, take a break and come back later.
Who acts: you · What happens: lose, feel, stop, breathe, take, come back · To what, where: hard level, break
This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | When | when | ADV | PronType=Int | 3 lose | advmod |
| 2 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 3 lose | nsubj |
| 3 | lose | lose | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 13 stop | advcl |
| 4 | a | a | DET | Definite=Ind PronType=Art | 6 level | det |
| 5 | hard | hard | ADJ | Degree=Pos | 6 level | amod |
| 6 | level | level | NOUN | Number=Sing | 3 lose | obj |
| 7 | many | many | ADJ | Degree=Pos | 8 times | amod |
| 8 | times | time | NOUN | Number=Plur | 3 lose | obl:unmarked |
| 9 | and | and | CCONJ | _ | 10 feel | cc |
| 10 | feel | feel | VERB | VerbForm=Inf | 3 lose | conj |
| 11 | angry | angry | ADJ | Degree=Pos | 10 feel | xcomp |
| 12 | , | , | PUNCT | _ | 13 stop | punct |
| 13 | stop | stop | VERB | Mood=Imp VerbForm=Fin | root | root |
| 14 | , | , | PUNCT | _ | 15 breathe | punct |
| 15 | breathe | breathe | VERB | Mood=Imp VerbForm=Fin | 13 stop | conj |
| 16 | , | , | PUNCT | _ | 17 take | punct |
| 17 | take | take | VERB | VerbForm=Inf | 13 stop | conj |
| 18 | a | a | DET | Definite=Ind PronType=Art | 19 break | det |
| 19 | break | break | NOUN | Number=Sing | 17 take | obj |
| 20 | and | and | CCONJ | _ | 21 come | cc |
| 21 | come | come | VERB | VerbForm=Inf | 17 take | conj |
| 22 | back | back | ADV | _ | 21 come | advmod |
| 23 | later | late | ADV | Degree=Cmp | 21 come | advmod |
| 24 | . | . | PUNCT | _ | 13 stop | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | lose | present | you | a hard level | time | vn succeed-74-3-1 «NP V NP»: agent=Agent level=Eventuality | |||
| 2 | feel | infinitive | you not said here | angry property | vn stimulus_subject-30.4 «NP V ADJ»: agent=Stimulus | ||||
| 3 | stop | imperative | you not said here | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality | |||||
| 4 | breathe | infinitive | you not said here | vn breathe-40.1.2-1 «NP V»: agent=Agent | |||||
| 5 | take | infinitive | you not said here | a break | vn bring-11.3 «NP V NP»: agent=Agent break=Theme | ||||
| 6 | come back | infinitive | you not said here | late property | vn escape-51.1-1 «NP V»: agent=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:243-puzzles-and-video-games.lesson:16.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/243-puzzles-and-video-games/16/