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Puzzles, money and video games, sentence 16

When you lose a hard level many times and feel angry, stop, breathe, take a break and come back later.

Who acts: you · What happens: lose, feel, stop, breathe, take, come back · To what, where: hard level, break

This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you), what happens, when and where, as Mova's frames read it from the tree.

The tree

advmodnsubjadvcldetamodobjamodobl:unmarkedccconjxcomppunctpunctconjpunctconjdetobjccconjadvmodadvmodpunctrootWhenADVyouPRONloseVERBaDEThardADJlevelNOUNmanyADJtimesNOUNandCCONJfeelVERBangryADJ,PUNCTstopVERB,PUNCTbreatheVERB,PUNCTtakeVERBaDETbreakNOUNandCCONJcomeVERBbackADVlaterADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhenwhenADVPronType=Int3 loseadvmod
2youyouPRONCase=Nom Person=2 PronType=Prs3 losensubj
3loseloseVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin13 stopadvcl
4aaDETDefinite=Ind PronType=Art6 leveldet
5hardhardADJDegree=Pos6 levelamod
6levellevelNOUNNumber=Sing3 loseobj
7manymanyADJDegree=Pos8 timesamod
8timestimeNOUNNumber=Plur3 loseobl:unmarked
9andandCCONJ_10 feelcc
10feelfeelVERBVerbForm=Inf3 loseconj
11angryangryADJDegree=Pos10 feelxcomp
12,,PUNCT_13 stoppunct
13stopstopVERBMood=Imp VerbForm=Finrootroot
14,,PUNCT_15 breathepunct
15breathebreatheVERBMood=Imp VerbForm=Fin13 stopconj
16,,PUNCT_17 takepunct
17taketakeVERBVerbForm=Inf13 stopconj
18aaDETDefinite=Ind PronType=Art19 breakdet
19breakbreakNOUNNumber=Sing17 takeobj
20andandCCONJ_21 comecc
21comecomeVERBVerbForm=Inf17 takeconj
22backbackADV_21 comeadvmod
23laterlateADVDegree=Cmp21 comeadvmod
24..PUNCT_13 stoppunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losepresentyoua hard leveltimevn succeed-74-3-1 «NP V NP»: agent=Agent level=Eventuality
2feelinfinitiveyou not said hereangry propertyvn stimulus_subject-30.4 «NP V ADJ»: agent=Stimulus
3stopimperativeyou not said herevn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
4breatheinfinitiveyou not said herevn breathe-40.1.2-1 «NP V»: agent=Agent
5takeinfinitiveyou not said herea breakvn bring-11.3 «NP V NP»: agent=Agent break=Theme
6come backinfinitiveyou not said herelate propertyvn escape-51.1-1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:243-puzzles-and-video-games.lesson:16.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

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