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Puzzles, money and video games, sentence 17

Never throw a controller in anger; put it down and walk away for a moment, because devices break and people can get hurt.

Who acts: you, devices · What happens: not throw, put down, walk away, break, hurt · To what, where: controller, anger, people

This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, devices), what happens, when and where, as Mova's frames read it from the tree.

The tree

advmoddetobjcaseoblpunctparataxisobjcompound:prtccconjadvmodcasedetoblpunctmarknsubjadvclccnsubjauxaux:passconjpunctrootNeverADVthrowVERBaDETcontrollerNOUNinADPangerNOUN;PUNCTputVERBitPRONdownADPandCCONJwalkVERBawayADVforADPaDETmomentNOUN,PUNCTbecauseSCONJdevicesNOUNbreakVERBandCCONJpeopleNOUNcanAUXgetAUXhurtVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NeverneverADVPronType=Neg2 throwadvmod
2throwthrowVERBMood=Imp VerbForm=Finrootroot
3aaDETDefinite=Ind PronType=Art4 controllerdet
4controllercontrollerNOUNNumber=Sing2 throwobj
5ininADP_6 angercase
6angerangerNOUNNumber=Sing2 throwobl
7;;PUNCT_8 putpunct
8putputVERBMood=Imp VerbForm=Fin2 throwparataxis
9ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs8 putobj
10downdownADP_8 putcompound:prt
11andandCCONJ_12 walkcc
12walkwalkVERBMood=Imp VerbForm=Fin8 putconj
13awayawayADV_12 walkadvmod
14forforADP_16 momentcase
15aaDETDefinite=Ind PronType=Art16 momentdet
16momentmomentNOUNNumber=Sing12 walkobl
17,,PUNCT_20 breakpunct
18becausebecauseSCONJ_20 breakmark
19devicesdeviceNOUNNumber=Plur20 breaknsubj
20breakbreakVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin12 walkadvcl
21andandCCONJ_25 hurtcc
22peoplepeopleNOUNNumber=Plur25 hurtnsubj
23cancanAUXVerbForm=Fin25 hurtaux
24getgetAUXVerbForm=Inf25 hurtaux:pass
25hurthurtVERBTense=Past VerbForm=Part Voice=Pass20 breakconj
26..PUNCT_2 throwpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not throwimperativeyou not said herea controllerangervn throw-17.1-1-1 «NP V NP PP.destinations»: agent=Agent controller=Theme in anger=Destination
2put downinfinitivecontrollervn invest-13.5.4-1 «NP V PP»: agent=Agent it=Goal
3walk awayinfinitivemomentaway propertyvn resign-10.11-1 «NP V»: agent=Agent
4breakpresentdevicesvn hurt-40.8.3-1-1 «NP V»: agent=Patient
5hurtcan · passivepeoplevn hurt-40.8.3-2 «NP V NP»: subject=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:243-puzzles-and-video-games.lesson:17.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

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