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Puzzles, money and video games, sentence 18

For motion games, clear space around you and wear the wrist strap, so you do not hit furniture or people or let the controller fly.

Who acts: you, controller · What happens: clear, wear, not hit, let, fly · To what, where: space, wrist strap, furniture

This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, controller), what happens, when and where, as Mova's frames read it from the tree.

The tree

casecompoundoblpunctobjcasenmodccconjdetcompoundobjpunctadvmodnsubjauxadvmodparataxisobjccconjccconjdetnsubjxcomppunctrootForADPmotionNOUNgamesNOUN,PUNCTclearVERBspaceNOUNaroundADPyouPRONandCCONJwearVERBtheDETwristNOUNstrapNOUN,PUNCTsoADVyouPRONdoAUXnotPARThitVERBfurnitureNOUNorCCONJpeopleNOUNorCCONJletVERBtheDETcontrollerNOUNflyVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ForforADP_3 gamescase
2motionmotionNOUNNumber=Sing3 gamescompound
3gamesgameNOUNNumber=Plur5 clearobl
4,,PUNCT_6 spacepunct
5clearclearVERBVerbForm=Infrootroot
6spacespaceNOUNNumber=Sing5 clearobj
7aroundaroundADP_8 youcase
8youyouPRONCase=Acc Person=2 PronType=Prs6 spacenmod
9andandCCONJ_10 wearcc
10wearwearVERBVerbForm=Inf5 clearconj
11thetheDETDefinite=Def PronType=Art13 strapdet
12wristwristNOUNNumber=Sing13 strapcompound
13strapstrapNOUNNumber=Sing10 wearobj
14,,PUNCT_19 hitpunct
15sosoADV_19 hitadvmod
16youyouPRONCase=Nom Person=2 PronType=Prs19 hitnsubj
17dodoAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin19 hitaux
18notnotPARTPolarity=Neg19 hitadvmod
19hithitVERBVerbForm=Inf10 wearparataxis
20furniturefurnitureNOUNNumber=Sing19 hitobj
21ororCCONJ_22 peoplecc
22peoplepeopleNOUNNumber=Plur20 furnitureconj
23ororCCONJ_24 letcc
24letletVERBVerbForm=Inf19 hitconj
25thetheDETDefinite=Def PronType=Art26 controllerdet
26controllercontrollerNOUNNumber=Sing27 flynsubj
27flyflyVERBVerbForm=Inf24 letxcomp
28..PUNCT_3 gamespunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1clearimperativeyou not said herespacefor motion games; around youvn preparing-26.3-1 «NP V NP PP.beneficiary»: agent=Agent space=Product for game=Beneficiary
2wearinfinitiveyou not said herethe wrist strapvn wipe_manner-10.4.1-1 «NP V NP.theme»: agent=Agent strap=Theme
3not hitpresent · do-supportyoufurniture or peoplevn contiguous_location-47.8-1 «NP V NP»: agent=Theme furniture=Co-Theme
4letinfinitiveyou not said heretree rules
5flyinfinitivethe controllervn spatial_configuration-47.6-1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:243-puzzles-and-video-games.lesson:18.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

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