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Puzzles, money and video games, sentence 19

If a game makes you dizzy or has flashing lights that bother you, stop playing and tell an adult; a few people have seizures (fits, when the body suddenly shakes or goes stiff) from flashing lights.

Who acts: game, flashing lights, you, few people, body · What happens: make, have, flash, bother, stop, play · To what, where: you, flashing lights, adult, seizures · Speech: someone speaks here

This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game, flashing lights, you, few people), what happens, when and where, as Mova's frames read it from the tree.

The tree

markdetnsubjadvclobjxcompccconjamodobjnsubjacl:relclobjpunctxcompccconjdetobjpunctdetamodnsubjparataxisobjpunctappospunctadvmoddetnsubjadvmodadvclccconjxcomppunctcaseamodoblpunctrootIfSCONJaDETgameNOUNmakesVERByouPRONdizzyADJorCCONJhasVERBflashingVERBlightsNOUNthatPRONbotherVERByouPRON,PUNCTstopVERBplayingVERBandCCONJtellVERBanDETadultNOUN;PUNCTaDETfewADJpeopleNOUNhaveVERBseizuresNOUN(PUNCTfitsNOUN,PUNCTwhenADVtheDETbodyNOUNsuddenlyADVshakesVERBorCCONJgoesVERBstiffADJ)PUNCTfromADPflashingADJlightsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IfifSCONJ_4 makesmark
2aaDETDefinite=Ind PronType=Art3 gamedet
3gamegameNOUNNumber=Sing4 makesnsubj
4makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin15 stopadvcl
5youyouPRONCase=Acc Person=2 PronType=Prs4 makesobj
6dizzydizzyADJDegree=Pos4 makesxcomp
7ororCCONJ_8 hascc
8hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 makesconj
9flashingflashVERBTense=Pres VerbForm=Part10 lightsamod
10lightslightNOUNNumber=Plur8 hasobj
11thatthatPRONPronType=Rel12 bothernsubj
12botherbotherVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin10 lightsacl:relcl
13youyouPRONCase=Acc Person=2 PronType=Prs12 botherobj
14,,PUNCT_4 makespunct
15stopstopVERBMood=Imp VerbForm=Finrootroot
16playingplayVERBVerbForm=Ger15 stopxcomp
17andandCCONJ_18 tellcc
18telltellVERBMood=Imp VerbForm=Fin15 stopconj
19anaDETDefinite=Ind PronType=Art20 adultdet
20adultadultNOUNNumber=Sing18 tellobj
21;;PUNCT_25 havepunct
22aaDETDefinite=Ind PronType=Art24 peopledet
23fewfewADJDegree=Pos24 peopleamod
24peoplepeopleNOUNNumber=Plur25 havensubj
25havehaveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin15 stopparataxis
26seizuresseizureNOUNNumber=Plur25 haveobj
27((PUNCT_28 fitspunct
28fitsfitNOUNNumber=Plur26 seizuresappos
29,,PUNCT_34 shakespunct
30whenwhenADVPronType=Int34 shakesadvmod
31thetheDETDefinite=Def PronType=Art32 bodydet
32bodybodyNOUNNumber=Sing34 shakesnsubj
33suddenlysuddenlyADV_34 shakesadvmod
34shakesshakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin28 fitsadvcl
35ororCCONJ_36 goescc
36goesgoVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin34 shakesconj
37stiffstiffADJDegree=Pos36 goesxcomp
38))PUNCT_28 fitspunct
39fromfromADP_41 lightscase
40flashingflashADJDegree=Pos41 lightsamod
41lightslightNOUNNumber=Plur25 haveobl
42..PUNCT_15 stoppunct

Pragmatics

form
statement
act
narrate
voice
narrator
polarity
none
teacher
kept the draft
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1make a condition, not said to happenpresenta gameyoudizzy propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset you=Product
2havepresenta game not said hereflashing lightsvn birth-28.2-1 «NP V NP»: agent=Agent light=Patient
3flashgerundvn light_emission-43.1 «NP V»: agent=Theme
4botherpresentflashing lightsyouvn amuse-31.1 «NP V NP»: agent=Stimulus you=Experiencer
5stopimperativeyou not said herevn stop-55.4-1-1 «NP V S_ING»: agent=Affector clause=Eventuality
6playgerundyou not said herevn performance-26.7-1 «NP V»: agent=Agent
7tell speech: assertinfinitiveyou not said herea adultvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent adult=Recipient
8havepresenta few peopleseizuresflashing lightsvn birth-28.2-1 «NP V NP»: agent=Agent seizure=Patient
9shakepresentthe bodysuddenly propertyvn shake-22.3-2 «NP V ADV-Middle»: agent=Patient
10gopresentthe body not said herestiff propertyvn disappearance-48.2-1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:243-puzzles-and-video-games.lesson:19.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×2, R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/243-puzzles-and-video-games/19/