Puzzles, money and video games, sentence 19
If a game makes you dizzy or has flashing lights that bother you, stop playing and tell an adult; a few people have seizures (fits, when the body suddenly shakes or goes stiff) from flashing lights.
Who acts: game, flashing lights, you, few people, body · What happens: make, have, flash, bother, stop, play · To what, where: you, flashing lights, adult, seizures · Speech: someone speaks here
This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game, flashing lights, you, few people), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | If | if | SCONJ | _ | 4 makes | mark |
| 2 | a | a | DET | Definite=Ind PronType=Art | 3 game | det |
| 3 | game | game | NOUN | Number=Sing | 4 makes | nsubj |
| 4 | makes | make | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 15 stop | advcl |
| 5 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 4 makes | obj |
| 6 | dizzy | dizzy | ADJ | Degree=Pos | 4 makes | xcomp |
| 7 | or | or | CCONJ | _ | 8 has | cc |
| 8 | has | have | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 makes | conj |
| 9 | flashing | flash | VERB | Tense=Pres VerbForm=Part | 10 lights | amod |
| 10 | lights | light | NOUN | Number=Plur | 8 has | obj |
| 11 | that | that | PRON | PronType=Rel | 12 bother | nsubj |
| 12 | bother | bother | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 10 lights | acl:relcl |
| 13 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 12 bother | obj |
| 14 | , | , | PUNCT | _ | 4 makes | punct |
| 15 | stop | stop | VERB | Mood=Imp VerbForm=Fin | root | root |
| 16 | playing | play | VERB | VerbForm=Ger | 15 stop | xcomp |
| 17 | and | and | CCONJ | _ | 18 tell | cc |
| 18 | tell | tell | VERB | Mood=Imp VerbForm=Fin | 15 stop | conj |
| 19 | an | a | DET | Definite=Ind PronType=Art | 20 adult | det |
| 20 | adult | adult | NOUN | Number=Sing | 18 tell | obj |
| 21 | ; | ; | PUNCT | _ | 25 have | punct |
| 22 | a | a | DET | Definite=Ind PronType=Art | 24 people | det |
| 23 | few | few | ADJ | Degree=Pos | 24 people | amod |
| 24 | people | people | NOUN | Number=Plur | 25 have | nsubj |
| 25 | have | have | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 15 stop | parataxis |
| 26 | seizures | seizure | NOUN | Number=Plur | 25 have | obj |
| 27 | ( | ( | PUNCT | _ | 28 fits | punct |
| 28 | fits | fit | NOUN | Number=Plur | 26 seizures | appos |
| 29 | , | , | PUNCT | _ | 34 shakes | punct |
| 30 | when | when | ADV | PronType=Int | 34 shakes | advmod |
| 31 | the | the | DET | Definite=Def PronType=Art | 32 body | det |
| 32 | body | body | NOUN | Number=Sing | 34 shakes | nsubj |
| 33 | suddenly | suddenly | ADV | _ | 34 shakes | advmod |
| 34 | shakes | shake | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 28 fits | advcl |
| 35 | or | or | CCONJ | _ | 36 goes | cc |
| 36 | goes | go | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 34 shakes | conj |
| 37 | stiff | stiff | ADJ | Degree=Pos | 36 goes | xcomp |
| 38 | ) | ) | PUNCT | _ | 28 fits | punct |
| 39 | from | from | ADP | _ | 41 lights | case |
| 40 | flashing | flash | ADJ | Degree=Pos | 41 lights | amod |
| 41 | lights | light | NOUN | Number=Plur | 25 have | obl |
| 42 | . | . | PUNCT | _ | 15 stop | punct |
Pragmatics
- form
- statement
- act
- narrate
- voice
- narrator
- polarity
- none
- teacher
- kept the draft
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | make a condition, not said to happen | present | a game | you | dizzy property | vn build-26.1-1 «NP.asset V NP»: agent=Asset you=Product | |||
| 2 | have | present | a game not said here | flashing lights | vn birth-28.2-1 «NP V NP»: agent=Agent light=Patient | ||||
| 3 | flash | gerund | vn light_emission-43.1 «NP V»: agent=Theme | ||||||
| 4 | bother | present | flashing lights | you | vn amuse-31.1 «NP V NP»: agent=Stimulus you=Experiencer | ||||
| 5 | stop | imperative | you not said here | vn stop-55.4-1-1 «NP V S_ING»: agent=Affector clause=Eventuality | |||||
| 6 | play | gerund | you not said here | vn performance-26.7-1 «NP V»: agent=Agent | |||||
| 7 | tell speech: assert | infinitive | you not said here | a adult | vn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent adult=Recipient | ||||
| 8 | have | present | a few people | seizures | flashing lights | vn birth-28.2-1 «NP V NP»: agent=Agent seizure=Patient | |||
| 9 | shake | present | the body | suddenly property | vn shake-22.3-2 «NP V ADV-Middle»: agent=Patient | ||||
| 10 | go | present | the body not said here | stiff property | vn disappearance-48.2-1 «NP V»: agent=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:243-puzzles-and-video-games.lesson:19.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×2, R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/243-puzzles-and-video-games/19/