Puzzles, money and video games, sentence 20
When a younger sibling wants to watch a violent game, switch to a game suitable for them, because it can upset young children.
Who acts: younger sibling, you, sibling · What happens: want, watch, switch, upset · To what, where: violent game, young children
This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (younger sibling, you, sibling), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | When | when | SCONJ | _ | 5 wants | mark |
| 2 | a | a | DET | Definite=Ind PronType=Art | 4 sibling | det |
| 3 | younger | young | ADJ | Degree=Cmp | 4 sibling | amod |
| 4 | sibling | sibling | NOUN | Number=Sing | 5 wants | nsubj |
| 5 | wants | want | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 12 switch | advcl |
| 6 | to | to | PART | _ | 7 watch | mark |
| 7 | watch | watch | VERB | VerbForm=Inf | 5 wants | xcomp |
| 8 | a | a | DET | Definite=Ind PronType=Art | 10 game | det |
| 9 | violent | violent | ADJ | Degree=Pos | 10 game | amod |
| 10 | game | game | NOUN | Number=Sing | 7 watch | obj |
| 11 | , | , | PUNCT | _ | 12 switch | punct |
| 12 | switch | switch | VERB | Mood=Imp VerbForm=Fin | root | root |
| 13 | to | to | ADP | _ | 15 game | case |
| 14 | a | a | DET | Definite=Ind PronType=Art | 15 game | det |
| 15 | game | game | NOUN | Number=Sing | 12 switch | obl |
| 16 | suitable | suitable | ADJ | Degree=Pos | 15 game | amod |
| 17 | for | for | ADP | _ | 18 them | case |
| 18 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 16 suitable | obl |
| 19 | , | , | PUNCT | _ | 23 upset | punct |
| 20 | because | because | SCONJ | _ | 23 upset | mark |
| 21 | it | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 23 upset | nsubj |
| 22 | can | can | AUX | VerbForm=Fin | 23 upset | aux |
| 23 | upset | upset | VERB | VerbForm=Inf | 12 switch | advcl |
| 24 | young | young | ADJ | Degree=Pos | 25 children | amod |
| 25 | children | child | NOUN | Number=Plur | 23 upset | obj |
| 26 | . | . | PUNCT | _ | 12 switch | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | want | present | a younger sibling | vn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme | |||||
| 2 | watch not said to happen | to-infinitive | a younger sibling not said here | a violent game | vn assessment-34.1 «NP V NP»: agent=Agent game=Theme | ||||
| 3 | switch | imperative | you not said here | to a game result | vn convert-26.6.2-1-1 «NP V S_ING»: agent=Patient to game=Result | ||||
| 4 | upset | can | sibling | young children | vn amuse-31.1 «NP V NP»: agent=Stimulus child=Experiencer |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:243-puzzles-and-video-games.lesson:20.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/243-puzzles-and-video-games/20/