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Puzzles, money and video games, sentence 20

When a younger sibling wants to watch a violent game, switch to a game suitable for them, because it can upset young children.

Who acts: younger sibling, you, sibling · What happens: want, watch, switch, upset · To what, where: violent game, young children

This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (younger sibling, you, sibling), what happens, when and where, as Mova's frames read it from the tree.

The tree

markdetamodnsubjadvclmarkxcompdetamodobjpunctcasedetoblamodcaseoblpunctmarknsubjauxadvclamodobjpunctrootWhenSCONJaDETyoungerADJsiblingNOUNwantsVERBtoPARTwatchVERBaDETviolentADJgameNOUN,PUNCTswitchVERBtoADPaDETgameNOUNsuitableADJforADPthemPRON,PUNCTbecauseSCONJitPRONcanAUXupsetVERByoungADJchildrenNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhenwhenSCONJ_5 wantsmark
2aaDETDefinite=Ind PronType=Art4 siblingdet
3youngeryoungADJDegree=Cmp4 siblingamod
4siblingsiblingNOUNNumber=Sing5 wantsnsubj
5wantswantVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin12 switchadvcl
6totoPART_7 watchmark
7watchwatchVERBVerbForm=Inf5 wantsxcomp
8aaDETDefinite=Ind PronType=Art10 gamedet
9violentviolentADJDegree=Pos10 gameamod
10gamegameNOUNNumber=Sing7 watchobj
11,,PUNCT_12 switchpunct
12switchswitchVERBMood=Imp VerbForm=Finrootroot
13totoADP_15 gamecase
14aaDETDefinite=Ind PronType=Art15 gamedet
15gamegameNOUNNumber=Sing12 switchobl
16suitablesuitableADJDegree=Pos15 gameamod
17forforADP_18 themcase
18themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs16 suitableobl
19,,PUNCT_23 upsetpunct
20becausebecauseSCONJ_23 upsetmark
21ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs23 upsetnsubj
22cancanAUXVerbForm=Fin23 upsetaux
23upsetupsetVERBVerbForm=Inf12 switchadvcl
24youngyoungADJDegree=Pos25 childrenamod
25childrenchildNOUNNumber=Plur23 upsetobj
26..PUNCT_12 switchpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1wantpresenta younger siblingvn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme
2watch not said to happento-infinitivea younger sibling not said herea violent gamevn assessment-34.1 «NP V NP»: agent=Agent game=Theme
3switchimperativeyou not said hereto a game resultvn convert-26.6.2-1-1 «NP V S_ING»: agent=Patient to game=Result
4upsetcansiblingyoung childrenvn amuse-31.1 «NP V NP»: agent=Stimulus child=Experiencer

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:243-puzzles-and-video-games.lesson:20.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

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