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Advert tricks and offers that are too good to be true, sentence 13

A loot box is like gambling: you pay without knowing what you will get, and games make it exciting so you spend more.

Who acts: loot box, you, games · What happens: be, pay, know, get, make, spend · To what, where: box, more · Speech: someone speaks here

This is a sentence of the lesson «Advert tricks and offers that are too good to be true» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (loot box, you, games), what happens, when and where, as Mova's frames read it from the tree.

The tree

detcompoundnsubjcopcasepunctnsubjparataxismarkadvclobjnsubjauxccomppunctccnsubjconjobjxcompadvmodnsubjconjobjpunctrootADETlootNOUNboxNOUNisAUXlikeADPgamblingNOUN:PUNCTyouPRONpayVERBwithoutSCONJknowingVERBwhatPRONyouPRONwillAUXgetVERB,PUNCTandCCONJgamesNOUNmakeVERBitPRONexcitingADJsoADVyouPRONspendVERBmoreADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 boxdet
2lootlootNOUNNumber=Sing3 boxcompound
3boxboxNOUNNumber=Sing6 gamblingnsubj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 gamblingcop
5likelikeADP_6 gamblingcase
6gamblinggambleNOUNNumber=Singrootroot
7::PUNCT_9 paypunct
8youyouPRONCase=Nom Person=2 PronType=Prs9 paynsubj
9paypayVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin6 gamblingparataxis
10withoutwithoutSCONJ_11 knowingmark
11knowingknowVERBTense=Pres VerbForm=Part9 payadvcl
12whatwhatPRONPronType=Int15 getobj
13youyouPRONCase=Nom Person=2 PronType=Prs15 getnsubj
14willwillAUXVerbForm=Fin15 getaux
15getgetVERBVerbForm=Inf11 knowingccomp
16,,PUNCT_19 makepunct
17andandCCONJ_19 makecc
18gamesgameNOUNNumber=Plur19 makensubj
19makemakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 gamblingconj
20ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs19 makeobj
21excitingexcitingADJDegree=Pos19 makexcomp
22sosoADV_24 spendadvmod
23youyouPRONCase=Nom Person=2 PronType=Prs24 spendnsubj
24spendspendVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin19 makeconj
25moremoreADJDegree=Cmp24 spendobj
26..PUNCT_6 gamblingpunct

Pragmatics

form
statement
act
assert
voice
narrator
polarity
none
teacher
kept the draft
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresenta loot boxlike gamblingtree rules
2paypresentyouvn pay-68-1 «NP V NP»: agent=Agent
3knowgerundyou not said herevn comprehend-87.2-1-1-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus
4getfutureyouvn comprehend-87.2-1 «NP V NP»: agent=Experiencer what=Stimulus
5makepresentgamesboxexciting propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product
6spendpresentyoumorevn consume-66-1 «NP V NP»: agent=Agent more=Asset

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:281-advert-tricks-and-too-good-offers.lesson:13.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/281-advert-tricks-and-too-good-offers/13/