Safe toys and fair board games, sentence 17
In a game of chance, like snakes and ladders, luck decides the winner, so nobody should be blamed for losing.
Who acts: luck · What happens: decide, blame, lose · To what, where: winner, game, nobody
This is a sentence of the lesson «Safe toys and fair board games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (luck), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | In | in | ADP | _ | 3 game | case |
| 2 | a | a | DET | Definite=Ind PronType=Art | 3 game | det |
| 3 | game | game | NOUN | Number=Sing | 13 decides | obl |
| 4 | of | of | ADP | _ | 5 chance | case |
| 5 | chance | chance | NOUN | Number=Sing | 3 game | nmod |
| 6 | , | , | PUNCT | _ | 3 game | punct |
| 7 | like | like | ADP | _ | 8 snakes | case |
| 8 | snakes | snake | NOUN | Number=Plur | 3 game | nmod |
| 9 | and | and | CCONJ | _ | 10 ladders | cc |
| 10 | ladders | ladder | NOUN | Number=Plur | 8 snakes | conj |
| 11 | , | , | PUNCT | _ | 3 game | punct |
| 12 | luck | luck | NOUN | Number=Sing | 13 decides | nsubj |
| 13 | decides | decide | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 14 | the | the | DET | Definite=Def PronType=Art | 15 winner | det |
| 15 | winner | winner | NOUN | Number=Sing | 13 decides | obj |
| 16 | , | , | PUNCT | _ | 21 blamed | punct |
| 17 | so | so | ADV | _ | 21 blamed | advmod |
| 18 | nobody | nobody | PRON | Number=Sing PronType=Neg | 21 blamed | nsubj:pass |
| 19 | should | should | AUX | VerbForm=Fin | 21 blamed | aux |
| 20 | be | be | AUX | VerbForm=Inf | 21 blamed | aux:pass |
| 21 | blamed | blame | VERB | Tense=Past VerbForm=Part Voice=Pass | 13 decides | parataxis |
| 22 | for | for | SCONJ | _ | 23 losing | mark |
| 23 | losing | lose | VERB | Tense=Pres VerbForm=Part | 21 blamed | advcl |
| 24 | . | . | PUNCT | _ | 13 decides | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | decide | present | luck | the winner | a game of chance like snakes and ladders | vn correspond-36.1-1 «NP V S»: agent=Agent winner=Topic | |||
| 2 | blame | should · passive | nobody | vn judgment-33.1 «NP V NP»: subject=Theme | |||||
| 3 | lose | gerund | vn succeed-74-3-1 «NP V»: agent=Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:302-toys-and-board-games.lesson:17.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/302-toys-and-board-games/17/