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Safe toys and fair board games, sentence 18

A good way to do a jigsaw is to find the edges and corners first, because edge pieces have a straight side and make a frame, then group pieces by colour.

Who acts: good way, edge pieces · What happens: do, be, have, make, group · To what, where: jigsaw, straight side, frame, pieces

This is a sentence of the lesson «Safe toys and fair board games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (good way, edge pieces), what happens, when and where, as Mova's frames read it from the tree.

The tree

detamodnsubjmarkacldetobjcopmarkdetobjccconjadvmodpunctmarkcompoundnsubjadvcldetamodobjccconjdetobjpunctadvmodconjobjcaseoblpunctrootADETgoodADJwayNOUNtoPARTdoVERBaDETjigsawNOUNisAUXtoPARTfindVERBtheDETedgesNOUNandCCONJcornersNOUNfirstADV,PUNCTbecauseSCONJedgeNOUNpiecesNOUNhaveVERBaDETstraightADJsideNOUNandCCONJmakeVERBaDETframeNOUN,PUNCTthenADVgroupVERBpiecesNOUNbyADPcolourNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 waydet
2goodgoodADJDegree=Pos3 wayamod
3waywayNOUNNumber=Sing10 findnsubj
4totoPART_5 domark
5dodoVERBVerbForm=Inf3 wayacl
6aaDETDefinite=Ind PronType=Art7 jigsawdet
7jigsawjigsawNOUNNumber=Sing5 doobj
8isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 findcop
9totoPART_10 findmark
10findfindVERBVerbForm=Infrootroot
11thetheDETDefinite=Def PronType=Art12 edgesdet
12edgesedgeNOUNNumber=Plur10 findobj
13andandCCONJ_14 cornerscc
14cornerscornerNOUNNumber=Plur12 edgesconj
15firstfirstADVNumForm=Word NumType=Ord10 findadvmod
16,,PUNCT_20 havepunct
17becausebecauseSCONJ_20 havemark
18edgeedgeNOUNNumber=Sing19 piecescompound
19piecespieceNOUNNumber=Plur20 havensubj
20havehaveVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin10 findadvcl
21aaDETDefinite=Ind PronType=Art23 sidedet
22straightstraightADJDegree=Pos23 sideamod
23sidesideNOUNNumber=Sing20 haveobj
24andandCCONJ_25 makecc
25makemakeVERBMood=Ind Tense=Pres VerbForm=Fin20 haveconj
26aaDETDefinite=Ind PronType=Art27 framedet
27frameframeNOUNNumber=Sing25 makeobj
28,,PUNCT_31 piecespunct
29thenthenADVPronType=Dem30 groupadvmod
30groupgroupVERBMood=Imp VerbForm=Fin25 makeconj
31piecespieceNOUNNumber=Plur30 groupobj
32bybyADP_33 colourcase
33colourcolourNOUNNumber=Sing30 groupobl
34..PUNCT_10 findpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1doto-infinitivea good way not said herea jigsawvn act-114-1 «NP V NP»: agent=Agent jigsaw=Eventuality
2ispresenta good wayfind, first propertytree rules
3havepresentedge piecesa straight sidevn birth-28.2-1 «NP V NP»: agent=Agent side=Patient
4makeinfinitiveedge pieces not said herea framevn build-26.1-1 «NP.asset V NP»: agent=Asset frame=Product
5groupinfinitiveedge pieces not said herepiecesthenby colourvn classify-29.10 «NP V NP»: agent=Agent piece=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:302-toys-and-board-games.lesson:18.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/302-toys-and-board-games/18/