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Safe toys and fair board games, sentence 5

Some games are won by thinking (chess) and some by luck (a simple dice game); in a game of chance nobody is to blame for losing.

Who acts: nobody · What happens: win, think, be, lose · To what, where: games, chess, game

This is a sentence of the lesson «Safe toys and fair board games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (nobody), what happens, when and where, as Mova's frames read it from the tree.

The tree

detnsubj:passaux:passmarkadvclpunctobjpunctccconjcaseoblpunctdetamodcompoundappospunctpunctcasedetoblcasenmodnsubjcopmarkparataxismarkadvclpunctrootSomeDETgamesNOUNareAUXwonVERBbySCONJthinkingVERB(PUNCTchessNOUN)PUNCTandCCONJsomeDETbyADPluckNOUN(PUNCTaDETsimpleADJdiceNOUNgameNOUN)PUNCT;PUNCTinADPaDETgameNOUNofADPchanceNOUNnobodyPRONisAUXtoPARTblameVERBforSCONJlosingVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SomesomeDETPronType=Ind2 gamesdet
2gamesgameNOUNNumber=Plur4 wonnsubj:pass
3arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 wonaux:pass
4wonwinVERBTense=Past VerbForm=Part Voice=Passrootroot
5bybySCONJ_6 thinkingmark
6thinkingthinkVERBTense=Pres VerbForm=Part4 wonadvcl
7((PUNCT_8 chesspunct
8chesschessNOUNNumber=Sing6 thinkingobj
9))PUNCT_8 chesspunct
10andandCCONJ_11 somecc
11somesomeDETPronType=Ind6 thinkingconj
12bybyADP_13 luckcase
13luckluckNOUNNumber=Sing11 someobl
14((PUNCT_18 gamepunct
15aaDETDefinite=Ind PronType=Art18 gamedet
16simplesimpleADJDegree=Pos18 gameamod
17dicediceNOUNNumber=Sing18 gamecompound
18gamegameNOUNNumber=Sing13 luckappos
19))PUNCT_18 gamepunct
20;;PUNCT_4 wonpunct
21ininADP_23 gamecase
22aaDETDefinite=Ind PronType=Art23 gamedet
23gamegameNOUNNumber=Sing29 blameobl
24ofofADP_25 chancecase
25chancechanceNOUNNumber=Sing23 gamenmod
26nobodynobodyPRONNumber=Sing PronType=Neg29 blamensubj
27isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin29 blamecop
28totoPART_29 blamemark
29blameblameVERBVerbForm=Inf4 wonparataxis
30forforSCONJ_31 losingmark
31losingloseVERBTense=Pres VerbForm=Part29 blameadvcl
32..PUNCT_4 wonpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1winpresent · passivesome gamesvn succeed-74-2 «NP V NP»: subject=Eventuality
2think speech: othergerundchessvn wish-62 «NP V NP»: agent=Pivot chess=Theme
3ispresentnobodya game of chanceblame propertytree rules
4losegerundnobody not said herevn succeed-74-3-1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:302-toys-and-board-games.lesson:5.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×3. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

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