Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes, sentence 10
In a strategy game, take time to think but do not keep everyone waiting too long; some games use a timer.
Who acts: you, everyone, games · What happens: take, think, not keep, wait, use · To what, where: strategy game, everyone, timer
This is a sentence of the lesson «Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, everyone, games), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | In | in | ADP | _ | 4 game | case |
| 2 | a | a | DET | Definite=Ind PronType=Art | 4 game | det |
| 3 | strategy | strategy | NOUN | Number=Sing | 4 game | compound |
| 4 | game | game | NOUN | Number=Sing | 6 take | obl |
| 5 | , | , | PUNCT | _ | 4 game | punct |
| 6 | take | take | VERB | Mood=Imp VerbForm=Fin | root | root |
| 7 | time | time | NOUN | Number=Sing | 6 take | obj |
| 8 | to | to | PART | _ | 9 think | mark |
| 9 | think | think | VERB | VerbForm=Inf | 7 time | acl |
| 10 | but | but | CCONJ | _ | 13 keep | cc |
| 11 | do | do | AUX | Mood=Imp VerbForm=Fin | 13 keep | aux |
| 12 | not | not | PART | Polarity=Neg | 13 keep | advmod |
| 13 | keep | keep | VERB | Mood=Imp VerbForm=Fin | 6 take | conj |
| 14 | everyone | everyone | PRON | Number=Sing PronType=Tot | 13 keep | obj |
| 15 | waiting | wait | VERB | VerbForm=Ger | 13 keep | xcomp |
| 16 | too | too | ADV | _ | 17 long | advmod |
| 17 | long | long | ADV | Degree=Pos | 15 waiting | advmod |
| 18 | ; | ; | PUNCT | _ | 21 use | punct |
| 19 | some | some | DET | PronType=Ind | 20 games | det |
| 20 | games | game | NOUN | Number=Plur | 21 use | nsubj |
| 21 | use | use | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 6 take | parataxis |
| 22 | a | a | DET | Definite=Ind PronType=Art | 23 timer | det |
| 23 | timer | timer | NOUN | Number=Sing | 21 use | obj |
| 24 | . | . | PUNCT | _ | 6 take | punct |
Pragmatics
- form
- command
- act
- suggest
- voice
- narrator
- polarity
- none
- teacher
- changed form=imp, act=suggest
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | take | imperative | you not said here | a strategy game | time | vn fit-54.3 «NP V NP PP.location»: agent=Agent in game=Location | |||
| 2 | think speech: other | to-infinitive | you not said here | vn focus-87.1-1 «NP V»: agent=Agent | |||||
| 3 | not keep | infinitive · do-support | you not said here | everyone | tree rules | ||||
| 4 | wait | gerund | everyone not said here | long property | vn exist-47.1 «NP V»: agent=Theme | ||||
| 5 | use | present | some games | a timer | vn eat-39.1 «NP V NP»: agent=Agent timer=Patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:327-toy-age-labels-cords-card-games-and-crafts.lesson:10.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/327-toy-age-labels-cords-card-games-and-crafts/10/