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Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes, sentence 10

In a strategy game, take time to think but do not keep everyone waiting too long; some games use a timer.

Who acts: you, everyone, games · What happens: take, think, not keep, wait, use · To what, where: strategy game, everyone, timer

This is a sentence of the lesson «Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, everyone, games), what happens, when and where, as Mova's frames read it from the tree.

The tree

casedetcompoundoblpunctobjmarkaclccauxadvmodconjobjxcompadvmodadvmodpunctdetnsubjparataxisdetobjpunctrootInADPaDETstrategyNOUNgameNOUN,PUNCTtakeVERBtimeNOUNtoPARTthinkVERBbutCCONJdoAUXnotPARTkeepVERBeveryonePRONwaitingVERBtooADVlongADV;PUNCTsomeDETgamesNOUNuseVERBaDETtimerNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_4 gamecase
2aaDETDefinite=Ind PronType=Art4 gamedet
3strategystrategyNOUNNumber=Sing4 gamecompound
4gamegameNOUNNumber=Sing6 takeobl
5,,PUNCT_4 gamepunct
6taketakeVERBMood=Imp VerbForm=Finrootroot
7timetimeNOUNNumber=Sing6 takeobj
8totoPART_9 thinkmark
9thinkthinkVERBVerbForm=Inf7 timeacl
10butbutCCONJ_13 keepcc
11dodoAUXMood=Imp VerbForm=Fin13 keepaux
12notnotPARTPolarity=Neg13 keepadvmod
13keepkeepVERBMood=Imp VerbForm=Fin6 takeconj
14everyoneeveryonePRONNumber=Sing PronType=Tot13 keepobj
15waitingwaitVERBVerbForm=Ger13 keepxcomp
16tootooADV_17 longadvmod
17longlongADVDegree=Pos15 waitingadvmod
18;;PUNCT_21 usepunct
19somesomeDETPronType=Ind20 gamesdet
20gamesgameNOUNNumber=Plur21 usensubj
21useuseVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin6 takeparataxis
22aaDETDefinite=Ind PronType=Art23 timerdet
23timertimerNOUNNumber=Sing21 useobj
24..PUNCT_6 takepunct

Pragmatics

form
command
act
suggest
voice
narrator
polarity
none
teacher
changed form=imp, act=suggest
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1takeimperativeyou not said herea strategy gametimevn fit-54.3 «NP V NP PP.location»: agent=Agent in game=Location
2think speech: otherto-infinitiveyou not said herevn focus-87.1-1 «NP V»: agent=Agent
3not keepinfinitive · do-supportyou not said hereeveryonetree rules
4waitgerundeveryone not said herelong propertyvn exist-47.1 «NP V»: agent=Theme
5usepresentsome gamesa timervn eat-39.1 «NP V NP»: agent=Agent timer=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:327-toy-age-labels-cords-card-games-and-crafts.lesson:10.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

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