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Fighting games at a friend's house, sentence 19

Age ratings tell you what is IN a game — violence, blood, scary bits, bad language — not how hard it is.

Who acts: Age ratings, rating · What happens: tell, be, not be · To what, where: you, game · Speech: someone speaks here

This is a sentence of the lesson «Fighting games at a friend's house» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Age ratings, rating), what happens, when and where, as Mova's frames read it from the tree.

The tree

compoundnsubjiobjnsubjcopcasedetccomppunctappospunctconjpunctamodconjpunctamodconjpunctadvmodadvmodconjnsubjcoppunctrootAgeNOUNratingsNOUNtellVERByouPRONwhatPRONisAUXINADPaDETgameNOUN—PUNCTviolenceNOUN,PUNCTbloodNOUN,PUNCTscaryADJbitsNOUN,PUNCTbadADJlanguageNOUN—PUNCTnotPARThowADVhardADJitPRONisAUX.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AgeageNOUNNumber=Sing2 ratingscompound
2ratingsratingNOUNNumber=Plur3 tellnsubj
3telltellVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4youyouPRONCase=Acc Person=2 PronType=Prs3 telliobj
5whatwhatPRONPronType=Int9 gamensubj
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 gamecop
7INinADP_9 gamecase
8aaDETDefinite=Ind PronType=Art9 gamedet
9gamegameNOUNNumber=Sing3 tellccomp
10—-PUNCT_11 violencepunct
11violenceviolenceNOUNNumber=Sing9 gameappos
12,,PUNCT_13 bloodpunct
13bloodbloodNOUNNumber=Sing11 violenceconj
14,,PUNCT_16 bitspunct
15scaryscaryADJDegree=Pos16 bitsamod
16bitsbitNOUNNumber=Plur11 violenceconj
17,,PUNCT_19 languagepunct
18badbadADJDegree=Pos19 languageamod
19languagelanguageNOUNNumber=Sing11 violenceconj
20—-PUNCT_23 hardpunct
21notnotPARTPolarity=Neg23 hardadvmod
22howhowADVPronType=Int23 hardadvmod
23hardhardADJDegree=Pos9 gameconj
24ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs23 hardnsubj
25isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin23 hardcop
26..PUNCT_3 tellpunct

Pragmatics

form
statement
act
assert
voice
narrator
polarity
neg
teacher
changed act=assert
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1tell speech: assertpresentAge ratingsyouvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent you=Recipient
2ispresenta gametree rules
3not ispresentratinghard propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:401-fighting-games-at-a-friends.lesson:19.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×3, R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

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