Fighting games at a friend's house, sentence 23
Ratings are about content such as violence, blood, fear and bad language, not about how difficult a game is.
Who acts: game · What happens: be, not be
This is a sentence of the lesson «Fighting games at a friend's house» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Ratings | rating | NOUN | Number=Plur | root | root |
| 2 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 4 content | cop |
| 3 | about | about | ADP | _ | 4 content | case |
| 4 | content | content | NOUN | Number=Sing | 1 Ratings | obl |
| 5 | such | such | ADJ | Degree=Pos ExtPos=ADP | 7 violence | case |
| 6 | as | as | ADP | _ | 5 such | fixed |
| 7 | violence | violence | NOUN | Number=Sing | 4 content | nmod |
| 8 | , | , | PUNCT | _ | 9 blood | punct |
| 9 | blood | blood | NOUN | Number=Sing | 7 violence | conj |
| 10 | , | , | PUNCT | _ | 11 fear | punct |
| 11 | fear | fear | NOUN | Number=Sing | 7 violence | conj |
| 12 | and | and | CCONJ | _ | 14 language | cc |
| 13 | bad | bad | ADJ | Degree=Pos | 14 language | amod |
| 14 | language | language | NOUN | Number=Sing | 11 fear | conj |
| 15 | , | , | PUNCT | _ | 19 difficult | punct |
| 16 | not | not | PART | Polarity=Neg | 19 difficult | advmod |
| 17 | about | about | SCONJ | _ | 19 difficult | mark |
| 18 | how | how | ADV | PronType=Int | 19 difficult | advmod |
| 19 | difficult | difficult | ADJ | Degree=Pos | 11 fear | conj |
| 20 | a | a | DET | Definite=Ind PronType=Art | 21 game | det |
| 21 | game | game | NOUN | Number=Sing | 19 difficult | nsubj |
| 22 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 19 difficult | cop |
| 23 | . | . | PUNCT | _ | 4 content | punct |
Pragmatics
- form
- statement
- act
- narrate
- voice
- narrator
- polarity
- none
- teacher
- changed polarity=none
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | about content; such violence and blood and fear and bad language | tree rules | |||||
| 2 | not is | present | a game | difficult property | tree rules |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:401-fighting-games-at-a-friends.lesson:23.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/401-fighting-games-at-a-friends/23/