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Nightmares after a scary game, sentence 19

Scary pictures stick because the brain is built to remember danger — it can't easily tell a scene on a screen from a real threat at night.

Who acts: Scary pictures, brain · What happens: stick, build, remember, not tell · To what, where: brain, danger, scene, screen · Speech: someone speaks here

This is a sentence of the lesson «Nightmares after a scary game» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Scary pictures, brain), what happens, when and where, as Mova's frames read it from the tree.

The tree

amodnsubjmarkdetnsubj:passaux:passadvclmarkxcompobjpunctnsubjauxadvmodadvmodparataxisdetobjcasedetnmodcasedetamodoblcasenmodpunctrootScaryADJpicturesNOUNstickVERBbecauseSCONJtheDETbrainNOUNisAUXbuiltVERBtoPARTrememberVERBdangerNOUN—PUNCTitPRONcaAUXn'tPARTeasilyADVtellVERBaDETsceneNOUNonADPaDETscreenNOUNfromADPaDETrealADJthreatNOUNatADPnightNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ScaryscaryADJDegree=Pos2 picturesamod
2picturespictureNOUNNumber=Plur3 sticknsubj
3stickstickVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4becausebecauseSCONJ_8 builtmark
5thetheDETDefinite=Def PronType=Art6 braindet
6brainbrainNOUNNumber=Sing8 builtnsubj:pass
7isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 builtaux:pass
8builtbuildVERBTense=Past VerbForm=Part Voice=Pass3 stickadvcl
9totoPART_10 remembermark
10rememberrememberVERBVerbForm=Inf8 builtxcomp
11dangerdangerNOUNNumber=Sing10 rememberobj
12—-PUNCT_8 builtpunct
13ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs17 tellnsubj
14cacanAUXVerbForm=Fin17 tellaux
15n'tnotPARTPolarity=Neg17 telladvmod
16easilyeasilyADV_17 telladvmod
17telltellVERBVerbForm=Inf3 stickparataxis
18aaDETDefinite=Ind PronType=Art19 scenedet
19scenesceneNOUNNumber=Sing17 tellobj
20ononADP_22 screencase
21aaDETDefinite=Ind PronType=Art22 screendet
22screenscreenNOUNNumber=Sing19 scenenmod
23fromfromADP_26 threatcase
24aaDETDefinite=Ind PronType=Art26 threatdet
25realrealADJDegree=Pos26 threatamod
26threatthreatNOUNNumber=Sing17 tellobl
27atatADP_28 nightcase
28nightnightNOUNNumber=Sing26 threatnmod
29..PUNCT_3 stickpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stickpresentScary picturesvn shake-22.3-2 «NP V ADV-Middle»: agent=Patient
2buildpresent · passivethe braintree rules
3rememberto-infinitivedangervn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent danger=Theme
4not tell speech: assertcanbraina scenea screenfrom a real threat at night; easily propertyvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent scene=Recipient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:402-nightmares-and-scary-pictures.lesson:19.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/402-nightmares-and-scary-pictures/19/